Release more screens, info !

ns2comeoutns2comeout Join Date: 2009-06-07 Member: 67726Members
Guys,

The best way to get more prepurchases is to get people interested, the way to do that is by releasing more information, more screens and more ingame footage.

I am sure that if the rage about the game gets on you will have more than enough funding to go around.

Comments

  • Mr_CharismaMr_Charisma Join Date: 2003-01-26 Member: 12748Members, NS1 Playtester
    Dear god, have some patience. It has barely been 4 weeks since the teaser went live.
  • snooopssnooops Germany Join Date: 2008-12-08 Member: 65702Members, Reinforced - Shadow
    Yeah, its you for you to say that ... maybe we want to swap roles? im the Playtester and you the one who needs to wait ;-)
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    You're speaking as if playtesters know any more information about the game than yourself.
  • snooopssnooops Germany Join Date: 2008-12-08 Member: 65702Members, Reinforced - Shadow
    Playtester seems for me to be a game tester, who tests games like uuhm... NS2?

    If not, there you should rename the group ;-)
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    <!--quoteo(post=1712824:date=Jun 18 2009, 09:13 AM:name=snooops)--><div class='quotetop'>QUOTE (snooops @ Jun 18 2009, 09:13 AM) <a href="index.php?act=findpost&pid=1712824"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Playtester seems for me to be a game tester, who tests games like uuhm... NS2?

    If not, there you should rename the group ;-)<!--QuoteEnd--></div><!--QuoteEEnd-->
    They tested NS1
  • BryBry Join Date: 2003-01-23 Member: 12609Members
    edited June 2009
    <!--quoteo(post=1712825:date=Jun 18 2009, 01:15 PM:name=Sops)--><div class='quotetop'>QUOTE (Sops @ Jun 18 2009, 01:15 PM) <a href="index.php?act=findpost&pid=1712825"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They tested NS1<!--QuoteEnd--></div><!--QuoteEEnd-->

    ;)
  • ArmanoxArmanox Join Date: 2005-06-08 Member: 53417Members
    Patience is a virtue.
  • WatchMakerWatchMaker Join Date: 2003-09-26 Member: 21233Members, Constellation
    <!--quoteo(post=1712824:date=Jun 18 2009, 09:13 AM:name=snooops)--><div class='quotetop'>QUOTE (snooops @ Jun 18 2009, 09:13 AM) <a href="index.php?act=findpost&pid=1712824"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Playtester seems for me to be a game tester, who tests games like uuhm... NS2?

    If not, there you should rename the group ;-)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sigh...
  • ns2comeoutns2comeout Join Date: 2009-06-07 Member: 67726Members
    How hard is it to release some screenshots of anything other than an onos. I dont even know what a marine looks like, some structures, a turret. A gun, a nade something.

    Either they dont want to or they dont have any of it ready.
  • WatchMakerWatchMaker Join Date: 2003-09-26 Member: 21233Members, Constellation
    <!--quoteo(post=1712883:date=Jun 18 2009, 12:55 PM:name=ns2comeout)--><div class='quotetop'>QUOTE (ns2comeout @ Jun 18 2009, 12:55 PM) <a href="index.php?act=findpost&pid=1712883"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How hard is it to release some screenshots of anything other than an onos. I dont even know what a marine looks like, some structures, a turret. A gun, a nade something.

    Either they dont want to or they dont have any of it ready.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sigh...
  • pellaajapellaaja Join Date: 2004-02-07 Member: 26198Members
    Can't you get it in your head; They will release something when they want to.
    How hard is it to understand? Your rant just makes the rest of us want to slap you. Well.. at least I'm thinking of it.
  • linfosomalinfosoma Join Date: 2009-05-28 Member: 67523Members
    I ratter have them work on the game, I can take all the screenshots I want once it's released.

    I do appreciate the twitter updates though, those kinda let you know that they are still working hard in the game.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited June 2009
    <!--quoteo(post=1712821:date=Jun 18 2009, 12:41 PM:name=Mr_Charisma)--><div class='quotetop'>QUOTE (Mr_Charisma @ Jun 18 2009, 12:41 PM) <a href="index.php?act=findpost&pid=1712821"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Dear god, have some patience. It has barely been 4 weeks since the teaser went live.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I couldn't help but point out Mr charisma told you to be patient. Haha :)

    There is currently only one finished map I believe... and a greybox level!

    Bottom line, don't be telling a games company who have a PR company working with them co-ordinating how they are marketed, how to market.
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    edited June 2009
    <!--quoteo(post=1712884:date=Jun 18 2009, 01:25 PM:name=ZeroFate)--><div class='quotetop'>QUOTE (ZeroFate @ Jun 18 2009, 01:25 PM) <a href="index.php?act=findpost&pid=1712884"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sigh...<!--QuoteEnd--></div><!--QuoteEEnd-->
    Wow, really racking up the postcount with those "Sighs", huh?

    Anyway, prepping a screenshot release is more complicated than some of you may think:
    1.) You don't want to release shots of an unfinished/unpolished model.
    2.) Your going to need a good looking pose for the model(s) to be in. This either requires custom tweaking one just for the screenshot or having finished animations (supposedly using MoCap, but we haven't heard conformation of that yet).
    3.) You need an environment for the shot to take place in. This would preferably be a finished/polished section of a map.
    4.) You'll also need proper lighting for the shot, possibly custom lighting to really show off the shot.

    As you can tell, its not as simple as it is for players taking their personal screenshots. A development team need to make their game look good. And a lot of work.
  • leokollnleokolln Join Date: 2009-03-17 Member: 66781Members
    edited June 2009
    <!--quoteo(post=1712894:date=Jun 18 2009, 02:36 PM:name=WhiteZero)--><div class='quotetop'>QUOTE (WhiteZero @ Jun 18 2009, 02:36 PM) <a href="index.php?act=findpost&pid=1712894"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wow, really racking up the postcount with those "Sighs", huh?

    Anyway, prepping a screenshot release is more complicated than some of you may think:
    1.) You don't want to release shots of an unfinished/unpolished model.
    2.) Your going to need a good looking pose for the model(s) to be in. This either requires custom tweaking one just for the screenshot or having finished animations (supposedly using MoCap, but we haven't heard conformation of that yet).
    3.) You need an environment for the shot to take place in. This would preferably be a finished/polished section of a map.
    4.) You'll also need proper lighting for the shot, possibly custom lighting to really show off the shot.

    As you can tell, its not as simple as it is for players taking their personal screenshots. A development team need to make their game look good. And a lot of work.<!--QuoteEnd--></div><!--QuoteEEnd-->

    So, using this idea we can conclude there is almost nothing done in the end?

    I'm sure there is a lot of things done, why they don't show i don't know. But i loved the videocasts and other informations or shots of models, textures, anything.

    Before there was some regular disclosure, now i see nothing!
    The last good piece of <u>technical information</u> we received was in 10/04.

    Look the sequence of relevant updates since start of the year:
    January 22: Meet the resource tower
    February 6: Unknown Worlds Videocast #8 - Tools
    February 13: Unknown Worlds Podcast #27
    March 5: Occlusion Culling
    March 23: One small step for a man, one giant leap for Mac-kind
    March 30: Committal and top-down level design in NS2
    April 2: Building things quickly with Mockups
    April 6: Effect Editor Part 1
    April 10: Marine "Power Grid" design
    April 17: ModDB interview with KungFuSquirrel
    ... A month ...
    May 27: NS2 teaser, new site and pre-orders!
    ... Just 10 days and will be another month ...

    Last videocast was February 6. Beside the teaser, this was the date of the last game relevant "screenshot".

    I wold like to see... more...
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    watch the teaser or search in youtube for ns2...
    you see that already major parts are working out excellent in their engine,
    but I guess the "screenshot-time" hasnt begun. Just because the game isnt
    developed enough to actually "play" it. If they would release
    ugly looking screenshots right now which even the developers dont like
    themselves... what would the customers think about it? everyone would start
    to doubt if ns2 ever could become a nice game. a company just has to
    choose the right moment to present their product.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    I actually just comes down to the fact that they haven't come up with the proper bribe to get MonsE to handle it all again.
  • ns2comeoutns2comeout Join Date: 2009-06-07 Member: 67726Members
    I would be extremely happy for some alpha screens or whatever :)
  • CrispixCrispix Join Date: 2007-01-10 Member: 59543Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow
    It's called proper marketing. They want to appeal to new audiences (That still includes us NSers). And at the same time, they want to perfect the game and visuals so they bring in interest from a new audience. I can't believe how impatient some of you can be. You do have to realize that they're just a small development team. Yes they've expanded, and working their butts off, but they want the best for their product. Please be patient, and before you know it, I'm sure the Alpha will be out, and you'll be playing it alongside the rest of us.
  • CrispixCrispix Join Date: 2007-01-10 Member: 59543Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow
    <!--quoteo(post=1712824:date=Jun 18 2009, 01:13 PM:name=snooops)--><div class='quotetop'>QUOTE (snooops @ Jun 18 2009, 01:13 PM) <a href="index.php?act=findpost&pid=1712824"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Playtester seems for me to be a game tester, who tests games like uuhm... NS2?

    If not, there you should rename the group ;-)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sorry if I'm double posting, but the PlayTester rank means that he specifically playtested "NS1." I hope you do know there is a Natural Selection 1. To playtest the Alpha, you need to pre-order the special edition. Please keep that in mind. If there was a playtest for NS2 right now, the whole community would be aware of it.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1712918:date=Jun 18 2009, 03:06 PM:name=Thansal)--><div class='quotetop'>QUOTE (Thansal @ Jun 18 2009, 03:06 PM) <a href="index.php?act=findpost&pid=1712918"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I actually just comes down to the fact that they haven't come up with the proper bribe to get MonsE to handle it all again.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That would be epic. His reappearance is coincidental, but that could just be to watch the next saga unfold this time around.
  • TinCanTinCan Join Date: 2006-12-11 Member: 59010Members
    I check this forum every day hoping to see a screen shot or new model or something. I think it helps me feel like there is progress with the development.

    Then again, screen shots would not necessarily correspond with progress
    <a href="http://www.planetduke.com/duke4/info/screenshots.shtml" target="_blank">http://www.planetduke.com/duke4/info/screenshots.shtml</a>

    so, hurry up!
  • [WHO]Mr.Black[WHO]Mr.Black Join Date: 2009-06-14 Member: 67841Members
    From the impression I get, all the ground work has been laid, they have a functioning engine build that allows them to create and skin functional models as well as view them. I assume at this point they are actually constructing the elements that will comprise at least the alpha version of the game. While it IS possible they could take the time to show us something they have created, that would take extra time. I would rather prefer that time be spent on completing more content rather than dressing up what they have for us to see, since the sooner they complete what they feel is a playable version of the game, the sooner we can play it!

    Just my 2 cents.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    <!--quoteo(post=1712929:date=Jun 18 2009, 03:05 PM:name=TinCan)--><div class='quotetop'>QUOTE (TinCan @ Jun 18 2009, 03:05 PM) <a href="index.php?act=findpost&pid=1712929"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I check this forum every day hoping to see a screen shot or new model or something. I think it helps me feel like there is progress with the development.

    Then again, screen shots would not necessarily correspond with progress
    <a href="http://www.planetduke.com/duke4/info/screenshots.shtml" target="_blank">http://www.planetduke.com/duke4/info/screenshots.shtml</a>

    so, hurry up!<!--QuoteEnd--></div><!--QuoteEEnd-->

    its way too early to compare ns2 with DNF :D
    And I hope we never have to do so
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    Why not take your own 'in-game screenshots'? All you have to do is press print screen on the teaser video. ;)
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    I'm delighted someone is so anxious (or without imagination, depending on your level of cynicism) for the game to come out they'd register a nick like 'ns2comeout'. This appeals to me on so many levels.

    Incidentally, as noted: The original NS PT's know nothing more than everyone else. Not that it doesn't stop them asking/harassing/whining just as much, if not more. :)
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    One one hand I don't want to annoy the devs to release more stuff when they're so busy and in a crunch time.

    On the other I'd love to see something new, especially with all the teasing "we'll show you soon" that goes on in the twitter thread.
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    <!--quoteo(post=1713005:date=Jun 19 2009, 08:12 AM:name=Shockwave)--><div class='quotetop'>QUOTE (Shockwave @ Jun 19 2009, 08:12 AM) <a href="index.php?act=findpost&pid=1713005"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Incidentally, as noted: The original NS PT's know nothing more than everyone else. Not that it doesn't stop them asking/harassing/whining just as much, if not more. :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    yeah, they need to change the Playtester group name to NS1 Playtester
  • MilodronMilodron Join Date: 2008-05-19 Member: 64287Members
    I could use some more screenshots of the editor ... cant wait to get my hands on that .... hammer ... well .. i want to beat hammer editor with a hammer ...
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