Custom model format?
Surfa
Join Date: 2009-06-03 Member: 67668Members
<div class="IPBDescription">A few questions regarding model import</div>Just wondering what model format is the new engine using? Also will I be able to add custom weapon models into the game when we get access to the beta tool (will it ship with a compiler/export plugin)? Final question is will there be documentation released with the beta tools? Just wondering as I pro-ordered it a while ago and would like to get my current project in game. (the mp7 below)
WIP High Poly
<img src="http://www.cubeupload.com/files/5ae600render5smallish.png" border="0" class="linked-image" />
Basic high poly render.
Also I take it the engine supports normal maps so I will be able to generate a normal map from the above object onto a low poly and get that in-game. Right?
WIP High Poly
<img src="http://www.cubeupload.com/files/5ae600render5smallish.png" border="0" class="linked-image" />
Basic high poly render.
Also I take it the engine supports normal maps so I will be able to generate a normal map from the above object onto a low poly and get that in-game. Right?
Comments
NS2 uses a custom model format built from COLLADA (.dae). You should be able to export this from any software package. Compiling the model is somewhat similar to Source model compiling, but uses the custom Builder program instead of command lines or batch files. I don't know how much documentation we'll have, but you'll get at least the minimum to get content into the game.
Surfa, this video should help you: <a href="http://www.youtube.com/watch?v=40saY4AOcmk" target="_blank">http://www.youtube.com/watch?v=40saY4AOcmk</a>
But KungFuSquirrel is right about COLLADA.