The Alien Commander and Dynamic Infestation
Heyman
Join Date: 2005-03-29 Member: 46895Members
<div class="IPBDescription">Influencing the Path</div>So, here's what the overview about DI has to say:
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Dynamic Environments
Spreading alien infestation deforms hallways and causes space station power failure, turning off lights and shutting down marine powered structures. Use a flamethrower to clear infestation or weld a bulkhead shut for a last defense. Every game is different.<!--QuoteEnd--></div><!--QuoteEEnd-->
Due to the nature and utility that DI presents, it is of my opinion that that the Alien Commander should be able to catalyze, if not direct, the growth of infestation in selected areas.
<u>How it might work</u>
- AC's can select a <b>single room</b> connected to present Dynamic infestation, and trigger the speedier growth of Dynamic infestation.
- This selection should increase the DI growth speed by a certain multiplier [Let's assume x2 for now], but only in the room that has been selected. All other rooms should remain unaffected.
- Removal of DI in the selected room should be more difficult.
<u>How this is useful to Aliens</u>
- Can allow for a more focused expansion of territory for the Aliens.
-Using the current model of the node network, careful and deliberate Alien commanders can potentially use this ability cut off power to current Marine operations, such as a Hive lockdown or a Siege. This would be an effective tool for battles of attrition.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Dynamic Environments
Spreading alien infestation deforms hallways and causes space station power failure, turning off lights and shutting down marine powered structures. Use a flamethrower to clear infestation or weld a bulkhead shut for a last defense. Every game is different.<!--QuoteEnd--></div><!--QuoteEEnd-->
Due to the nature and utility that DI presents, it is of my opinion that that the Alien Commander should be able to catalyze, if not direct, the growth of infestation in selected areas.
<u>How it might work</u>
- AC's can select a <b>single room</b> connected to present Dynamic infestation, and trigger the speedier growth of Dynamic infestation.
- This selection should increase the DI growth speed by a certain multiplier [Let's assume x2 for now], but only in the room that has been selected. All other rooms should remain unaffected.
- Removal of DI in the selected room should be more difficult.
<u>How this is useful to Aliens</u>
- Can allow for a more focused expansion of territory for the Aliens.
-Using the current model of the node network, careful and deliberate Alien commanders can potentially use this ability cut off power to current Marine operations, such as a Hive lockdown or a Siege. This would be an effective tool for battles of attrition.
Comments
<!--quoteo(post=1715969:date=Jul 6 2009, 12:05 PM:name=Avata)--><div class='quotetop'>QUOTE (Avata @ Jul 6 2009, 12:05 PM) <a href="index.php?act=findpost&pid=1715969"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think having the "queen" need to re-locate to build a hive adds a level of difficulty that isn't fair on the aliens.... unless it's indestructable! What if the player is "really" inside the hive, but has the option to go first person wherever there's infestation, as a kind of psychic ghost mode. Then playing as the hive mind, the queen can dip in and out of first person, acting as a "super gorge". This super gorge can push infestation, boost buildings in it's vicinity, "reclaim" chambers, and maybe even perform some sort of "beacon" or "phase gate" role, like maybe a nydlisk tunnel thing from starcraft. Limit the super-gorge to being effective in infestation only, and perhaps give it the unique task of spawning new hives (with or without the need to get infestation there first, depending on gameplay balance).
Queen in first person is invisible to marines, but provides a kind of "wall hack" shared view for anything she sees. Also, around the hive, she has a limited defensive ability. I'd like this to give the aliens the kind of turtle options that marines currently enjoy, but even just abilities that can tackle a single marine scout would be useful. Ideally something like web targeted in FPS and shot from the hive would give the hive a great defensive boost while still being vulnerable.
Every hive spawned could have an additional queen, with the same influence on infestation, the same defensive ability for it's own hive, and a portal/beacon option when infestation is involved back to the hive it's in.
Again, I could see that no-one doing this won't nessesarily lose the game for the aliens, but would definately get them working together where they have the queen advantage. Also, it would be a fun role to play.<!--QuoteEnd--></div><!--QuoteEEnd-->
The search function isn't nearly good enough as it should be. :(
I liked your solution because it's acheiving the same goal but in a more straight forward way.
I like it though, because I don't really know what else an alien commander could do, lol.
I like it though, because I don't really know what else an alien commander could do, lol.<!--QuoteEnd--></div><!--QuoteEEnd-->
In truth, it wouldn't take that long to find the hive anyways. =P
Addressing the expansion of territory, aliens would have to protect the territory to expand either way. Faster DI would reduce the time it takes to take over a room, meaning that aliens would devote less time and resources protecting said room.
<a href="http://unknownworlds.com/forums/index.php?showtopic=105853" target="_blank">This</a> might help.