Custom model format?

SurfaSurfa Join Date: 2009-06-03 Member: 67668Members
<div class="IPBDescription">A few questions regarding model import</div>Just wondering what model format is the new engine using? Also will I be able to add custom weapon models into the game when we get access to the beta tool (will it ship with a compiler/export plugin)? Final question is will there be documentation released with the beta tools? Just wondering as I pro-ordered it a while ago and would like to get my current project in game. (the mp7 below)
WIP High Poly
<img src="http://www.cubeupload.com/files/5ae600render5smallish.png" border="0" class="linked-image" />
Basic high poly render.

Also I take it the engine supports normal maps so I will be able to generate a normal map from the above object onto a low poly and get that in-game. Right?

Comments

  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    Uh, there is no barrel or trigger on that gun. Players won't be able to use it.
  • SurfaSurfa Join Date: 2009-06-03 Member: 67668Members
    Notice the letters WIP which stand for work in progress implying that it isn't finished.
  • HolodoctorHolodoctor Join Date: 2009-05-28 Member: 67526Members
    edited June 2009
    *Your one and only warning, be nice to others* --Comprox
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    In the interest of actually providing a useful response...

    NS2 uses a custom model format built from COLLADA (.dae). You should be able to export this from any software package. Compiling the model is somewhat similar to Source model compiling, but uses the custom Builder program instead of command lines or batch files. I don't know how much documentation we'll have, but you'll get at least the minimum to get content into the game.
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    edited June 2009
    Wow Holodoctor and homicide, you guys aren't very constructive...

    Surfa, this video should help you: <a href="http://www.youtube.com/watch?v=40saY4AOcmk" target="_blank">http://www.youtube.com/watch?v=40saY4AOcmk</a>

    But KungFuSquirrel is right about COLLADA.
  • Vi3triceVi3trice Join Date: 2009-06-03 Member: 67663Members
    What about polycount limit? Or at least a broad number...
  • SurfaSurfa Join Date: 2009-06-03 Member: 67668Members
    Thanks guys that video was especially useful. Your tools look really nice can't wait to get my hands on them. Thanks again guys.
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