Ns_fusillade

DirectorDirector Join Date: 2002-11-25 Member: 9962Members
edited November 2002 in Mapping Forum
<div class="IPBDescription">just an idea.</div> just want some feedback on an idea for a ns map im thinking of making.

-Map would inside and outside
-Map would be destroyed
-everywhere would be leaking pipes and stuff with waste and steam to take health away
-lighting would be gloomy (flickering lights, LOTS of lights that dont work at all [the map would require players to rely heavily on hivesight and flashlight.
-Atomosphere would either be winter (snowstorm [think HOTH]) or Jungle (think ENDOR) [im leaning towards winter setting]

Story: After the workers of the MEYJES Colonization Project on remote planet EX7-1138 discovered alien life forms, the project was cancelled until TSA troops could clear the area of the threat. A team of 12 frontiersmen was sent in to clear the area. They failed. After 5 days of total missile bombardment, the TSA is sending one last team in to destroy what the bombardment did not.



what do you guys think?

Comments

  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-Atomosphere would either be winter (snowstorm [think HOTH]) or Jungle (think ENDOR) [im leaning towards winter setting]
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I like the winter theme. Actually, I'm currently working on a map with a winter/snow theme as well. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    For my level, I'm envisioning a blizzard outside the facility and having windows all over the level so you can see outside. Maybe I'll even have a snowman built on the dropship platform.

    And I know I'll never be able to resist the temptation to have a sign next to door leading outside saying "Caution!! Don't eat yellow snow!!". <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • DirectorDirector Join Date: 2002-11-25 Member: 9962Members
    hehe. yeah i was going for the blizzard theme as well. we should talk about that blizzard stuff and how it can be accomplished. but do you like the idea behind the map?
  • Justin_CaseJustin_Case Join Date: 2002-08-08 Member: 1114Members
    Wow what a cool idea with winter! Makes me think of The thing
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hehe. yeah i was going for the blizzard theme as well. we should talk about that blizzard stuff and how it can be accomplished. but do you like the idea behind the map?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I think it'd be a very architecturally-challenging map to make. Here's why:

    <ul>After 5 days of total missile bombardment....</ul>

    Five days of bombardment would most likely have the walls cracked and split, beams knocked down at an angle, wiring hanging out all over the place, etc, etc, etc. It'd look very impressive in-game, but there'd be a lot of little details required. Seems like a lot more work than a normal "non-missile-bombarded" map. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    also Outdoors totaly offsets the balance, do you realise this is the FIRST RTS I Know of that uses instead of a wide open map a completely closed map that are basicly tunnels??
  • DirectorDirector Join Date: 2002-11-25 Member: 9962Members
    well, im not saying that all of the map would be outside. most likely not even 25% of the map. but there would be a few areas that are outside.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Five days of bombardment would most likely have the walls cracked and split, beams knocked down at an angle, wiring hanging out all over the place, etc, etc, etc. It'd look very impressive in-game, but there'd be a lot of little details required. Seems like a lot more work than a normal "non-missile-bombarded" map.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I am aware. Thats why i want to make it. ive made some pretty kick [insert synonym for butt] maps in the past but the idea of a bombarded base is extremely challenging. tis why i want to make it. wheres the fun in making a simple map? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    Great idea, go for it.
  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
    I bet you could make some awesome snow with the particle system!
  • DirectorDirector Join Date: 2002-11-25 Member: 9962Members
    sweet. thanks everyone. ill post a layout when i get it done.
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    edited November 2002
    winter theme what an awesome idea you must make it! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    But dont make it too dark because it gets hard when marines cant see climbing skulks and
    flashlights really shows where the marines are and they are easy pray for skulks... i think <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • DirectorDirector Join Date: 2002-11-25 Member: 9962Members
  • Justin_CaseJustin_Case Join Date: 2002-08-08 Member: 1114Members
    edited November 2002
    <!--QuoteBegin--BiTMAP+Nov 29 2002, 06:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BiTMAP @ Nov 29 2002, 06:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->also Outdoors totaly offsets the balance, do you realise this is the FIRST RTS I Know of that uses instead of a wide open map a completely closed map that are basicly tunnels??<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Ehh you know wideopen maps are actually very unusual in the halflife engine? Cs_office, cs_italy, de_dust for example, they all have outside areas, but they are far from wideopen. Ive said this is in another thread but I think its worth repeating. look at ns_hera entrance and reception, very large and lit up room for example, so its not just tunnels.

    By the way director, if you havent played the game the thing for pc, do it! You can get lots of inspiration there I think.
  • DirectorDirector Join Date: 2002-11-25 Member: 9962Members
    ill need to check that out. im all up for inspiration on the map right now.
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    <!--QuoteBegin--Justin Case+Nov 30 2002, 05:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Justin Case @ Nov 30 2002, 05:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Ehh you know wideopen maps are actually very unusual in the halflife engine? Cs_office, cs_italy, de_dust for example, they all have outside areas, but they are far from wideopen. Ive said this is in another thread but I think its worth repeating. look at ns_hera entrance and reception, very large and lit up room for example, so its not just tunnels.

    By the way director, if you havent played the game the thing for pc, do it! You can get lots of inspiration there I think.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You are forgetting counterstrike didnt have players that could climb walls or use jetpacks.
  • Justin_CaseJustin_Case Join Date: 2002-08-08 Member: 1114Members
    Yeah but the skyboxes are very low so you cant fly very high, besides its off the point. All Im saying is that outsidemaps doesnt mean footballfields.
  • DirectorDirector Join Date: 2002-11-25 Member: 9962Members
    ive been thinking and caculating r_speeds and ive decided that the map will still have a large portion of visible and interactable outside, but yeah, im not thinking football fields here, im more thinking smaller outdoor areas. think de_dust or de_survivor (for you CS fans) type of outside.
  • DjArcasDjArcas Join Date: 2002-11-11 Member: 8187Members
    <!--QuoteBegin--BiTMAP+Nov 29 2002, 01:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BiTMAP @ Nov 29 2002, 01:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->also Outdoors totaly offsets the balance, do you realise this is the FIRST RTS I Know of that uses instead of a wide open map a completely closed map that are basicly tunnels??<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You know that first ever multiplayer RTS game, WarCraft?

    That had indoor windy tunnel levels <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • Bacon_BitsBacon_Bits Join Date: 2002-02-05 Member: 167Members
    hehe I've been working on a winter map also <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Justin_CaseJustin_Case Join Date: 2002-08-08 Member: 1114Members
    would be cool if both marines and aliens left prints in the snow.
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