I think aliens were too strong in 1.02. I still think fades have too much armor. 1.03 is a step in the right direction, and I like ALL the changes that were made in this patch. I still think more changes need to be made to help with the balance and performance of the overall game. Keep up te good work NS team!
ok ... i think the autobalance is useless and just crap... retry and thats it. there is no real solution for the problem ppl spying the other side. and this 'fix' is a big big big backstep.
then, i liked the evolution-heals very very much! Because as an egg, u are very vulnerable and a fade needs it adren/regen, so there is only the cloak ... and therefor you need a 3rd hive (...) But i can understand this step, because an onos, stumping in, damaging alot, out, 4sec for carapace, damaging more, another 4sec for adren, etc ... Understandable, but i will miss it like hell (aliens will miss it like hell).
nohive-damage ... this should definitly customizable... no question. Delay is a good idea.
@ gorthaur: i agree. (reasonable!!!) Voting would be a perfect way to solve some issues.
@ mouth: what exactly do you want to limit? going to readyroom if teams are even? i think that'snot ok, too, because i like to observ the game, if my team is (really) loosing ... or if i'm shortly afk, to prevent the com giving me ha or orders.
Just tossing my 2 cents onto the pile of change already here - While I have never been killed off by the no-hive damage, I have had the unpleasent experience of dealing with an end-of-game hiding lamer. ONE experience, in around maybe 50 games. And it was a marine, not an alien <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Lemme chime in on this as well, the new changes suck. Period.
Let's see why I (and look at the letter please, it's how I feel) think they suck.
1) The aliens is more than capable of coming back from a dead hive and the die-immediately-after-loosing-last-hive thing sucks. Give the aliens some time before they start loosing health. One thing that could be done:
First make sure that a hive that is BEING BUILDED counts as a hive, it sucks major butt to die when your hive is almost finished and the marines are too brain-dead to find you. Give the aliens enough to time to get from 0 RP to 22 (to get a res tower) and from 0 again to 80 (to get the hive before killing them off. It takes a long time, but at least you don't completely remove the chance for aliens to make a comeback. In short: Give the aliens time to get from 0 to 102 in res before killing them.
2) Forced teams and game ends when the difference in teams are 5 or more sucks. The idea is good, but it really needs ALOT of working on before it is a feature than can be used in a public server. Remove the no-joining-or-leaving-your-teams-after-starting and just use the 5+ plaer difference. It helps in any case (and if the loosing players joins the winning team the difference will be 5 in no time anyway).
I haven't played enough to comment on the rest, but it's a good thing that the bilebomb/siege thing have been fixed.... makes it ALOT easier to finish a base without standing idle for 20 or more minutes.
<!--QuoteBegin--Heresy_Fnord+Nov 29 2002, 01:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Heresy_Fnord @ Nov 29 2002, 01:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The aliens dying with no hives makes sense. You're probably the same fools that would run 1 unit away in starcraft "just to stay alive" If you are missing all 3 hives then you are DEAD. Probably 1 in 50 games would be a miracle turn around game where you would turn it around. So quit complaining and play. Or boycott the game and only play 1.02. I'd rather not play with you anyway. The rest of us will be moving on with our lives.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Having trouble squeezing into the vents? One word. Jetpacks. Commander not dropping them? Use the boot command to eject him, I mean, the ability is there for a reason. A vent-crawling skulk can only stay alive if the marines he is facing are completely incompetent.
On an equally serious note, the no-hive damage system is a godawful mockery of fair gameplay, and I really would've hated to be the Dev Team member who decided to succumb to the barrages of lamer pressure. <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you are missing all 3 hives then you are DEAD.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I'm not sure exactly what you mean by this, but that is irrelevant. If you lose all your hives you are <i>not</i> dead, you just have no method of respawning if you happen to die. There's <i>always</i> a chance for a comeback, and I've been in 10, 12 games where we've come back from the brink of defeat, and let me tell you, it's an awesome feeling. This 'feature' appears to have only been put in due to the nagging pressure put on the Dev Team by inexperienced marine players who can't seem to get into the vents to find that dastardly skulk.
It is my belief that gameplay should not be altered to suit the needs of the inexperienced so that it hurts those who can actually play the game. Think about it before you hit the reply button.
ZunniThe best thing to happen to I&S in a long whileJoin Date: 2002-11-26Member: 10016Members
<!--QuoteBegin--zoda+Nov 29 2002, 12:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zoda @ Nov 29 2002, 12:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Aliens now die without a hive, but what about marines without a Ininary portal?? shouldnt they die too? or is it the CC? Marines can hide too. Sure aliens who hide end game are annoying, but not everyone does that.. People often try to save their hives and sometimes succseed because of the marines not paying attention... There shouldn't be a fix to make the game go faster because people think it is over. There is a chance. I just wish that destroy the marines CC and or IP would kill them the same way, it's not fair.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I'm still surprised voting hasn't received more consideration for end-games..
if hives = 0 and alienvotestoendgame > 70% of the remaining aliens then end game if CC = 0 and marinevotestoendgame > 70% of the remaining marines then end game
Almost everyone agreed that teams were balanced in 1.02, so why is everyone happy that they are making the game more towards the marines.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The aliens dying with no hives makes sense. You're probably the same fools that would run 1 unit away in starcraft "just to stay alive" If you are missing all 3 hives then you are DEAD. Probably 1 in 50 games would be a miracle turn around game where you would turn it around. So quit complaining and play. Or boycott the game and only play 1.02. I'd rather not play with you anyway. The rest of us will be moving on with our lives.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
While people who hide and just wont die are annoying it is not fair because the marines do not die without their CC. If the CC is gone the Marines have no chance what so ever, so why not kill them the same way? prevouisly the aliens did have a chance to come back by rebuilding a hive, but it seems the has changed... If it's gonna be this way Marines should die of no CC as well.. You mnay say "well it's still possible to make a comeback and win without a CC" - the same goes for having no hive.
It's not the fact that these new features are bad, just they aren't balanced.
If a marine is low on health he can call for a health pack and the commander can find him anywhere and drop one.., what can an alien do? run! to a defense chamber or hive.......
no longer can you regain health by evolving, but for some reason marines can get there health back anytime anywhere. Aliens only other choices are redemption and regeneration, while these do work, they cost resources and you can only chose one.
I can live with it, but I just hope DEV will see that they are clearly making the game easier for the froniersmen and harder for the Kharaa.
I hate the auto-team balance code, and I hate the 5 player team imbalance victory condition.
I also dislike the fact that you CAN'T hide in vent's after your base / hive's are gone. I enjoyed watching some little **obscenity** causing trouble at the end of a game.
The way they had it before with the 2 player max limit in 1.02 was FINE.
I thought the team had decided to do the <i>senisble</i> thing... fix all the bugs before **obscenity** about with "features". Until I saw 1.03 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> Bug fixes= good. Team balance changes, joining changes, and some insanity involving hive-death degeneration... NOT GOOD. "Retry" in the console counters the first, and although the auto-balance makes llama-fests harder it's a bigger problem for the *good* player, who wants to balance the teams. The latter is just a tension killer. Gah. The 5-player leave game-end makes me cry. It's just a big bugger, especially on large games. I still prefer the idea of a vote.
All good apart from the inability to switch teams. I am on a 1mbit line so typing retry in console is easy for me, but it wasn't long ago that i was on 56K and it took ages for a reconnect to finish. The problem you may ask? The amount of time it takes could cause someon to fill youre spot, and the sheer annoyance of waiting a good 60 seconds staring at a pic of two marines instead of 5 seconds to go to ready room.
The solution i have considered is to only disable team switching in a clan match setting, as you would expect the teams to be even then anyway.
Thats the unpleasant part done, now the good points:
THe bile bomb and GL have now reached thier full potential, and ultimately, achieved the worthyness of the hefty price of the weapon.
Siege cannon farms are now much more pricey (almost double) resulting in less boring comm tactics and more all out fighting.
Many have complained about the slow death without hives, but i see no problem, i have still seen a single player with all his teammates dead and no hives manage to build a replacement and continue the map for another 30 mins (the aliens did lose in the end - it was inevitable due to the advantage we built up during thier wait for a hive to develop)
Bandwidth and cpu useage are now perfect, on a 256K UL line i can host a dedicated 8 man NS server with pings <100 and cpu useage topping out at 70% (on a xp1900).
All in all excelent work NS team!
[NOTE] Unfortunately i was unable to read all 5 pages of the thread so if any points have been mentioned before this appologies.
<!--QuoteBegin--Edcrab+Nov 29 2002, 05:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edcrab @ Nov 29 2002, 05:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I thought the team had decided to do the <i>senisble</i> thing... fix all the bugs before **obscenity** about with "features". Until I saw 1.03 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> Bug fixes= good. Team balance changes, joining changes, and some insanity involving hive-death degeneration... NOT GOOD. "Retry" in the console counters the first, and although the auto-balance makes llama-fests harder it's a bigger problem for the *good* player, who wants to balance the teams. The latter is just a tension killer. Gah. The 5-player leave game-end makes me cry. It's just a big bugger, especially on large games. I still prefer the idea of a vote.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Exactly.
<!--QuoteBegin--othell+Nov 28 2002, 06:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (othell @ Nov 28 2002, 06:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ummm... This is NOT a client side patch. If people are installing this patch on their PCs then they're going to screw up their systems.
If you are having problems with NS... uninstall it, re-download it, and then reinstall it. That should fix your problems.
There are NO client side patches for NS at the moment.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> clients can install this patch. It might even improve it. They have less cpu usage plus all the updated consistancy models <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--Street+Nov 29 2002, 10:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Street @ Nov 29 2002, 10:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->All good apart from the inability to switch teams. I am on a 1mbit line so typing retry in console is easy for me, but it wasn't long ago that i was on 56K and it took ages for a reconnect to finish. The problem you may ask? The amount of time it takes could cause someon to fill youre spot, and the sheer annoyance of waiting a good 60 seconds staring at a pic of two marines instead of 5 seconds to go to ready room.
The solution i have considered is to only disable team switching in a clan match setting, as you would expect the teams to be even then anyway.
Thats the unpleasant part done, now the good points:
THe bile bomb and GL have now reached thier full potential, and ultimately, achieved the worthyness of the hefty price of the weapon.
Siege cannon farms are now much more pricey (almost double) resulting in less boring comm tactics and more all out fighting.
Many have complained about the slow death without hives, but i see no problem, i have still seen a single player with all his teammates dead and no hives manage to build a replacement and continue the map for another 30 mins (the aliens did lose in the end - it was inevitable due to the advantage we built up during thier wait for a hive to develop)
Bandwidth and cpu useage are now perfect, on a 256K UL line i can host a dedicated 8 man NS server with pings <100 and cpu useage topping out at 70% (on a xp1900).
All in all excelent work NS team!
[NOTE] Unfortunately i was unable to read all 5 pages of the thread so if any points have been mentioned before this appologies.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> the cpu usage isn't perfect yet! It it still 99% on Hera.
They still need to work on cpu usage improvements.
1.04 should include everything except the crap freatures that no one likes .... and can someone tell me why there is no blood in the game?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> ive searched and searched but its always a NO BLOOD and thats it... why cant i know why there is no blood??? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
I think everyone can agree that the team freezing isn't all that its cracked up to be, and hive death is kinda a pain and it needs to be fine tuned a bit (i.e. something similar for the marines or a time delay before the hurting starts). Besides that I don't understand what all the bitching is about, yes these do impact the game at times, but besides that the patch has really helped. Lets give credit where credit is due, and remeber that the NS team reads these post and will keep fine tuning. All in all I'm getting happier everytime they release a patch and can't wait to see what else they have in store. Remember, life's a **obscenity**.
The only thing I don't understand about the whole, no hive = alien death thing, is that the marines have ALL the tools they need to find the aliens, (it is why they're there, right? and the point of the game?): observation towers, sensor sweeps, motion tracking w/ commander being able to see whole map. Plus they have jetpacks, and the range advantage over almost ANY alien in any vent.
What do the aliens have to find a marine? Hmmm .... a line of sight sensory tower.
MABEY: a) the marine is parasited b) hurt, so scent of fear works c) starts attacking something; and you can track him down
Didn't this alien infestation start with one, lone alien, sneaking onto a marine spaceship, gestating into a Gorge, creating a hive, and spawing a whole mess o' trouble for the marines?
If anything it should be the marines who die instantly from no CC because the spaceship/base would shut down and probably turn off all life support for the humans aboard.
My only complaint about 1.03 is the whole "you cant change team once you've joined a team" because while its there to stop people from changing teams & potentially unbalancing them, it also means that if a few players leave 1 team, then the others cant actually switch teams to even them back out. Not everyone in the NS community is a 12 year old retard you see...
I dislike the prevention of switching teams because it causes more games with uneven teams, it is anti team balance and works against any auto balance features NS has. Any team game can be screwed up by llamas wether switching teams is possible or not. The way to deal with llamas is to have voting to kick a player.
Some mistakes -not- to make when implementing voting: - unlimited vote calling (people -will- spam) - allowing to vote to kick a player that is not on your own team. - only allow voting -for- kicking, not -against-.
<!--QuoteBegin--othell+Nov 28 2002, 03:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (othell @ Nov 28 2002, 03:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Actually... read the post after the one I was referring to. He was told to just install the 1.03 patch. All I was trying to say is that there is no client side patch and that installing any of the current patches and expecting to be able to join a server because of them is wrong.
You are correct though about anyone being able to run a server, whether they have the client installed or not. I didnt really say what I meant too well... oh well. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> The v1.03 patch is just that, a v1.03 patch. It only 'updates' the server components, or was only supposed to, but due to an error on the part of the developers the patch is both far larger than it needs to be, and has <b>become</b> a client-side patch as well due to the new model included in the archive.
Whatever they say it is, and what it truly is, can be two very different things when a mistake is made. In this point, v1.03 is indeed a client <i>and</i> server-side patch, due to the mistaken inclusion of the new model.
Again, use the truth to base your rhetoric on, not some misguided and in this case incorrect labelling as your basis. Being told to install the v1.03 patch is a very valid instruction due to the mistaken inclusion of the new model, as it is now a 'generic' v1.03 patch, no longer specific to either the client or server as both need it to function properly, regardless of this being by design or not.
Expecting to be able to connect to v1.03 servers after installing the v1.03 patch is a very valid expectation due to the current situation.
And before you respond to this... check to make sure you're not simply saying I'm wrong again without a properly backed-up basis in fact and reason? Yes, this post is meant to be at least mildly biting, as your response seems to be along the lines of 'You're wrong and I'm still right because I say so!' but you say it's otherwise, so I'm being polite about pointing out all of my facts and evidence in as neat and orderly a fashion as I can.
Comments
then, i liked the evolution-heals very very much! Because as an egg, u are very vulnerable and a fade needs it adren/regen, so there is only the cloak ... and therefor you need a 3rd hive (...) But i can understand this step, because an onos, stumping in, damaging alot, out, 4sec for carapace, damaging more, another 4sec for adren, etc ... Understandable, but i will miss it like hell (aliens will miss it like hell).
nohive-damage ... this should definitly customizable... no question. Delay is a good idea.
@ gorthaur: i agree. (reasonable!!!) Voting would be a perfect way to solve some issues.
@ mouth: what exactly do you want to limit? going to readyroom if teams are even? i think that'snot ok, too, because i like to observ the game, if my team is (really) loosing ... or if i'm shortly afk, to prevent the com giving me ha or orders.
While I have never been killed off by the no-hive damage, I have had the unpleasent experience of dealing with an end-of-game hiding lamer. ONE experience, in around maybe 50 games. And it was a marine, not an alien <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Let's see why I (and look at the letter please, it's how I feel) think they suck.
1) The aliens is more than capable of coming back from a dead hive and the die-immediately-after-loosing-last-hive thing sucks. Give the aliens some time before they start loosing health. One thing that could be done:
First make sure that a hive that is BEING BUILDED counts as a hive, it sucks major butt to die when your hive is almost finished and the marines are too brain-dead to find you. Give the aliens enough to time to get from 0 RP to 22 (to get a res tower) and from 0 again to 80 (to get the hive before killing them off. It takes a long time, but at least you don't completely remove the chance for aliens to make a comeback. In short: Give the aliens time to get from 0 to 102 in res before killing them.
2) Forced teams and game ends when the difference in teams are 5 or more sucks. The idea is good, but it really needs ALOT of working on before it is a feature than can be used in a public server. Remove the no-joining-or-leaving-your-teams-after-starting and just use the 5+ plaer difference. It helps in any case (and if the loosing players joins the winning team the difference will be 5 in no time anyway).
I haven't played enough to comment on the rest, but it's a good thing that the bilebomb/siege thing have been fixed.... makes it ALOT easier to finish a base without standing idle for 20 or more minutes.
Having trouble squeezing into the vents? One word. Jetpacks. Commander not dropping them? Use the boot command to eject him, I mean, the ability is there for a reason. A vent-crawling skulk can only stay alive if the marines he is facing are completely incompetent.
On an equally serious note, the no-hive damage system is a godawful mockery of fair gameplay, and I really would've hated to be the Dev Team member who decided to succumb to the barrages of lamer pressure.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you are missing all 3 hives then you are DEAD.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I'm not sure exactly what you mean by this, but that is irrelevant. If you lose all your hives you are <i>not</i> dead, you just have no method of respawning if you happen to die. There's <i>always</i> a chance for a comeback, and I've been in 10, 12 games where we've come back from the brink of defeat, and let me tell you, it's an awesome feeling. This 'feature' appears to have only been put in due to the nagging pressure put on the Dev Team by inexperienced marine players who can't seem to get into the vents to find that dastardly skulk.
It is my belief that gameplay should not be altered to suit the needs of the inexperienced so that it hurts those who can actually play the game. Think about it before you hit the reply button.
See you in 1.04.
-MadFunk
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I'm still surprised voting hasn't received more consideration for end-games..
if hives = 0 and alienvotestoendgame > 70% of the remaining aliens then end game
if CC = 0 and marinevotestoendgame > 70% of the remaining marines then end game
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The aliens dying with no hives makes sense. You're probably the same fools that would run 1 unit away in starcraft "just to stay alive" If you are missing all 3 hives then you are DEAD. Probably 1 in 50 games would be a miracle turn around game where you would turn it around. So quit complaining and play. Or boycott the game and only play 1.02. I'd rather not play with you anyway. The rest of us will be moving on with our lives.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
While people who hide and just wont die are annoying it is not fair because the marines do not die without their CC. If the CC is gone the Marines have no chance what so ever, so why not kill them the same way? prevouisly the aliens did have a chance to come back by rebuilding a hive, but it seems the has changed... If it's gonna be this way Marines should die of no CC as well.. You mnay say "well it's still possible to make a comeback and win without a CC" - the same goes for having no hive.
It's not the fact that these new features are bad, just they aren't balanced.
If a marine is low on health he can call for a health pack and the commander can find him anywhere and drop one.., what can an alien do? run! to a defense chamber or hive.......
no longer can you regain health by evolving, but for some reason marines can get there health back anytime anywhere. Aliens only other choices are redemption and regeneration, while these do work, they cost resources and you can only chose one.
I can live with it, but I just hope DEV will see that they are clearly making the game easier for the froniersmen and harder for the Kharaa.
I hate the auto-team balance code, and I hate the 5 player team imbalance victory condition.
I also dislike the fact that you CAN'T hide in vent's after your base / hive's are gone. I enjoyed watching some little **obscenity** causing trouble at the end of a game.
The way they had it before with the 2 player max limit in 1.02 was FINE.
Those changes have got to go!!!!
Bug fixes= good. Team balance changes, joining changes, and some insanity involving hive-death degeneration... NOT GOOD.
"Retry" in the console counters the first, and although the auto-balance makes llama-fests harder it's a bigger problem for the *good* player, who wants to balance the teams. The latter is just a tension killer. Gah.
The 5-player leave game-end makes me cry. It's just a big bugger, especially on large games. I still prefer the idea of a vote.
The solution i have considered is to only disable team switching in a clan match setting, as you would expect the teams to be even then anyway.
Thats the unpleasant part done, now the good points:
THe bile bomb and GL have now reached thier full potential, and ultimately, achieved the worthyness of the hefty price of the weapon.
Siege cannon farms are now much more pricey (almost double) resulting in less boring comm tactics and more all out fighting.
Many have complained about the slow death without hives, but i see no problem, i have still seen a single player with all his teammates dead and no hives manage to build a replacement and continue the map for another 30 mins (the aliens did lose in the end - it was inevitable due to the advantage we built up during thier wait for a hive to develop)
Bandwidth and cpu useage are now perfect, on a 256K UL line i can host a dedicated 8 man NS server with pings <100 and cpu useage topping out at 70% (on a xp1900).
All in all excelent work NS team!
[NOTE] Unfortunately i was unable to read all 5 pages of the thread so if any points have been mentioned before this appologies.
Bug fixes= good. Team balance changes, joining changes, and some insanity involving hive-death degeneration... NOT GOOD.
"Retry" in the console counters the first, and although the auto-balance makes llama-fests harder it's a bigger problem for the *good* player, who wants to balance the teams. The latter is just a tension killer. Gah.
The 5-player leave game-end makes me cry. It's just a big bugger, especially on large games. I still prefer the idea of a vote.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Exactly.
If you are having problems with NS... uninstall it, re-download it, and then reinstall it. That should fix your problems.
There are NO client side patches for NS at the moment.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
clients can install this patch. It might even improve it. They have less cpu usage plus all the updated consistancy models <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
The solution i have considered is to only disable team switching in a clan match setting, as you would expect the teams to be even then anyway.
Thats the unpleasant part done, now the good points:
THe bile bomb and GL have now reached thier full potential, and ultimately, achieved the worthyness of the hefty price of the weapon.
Siege cannon farms are now much more pricey (almost double) resulting in less boring comm tactics and more all out fighting.
Many have complained about the slow death without hives, but i see no problem, i have still seen a single player with all his teammates dead and no hives manage to build a replacement and continue the map for another 30 mins (the aliens did lose in the end - it was inevitable due to the advantage we built up during thier wait for a hive to develop)
Bandwidth and cpu useage are now perfect, on a 256K UL line i can host a dedicated 8 man NS server with pings <100 and cpu useage topping out at 70% (on a xp1900).
All in all excelent work NS team!
[NOTE] Unfortunately i was unable to read all 5 pages of the thread so if any points have been mentioned before this appologies.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
the cpu usage isn't perfect yet! It it still 99% on Hera.
They still need to work on cpu usage improvements.
What do the aliens have to find a marine? Hmmm .... a line of sight sensory tower.
MABEY: a) the marine is parasited b) hurt, so scent of fear works c) starts attacking something; and you can track him down
Didn't this alien infestation start with one, lone alien, sneaking onto a marine spaceship, gestating into a Gorge, creating a hive, and spawing a whole mess o' trouble for the marines?
If anything it should be the marines who die instantly from no CC because the spaceship/base would shut down and probably turn off all life support for the humans aboard.
In fact, I like 1.03.
Final score: lettuce.
Any team game can be screwed up by llamas wether switching teams is possible or not. The way to deal with llamas is to have voting to kick a player.
Some mistakes -not- to make when implementing voting:
- unlimited vote calling (people -will- spam)
- allowing to vote to kick a player that is not on your own team.
- only allow voting -for- kicking, not -against-.
You are correct though about anyone being able to run a server, whether they have the client installed or not. I didnt really say what I meant too well... oh well. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The v1.03 patch is just that, a v1.03 patch. It only 'updates' the server components, or was only supposed to, but due to an error on the part of the developers the patch is both far larger than it needs to be, and has <b>become</b> a client-side patch as well due to the new model included in the archive.
Whatever they say it is, and what it truly is, can be two very different things when a mistake is made. In this point, v1.03 is indeed a client <i>and</i> server-side patch, due to the mistaken inclusion of the new model.
Again, use the truth to base your rhetoric on, not some misguided and in this case incorrect labelling as your basis. Being told to install the v1.03 patch is a very valid instruction due to the mistaken inclusion of the new model, as it is now a 'generic' v1.03 patch, no longer specific to either the client or server as both need it to function properly, regardless of this being by design or not.
Expecting to be able to connect to v1.03 servers after installing the v1.03 patch is a very valid expectation due to the current situation.
And before you respond to this... check to make sure you're not simply saying I'm wrong again without a properly backed-up basis in fact and reason? Yes, this post is meant to be at least mildly biting, as your response seems to be along the lines of 'You're wrong and I'm still right because I say so!' but you say it's otherwise, so I'm being polite about pointing out all of my facts and evidence in as neat and orderly a fashion as I can.