<!--quoteo(post=1709856:date=Jun 3 2009, 10:19 AM:name=noncomposmentis)--><div class='quotetop'>QUOTE (noncomposmentis @ Jun 3 2009, 10:19 AM) <a href="index.php?act=findpost&pid=1709856"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->While I'd like to see an interesting debate on this subject, this thread went from zero to "Full of NS Baggage" in 2 posts. Seriously, guys, clanners v pubbers still? The NS forums was infested with the strange division between the two, some "Lord of the Flies"-like idea that there are only two dichotomous ways of playing the game.
It would be <b>way</b> more useful if everyone would cease using NS as a frame of reference, and instead focus on more modern games with client-side modding. I mean, bunnyhopping was a bug from a 15 year old engine (which, yes, was very fun to exploit). It's kind of hard to imagine physics exploits in modern games, isn't it?<!--QuoteEnd--></div><!--QuoteEEnd-->
Speaking of modern games with client-side modding.. I will sell you my Left4Dead dual pistol script real cheap...
<!--quoteo(post=1709536:date=Jun 2 2009, 10:27 AM:name=Thansal)--><div class='quotetop'>QUOTE (Thansal @ Jun 2 2009, 10:27 AM) <a href="index.php?act=findpost&pid=1709536"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->... Games should reward you for actual valuable skills! Like being able to balance your checkbook, or bake a cake, or accurately file your tax returns! ...<!--QuoteEnd--></div><!--QuoteEEnd--> Oh please, a reward for baking a cake? Everybody knows that as long as you do your cooking by the book, it's a piece of cake to bake a pretty cake! <img src="http://content.ytmnd.com/content/0/4/e/04e2b1347858564536431e8dd428d305.gif" border="0" class="linked-image" />
ONTOPIC: I agree with the whole "no gameplay elements" thing in script. I would have problems that are for movement/attacking/anything in NS1 that needed the wait command/etc., but stuff like chat binds like "I have X ammo left in X weapon", or "I currently have X health and I am at X location" are fine with me :-)
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
<!--quoteo(post=1709889:date=Jun 3 2009, 12:20 PM:name=solcott)--><div class='quotetop'>QUOTE (solcott @ Jun 3 2009, 12:20 PM) <a href="index.php?act=findpost&pid=1709889"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ONTOPIC: I agree with the whole "no gameplay elements" thing in script. I would have problems that are for movement/attacking/anything in NS1 that needed the wait command/etc., but stuff like chat binds like "I have X ammo left in X weapon", or "I currently have X health and I am at X location" are fine with me :-)<!--QuoteEnd--></div><!--QuoteEEnd--> Those need to be banned.
Horribly
In fact, any one that tries to use them needs to have horrible things happen to them.
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
I'm thinking not having scripting as a form of damage control. As in the above example, it's the difference between one or two players being able to cause it, and it breaking the game(if it becomes mainstream).
Comments
It would be <b>way</b> more useful if everyone would cease using NS as a frame of reference, and instead focus on more modern games with client-side modding. I mean, bunnyhopping was a bug from a 15 year old engine (which, yes, was very fun to exploit). It's kind of hard to imagine physics exploits in modern games, isn't it?<!--QuoteEnd--></div><!--QuoteEEnd-->
Speaking of modern games with client-side modding.. I will sell you my Left4Dead dual pistol script real cheap...
Games should reward you for actual valuable skills! Like being able to balance your checkbook, or bake a cake, or accurately file your tax returns!
...<!--QuoteEnd--></div><!--QuoteEEnd-->
Oh please, a reward for baking a cake? Everybody knows that as long as you do your cooking by the book, it's a piece of cake to bake a pretty cake!
<img src="http://content.ytmnd.com/content/0/4/e/04e2b1347858564536431e8dd428d305.gif" border="0" class="linked-image" />
ONTOPIC: I agree with the whole "no gameplay elements" thing in script. I would have problems that are for movement/attacking/anything in NS1 that needed the wait command/etc., but stuff like chat binds like "I have X ammo left in X weapon", or "I currently have X health and I am at X location" are fine with me :-)
Those need to be banned.
Horribly
In fact, any one that tries to use them needs to have horrible things happen to them.