Outdoor Map

SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
<div class="IPBDescription">yah yah...spaceship</div> but really! i think an outdoor map would be friggin awesome for NS, just make it at night so aliens arent screwed, add trees and stuff, and the aliens could hide in the trees and pounce on the marines...u could make hives in caves or something, or add some kind of landscape to justify hives. the command center could be like and abandoned bunker with like 1-2 stories. im not sure how u could make all this work or find a way to do an outdoor map, but i could tell u it would be awesome to not have hallways anymore, and u can finally move around. oh well im starting to ramble, someone let me know if ur willing to do it. as to storyline, u could say the spaceship crashed on a remote planet or whatever and the aliens have escaped from the ship and the marines need to quarintine (spelling?) the aliens.

Comments

  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    apparently ive stumbled upon something Taboo in the realm os NS, Outdoor maps, Given plenty of landscape and some creative boundarys limits without making it lame, and some indoor places too, like bunkers and stuff. it is very feasable, without a doubt, adding a nighttime effect would easily make it alien friendly even though marines could be assumed to have an advantage with ranged wpns, although im not sure how <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> -friendly it will be but frankly im not concerned <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> . sorry if im breaking any unspoken laws by suggesting it. given a creative and talented mapper im sure even the people who most hardily disagree with an outdoor map will find that its nice to do something a lil different and have to adjust to some diffrent tactics then hiding over doors. Sorry NS team if u dont agree with the feasibility of an outdoor map, i most definitely believe it could be implented given a creative person.
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    You know how bullets seem to hit the "sky" in HL mods...thats because the "sky" is a wall, or a ceiling. Just a part of the room with a special texture on it basically. This is why no other HL mods have anything that flies. Do you really wanna see skulks running around in "mid-air" Or be a lerk that cant get above the buildings because of an invisible ceiling?
  • Carbon14Carbon14 Join Date: 2002-07-29 Member: 1025Members, Retired Developer
    Well, in Tanith there is some skybox use, and it was simply clipped off. The whole outdoor thing seem to mainly be about the "feel" NS is supposed to have, and the imbalance it might cause.

    People can still make outside NS maps, its just that there won't be any chance of them being official at the moment.
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    You know more than I do...but I think lerks are a big reason we wont see any outdoor NS maps. Im too busy attackin the marine base to fly around on Tanith. I know for sure a large open outdoor area would just be annoying as Lerk.
  • ShadowFangShadowFang Join Date: 2002-05-01 Member: 565Members
    "Think starship troopers" add caves, mountains, lakes, and really, really big..... things.
  • jaMzjaMz Join Date: 2002-11-10 Member: 7996Members
    well the thought of starship troopers is a good idea for me... but i'd doubt a lot of people would enjoy the openness of the outdoors too much..

    i'd dig it if it were... a cave.. or forest maybe, but i think it still wouldn't be too much of a good fit in NS..

    but hey! if the ones you did DID fit into the NS atmosphere.. it'd be damn great wouldn't it? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Mysterious1Mysterious1 Join Date: 2002-11-20 Member: 9408Members
    hi guys i'm a mapper and i'm mapping with a friend an outdoor map...
    it is able to make skys so that bullets ar flying through it and when u dun want that the players get out of the gameworld place a invisible wall at the top of the open area.............
    so its realy easy to make outdoor maps
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    I was thinking you could make like a forcefield or something over the sky so that it looks like there's a good reason why you can't fly any higher than that point.

    I've also given thought to making an "epic" map like Total Anihillation has... basically, a giant, wide open map with lots of resource nodes, so that both teams can build up a huge base, and it takes time for the teams to meet in the middle of the map, and so a huge, long, drawn-out campaign ensues. Could be interesting, but it might not work given the delicate NS gameplay balance...
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    Placing an invisible wall won't help, since the Skulks will still be able to climb up walk across it. If it were this simple, someone would have thought of this idea by now. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
  • RickRick Join Date: 2002-11-01 Member: 3163Members
    One word solves it all.

    Biodomes.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    I also believe that it could be implemented by a talented level designer. Whether or not you are that is yet to be seen. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    Thing is, most people who are doing outdoor maps aren't doing it because it fits their vision, but rather just to 'prove that it can be done' or some other quest like that. Which, in my opinion, is the worst possible reason.

    If the only way you can reach your overall goal is by having outdoor areas or an entirely outdoor map, so be it... And if you're fine with the fact that you won't fit in with the NS background story and gameplay styles, that's fine... But if you're just doing it because the guidelines say not to, go find something else to do.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--SamR+Nov 20 2002, 02:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SamR @ Nov 20 2002, 02:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Placing an invisible wall won't help, since the Skulks will still be able to climb up walk across it. If it were this simple, someone would have thought of this idea by now. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Skulks don't stick to clip brushes, so those could be used to prevent them walking across the sky.

    (Though I'm pretty much completely opposed to outdoor maps - NS is all about tight corridors and moody atmosphere)
  • RickRick Join Date: 2002-11-01 Member: 3163Members
    See movie:

    Silent Running
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    sure Rick biodomes <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> lol jk. (you're stalking me now) anyway, maybe in the next version of ns you could make a new function for func_walls something like NoSkulkWalkOn so that when set to 1 skulks couldn't walk on it. this could probably be done with minimal effort and be ready for 1.1 and for the lerks, you could just make it so high, that by the time they get to the top, they run out of energy... thats probably not too feasible however... what you <i>could</i> do is have aliens die when they reach a certain point and blame it on something like the aliens need more oxygen because their lungs are bigger and they'll die when they get too high. or maybe aliens have limited time to breath in open areas...
  • Mysterious1Mysterious1 Join Date: 2002-11-20 Member: 9408Members
    maybe i'll ad a forcefield witch kills players when they're getting in contact with it
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    <!--QuoteBegin--Mysterious?+Nov 20 2002, 12:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mysterious? @ Nov 20 2002, 12:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->maybe i'll ad a forcefield witch kills players when they're getting in contact with it<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No no, stay clear of trigger_hurts. They do more damage then good if used like that. Clipping something in NS, makes it impossible for skulks to wall-climb also, so clipping things is fine.
  • Tucker_GerakTucker_Gerak Join Date: 2002-11-06 Member: 7396Members
    I just want someone more open maps....

    Something along the lines of Starship Troopers. When they have to defend the base (also know as the scene where Diz dies.).

    That's more of what I want. Just use big rocks. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    So, if I was to make func_walls with that {blue texture all over them, that would stop the Skulks walking all over the sky?

    Someone of this damned forum told me otherwise..... the sneaks! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    no a "clip" texture will keep them off its diffrent and can't be a entity. Also I don't think Aliens would have fun in an open area, Just wouldn't be nice, A well done biodome could be a kool place for a hive, have tons of vegitation hanging and such and it not much bigger then current hive rooms, but make all the vegitation hanging coverd in alien spore so that it is infested!


    SEE TIHS IS WHY YOU NEED TO TELL US HOW TO MAKE THE INFESTED TEXTURES!!! IF we made our own infested textures for things such as hanging "bio mass" we could really create some neat stuff... (I Know i'm gonna have some neat stuff)
  • RickRick Join Date: 2002-11-01 Member: 3163Members
    <!--QuoteBegin--BiTMAP+Nov 20 2002, 06:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BiTMAP @ Nov 20 2002, 06:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->no a "clip" texture will keep them off its diffrent and can't be a entity. Also I don't think Aliens would have fun in an open area, Just wouldn't be nice, A well done biodome could be a kool place for a hive, have tons of vegitation hanging and such and it not much bigger then current hive rooms, but make all the vegitation hanging coverd in alien spore so that it is infested!


    SEE TIHS IS WHY YOU NEED TO TELL US HOW TO MAKE THE INFESTED TEXTURES!!! IF we made our own infested textures for things such as hanging "bio mass" we could really create some neat stuff... (I Know i'm gonna have some neat stuff)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes -- the biodome idea would work really well if it had a plethora of vegetation.

    My emphasis is on 'natural terrain', not outdoor maps.
  • FubaRFubaR Join Date: 2002-11-17 Member: 9079Members
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> Ok well... think jarasic park, very fieldy, the biodomes are lushish, outside it very light inside lights are broke its darker. 1st area is welcome center the bio domes are the lush things and one of the hives is a lab. easy enough. make it sumway that there are gorges around the map that are very deep. unpassable fences around rest. the fences outlined can be turned off if the aliens get to certain power wires making onos attacks easy.

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> run little <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> (eh hem.)
  • ChocoboXVChocoboXV Join Date: 2002-11-03 Member: 6580Members
    I too am working on an outdoor map with some friends. The basic idea is to have hives in cliffsides (caves) and a landed starship in the middle of a canyon or something. I might have to implement the "biodome" idea, but don't think it would really fit my idea. But if I can't find a way to do it so it's visually pleasing, I'll just put a sky up there that skulks can't climb on. I'm not making this map to submit as an official map, I'm making it because myself and some friends want to see a map with some outdoor areas.

    I can't say I agree with anyone who thinks aliens wouldn't have fun in outdoor maps. As a lerk I'd have a blast. I think you guys need to keep an open mind and realize we aren't talking about 1000x1000 unit rooms with nothing in them for aliens to hide under/behind/inside. Like I was saying with the map I am designing, there will be an outdoors area, but only 1/4 of the map will be outdoors. The three hives will be tucked away into caverns througout the cliff face. I can understand your concern if the entire map was outdoors however.
  • Justin_CaseJustin_Case Join Date: 2002-08-08 Member: 1114Members
    Looking forward to your map chocobo! And the biodome looks interesting fubar! As you all know by now Im a fan of outdoor areas and I wonder why does everyone assume, like chocobo mentioned, that outdoor maps must be huge flat maps like maybe jeepathon in counterstrike? 90%(if not more) of all halflifemod-maps doesnt have any large outdoor areas worth mentioning, they are always divided into sections, just like any indoor area, except there is no ceiling. Just look at cs maps!
    Ns_hera has much larger rooms than most cs or dod_maps. And yes, there are walls, ceilings and vents, but an outdoorarea can have tunnels, lots of vegetation, rocks water etc and always walls of course.
  • ScoobydooScoobydoo Join Date: 2002-11-27 Member: 10111Members
    well after reading this i have come up with a somewhat solution basciley like
    chocobos map it would be in a canyon kinda think like a giant spaceship was carrying aliens to the a research facilty
    things go wrong spaceship crashes alien escape alien creates hive surviving marines try and trake it out ok
    so its in the canyon with a space ship covering it so u dont have 2 worry bout the crawling thing then have areas like little paths were marine walk across and such and eveveyr now and then a ledgde then were would be some spots that go into the canoyon where the hives are
    lighting so heres a problem maybe the space ship as lights on its outside or something
    and a good idea for the start pos for the marines would be the space ship part of it torn open like the bottom or side and the marines start right there then they jump down and their in the canyon
  • DjArcasDjArcas Join Date: 2002-11-11 Member: 8187Members
    *hums*


    I'm compiling it right now, hence the post <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=13757&hl=' target='_blank'>http://www.unknownworlds.com/forums/in...f=4&t=13757&hl=</a>
  • BobpobloBobpoblo Join Date: 2002-11-05 Member: 7011Members
    I was going to work on my own map that was mostly indoor. The only thing that would be outdoor is the marines spawn and some rocks as cover for the aliens. I started the map but i lack enough skills to complete it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    This was the basic layout i came up with, looks similar to fubars.
    <img src='http://site145.webhost4life.com/bobpoblo/Mountain_Map.jpg' border='0' alt='user posted image'>
  • sanguis_basanguis_ba Join Date: 2002-11-26 Member: 9971Members
    edited November 2002
    I really enjoy the atmosphere of NS. It's the Space Marine Vs Aliens atmosphere that makes it click together.

    I mean don't get me wrong, a huge epic battle where one team could have lots of Onos while the other has lots of heavies would be fun.. and stuff.. but really.. If it was that simple of a map with the aliens in a cave with all 3 hives connected, then the aliens would have WAY too much of an advantage.. Protecting every entrance would be simple for a good gorge, plus then 3 hives would be up in no time and the Marines would get cheesed.

    Gotta keep the game balanced.. and I really think that the current level scheme is perfect for the story setting.

    that being my opinion. (so don't spazz and flame plz)

    <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->

    (Damn Spelling mistakes)
  • ChocoboXVChocoboXV Join Date: 2002-11-03 Member: 6580Members
    edited November 2002
    <!--QuoteBegin--sanguis.ba+Nov 30 2002, 01:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sanguis.ba @ Nov 30 2002, 01:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I mean don't get me wrong, a huge epic battle where one team could have lots of Onos while the other has lots of heavies would be fun.. and stuff.. but really.. If it was that simple of a map with the aliens in a cave with all 3 hives connected, then the aliens would have WAY too much of an advantage.. Protecting every entrance would be simple for a good gorge, plus then 3 hives would be up in no time and the Marines would get cheesed.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It would be easy for the marines to break through the aliens. Siege gun outside the front of the enterance, problem solved.

    <b>[Edit]</b> I do see your point about the hives being connected and getting hives fast, but if you've got a smart commander you could easily move into one of those hives before they get all three. Anyway, there's obviously goign to be some issues that need to be worked out, but that's part of mapping. Fixing balance issues as they come up.
  • DezmodiumDezmodium Join Date: 2002-10-23 Member: 1575Members
    solution: anyone in here play dod?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->?

    just make it so that the cieling pushes the player downwarn accorindgly... skulks wouldnt be able to climb on the ceiling.. you know sort of how dod uses a force to keep people from spawn camping. it could work with a little creativity. as a matter of fact, im certain it would work.
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