Calling All Starcraft Players
FrostFire626
Join Date: 2007-12-18 Member: 63207Members
<div class="IPBDescription">I need some good practice partners.</div>If you still play that one game called "Starcraft" that no one has ever heard about, you might be interested in being one of my practice partners. I only started "real" 1v1 Starcraft about a year ago, having played UMS maps for many years before that. I want to be more competitive and eventually start playing in ICCUP, so I need some skilled players to go up against.
Game Name: axFrost
Gateway: U.S. West
Race: Protoss
APM: avg. 130
I'd prefer practice partners to be:
1) Terran for now, but Protoss and Zerg are definitely welcome too.
2) 110+ APM
3) Can play for at least a few hours a week (play starcraft in general, not just against me).
With all the parallels between the Kharaa in NS and the Zerg in SC, I figure there are at least a few hardcore starcraft players in this forum. With Starcraft 2 just over the horizon, we'd better brush up on our SC1 skills before the SC2 bomb hits.
Edit: Use BWchart to measure total Actions Per Minute after the game ends.
Game Name: axFrost
Gateway: U.S. West
Race: Protoss
APM: avg. 130
I'd prefer practice partners to be:
1) Terran for now, but Protoss and Zerg are definitely welcome too.
2) 110+ APM
3) Can play for at least a few hours a week (play starcraft in general, not just against me).
With all the parallels between the Kharaa in NS and the Zerg in SC, I figure there are at least a few hardcore starcraft players in this forum. With Starcraft 2 just over the horizon, we'd better brush up on our SC1 skills before the SC2 bomb hits.
Edit: Use BWchart to measure total Actions Per Minute after the game ends.
Comments
bwahahaha
what the hell does 110 APM mean? Help a non-Starcraftian here.
what the hell does 110 APM mean? Help a non-Starcraftian here.<!--QuoteEnd--></div><!--QuoteEEnd-->
Actions Per Minute.
Selecting a group of zerglings, then clicking on the minimap to change the POV and then macking an attack move would be 4 actions, IIRC.
Edit: BTW, I use BWchart to measure my APM after the game. I don't think APM counters that display in game are helpful as they just encourage you to spam useless keys.
I still find it hard to beleive that most commands are useful with an APM of say 120.
So over a match you make a useful action every half a second for, what- 15 minutes?
It also kinda puts me off trying SC2 competitively as I'll never go above 30 <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
Situation:
Protoss(me) vs. Terran
3 Nexus vs. 2 Command Center
Necessary macro tasks (x2 due to misclicks):
Build Probe at Nexus (x3)
Train Zealot (x4)
Train Dragoon (x5)
Build Pylon (x2)
Build Forge
Build Citadel of Adun
Build Observer
Transfer probes to new expansion
Put new probes on minerals/gas
Build Probe at Nexus (x3)
Train Zealot (x4)
Train Dragoon (x5)
Build 1-2 cannons at vulnerable expansions
Build assimilator
Necessary micro tasks:
Move combat units (x999999)
Attack move (x20)
Scout with observers (moving while avoiding missile turrets)
Hotkey unit groupings (x10)
Rally new gateways (x3 per expansion)
And god help me if I have to attack a mined/turreted/sieged position on the map with high templar in shuttles, 24 zealots, 30 dragoons, stasis with arbiters, detect mines with observers, and spread my units in an arc around the enemy, all the while keeping up with pylons/probes/training units/upgrading tech while also preventing vulture harassments and siege tank drops.
With my low APM (relatively), several of these tasks are bound to be either delayed or forgotten entirely, resulting in a loss of economy, scouting information, or units. You guys should try this competitive Starcraft thing... It's pretty challenging to say the least.
That makes about as much sense as waiting to get into soccer or baseball. The right time to start a competetive sport is when YOU are in your prime, regardless of where everyone else is on the continuum.
1) building units/tech/buildings
2) managing your economy
3) attacking the enemy's main force
4) dropping special forces into vulnerable enemy mineral lines
5) monitoring the map for enemy counters
6) scouting the map
ALL at the same time.
I don't know how this turned into a Starcraft guide, but here's some resources I've often used to put me on the right path:
<a href="http://www.gomtv.net" target="_blank">http://www.gomtv.net</a>
<a href="http://www.youtube.com/violetak" target="_blank">http://www.youtube.com/violetak</a>
<a href="http://www.sc2gg.com" target="_blank">http://www.sc2gg.com</a>
<a href="http://www.gosugamers.net/starcraft/" target="_blank">http://www.gosugamers.net/starcraft/</a>
<a href="http://bwchart.teamliquid.net/us/bwchart.php" target="_blank">http://bwchart.teamliquid.net/us/bwchart.php</a>
I just need an excuse to not play rts games, and the fact that everyone else is a decade ahead of me serves nicely.
There's probably a chart that you can look it up using "how many friends you have in real life."
I'm not surprised. NS was first and foremost a first-person shooter. Unless you played commander, there was very little rts about it, and I know that a lot of people (including me) rarely or never played commander. And most of the people I know from my NS days seem to play more fps than rts. We're perhaps more rts-minded than the average fps player, but we're far from the core demographic.
It's not that we don't *know* about competitive Starcraft. I think we've all heard about it and how obsessed the koreans are with it. I think we just don't care all that much, so we don't bother researching the intricacies of it.
I'm still curious: How do you measure APM?
<a href="http://bwchart.teamliquid.net/index.php" target="_blank">http://bwchart.teamliquid.net/index.php</a>
Apparently it parses out log files to well wth you have done in a game.
Just watching the pro's at their job is pretty cool but dizzying, don't these guys suffer horribly from carpal tunnel?
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/Msa2cOU95Fk"></param><embed src="http://www.youtube.com/v/Msa2cOU95Fk" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center><div align='center'><a href="http://www.youtube.com/watch?v=Msa2cOU95Fk" target="_blank">http://www.youtube.com/watch?v=Msa2cOU95Fk</a></div>
I did enjoy playing it vs some friends though, at a LAN
Ditto.
There are a couple of key grids that immeasurably improve the UI, but it's still based on the left side of the keyboard.
I enjoy Eldar most as they require the most micro, I'd like to think that bodes well for me for SC2 but the games are chalk and cheese.
I just hope SC2 is popular enough so that we have proper skill divisons, i.e. there's going to be lots of people in the same boat as me.
I urge you guys to give serious starcraft a try, but with a different mindset than when you played Fastest Map Ever or Sunken Defense when you were younger. NS commanding, in my opinion, is far more difficult than starcraft due to the communication element (and if you don't communicate, you're not commanding). So if you enjoy commanding in NS, starcraft and starcraft 2 is a great new arena to explore.
Yay ICCUP.
While I'm a horrid SC player (I don't even clock my apm, probably around 3? =P) I have a few friends who are on ICCUP a decent amount. Plus, the College StarCraft League is played on ICCUP.