I personally don't want any DRM with the game, games get cracked within days anyway as it is to bypass it. Being multi-player DRM on it is counter-productive and I've read from time to time a few multi-player games out there that have released patches to REMOVE the DRM additions to the games.
Taken from the pre-order FAQ: <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->[...]Your key can only be in use on one machine at a time, but you can input it to as many systems as you like.[...]<!--QuoteEnd--></div><!--QuoteEEnd--> This would indicate that some sort of DRM is used to restrict your access to the game. As mentioned, Valve's DRM scheme "Steam" is also a possibility, appended to or replacing the existing DRM mechanism.
aeroripperJoin Date: 2005-02-25Member: 42471NS1 Playtester, Forum Moderators, Constellation
Hopefully steam is the only "DRM" the game will have (and the only ones who did it right IMO). It sounds like the game will have some sort of simple DRM protection, but nothing like the nightmare EA turns out on a regular basis.
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
edited July 2009
Yah, I don't know if it will be through steamworks or through their own server (I just don't know how steamworks works/how they are implementing it). But the game is online only, and you get a CD Key. That is likely all the DRM they need/hopefully want.
<!--quoteo(post=1718611:date=Jul 22 2009, 12:01 AM:name=sporty)--><div class='quotetop'>QUOTE (sporty @ Jul 22 2009, 12:01 AM) <a href="index.php?act=findpost&pid=1718611"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This would indicate that some sort of DRM is used to restrict your access to the game. As mentioned, Valve's DRM scheme "Steam" is also a possibility, appended to or replacing the existing DRM mechanism.<!--QuoteEnd--></div><!--QuoteEEnd-->
That quote is the way steamworks ... works. Steam only checks your ID when you are playing by calling their verification servers. Therefore it seems very likely that steamworks will be their DRM. And for a game where you can only play online, really, what more do you need?
Natural Selection is a multi-player game. Every time you play online, you get a session for your License-Key. As long as session is hold/exist, no one else can get a session for this License-Key. If you don't have a License-Key for online play, this game makes no sense.
<!--quoteo(post=1718672:date=Jul 22 2009, 07:55 PM:name=noncomposmentis)--><div class='quotetop'>QUOTE (noncomposmentis @ Jul 22 2009, 07:55 PM) <a href="index.php?act=findpost&pid=1718672"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That quote is the way steamworks ... works. Steam only checks your ID when you are playing by calling their verification servers. Therefore it seems very likely that steamworks will be their DRM. And for a game where you can only play online, really, what more do you need?<!--QuoteEnd--></div><!--QuoteEEnd--> The quoted part is in answer to the possibilty of Linux/Mac OS versions, where Steam is not (officially?) supported. Of course, with several threads already begging for the restrictions coming with Steam, more DRM can't be a bad thing?
<!--quoteo(post=1718683:date=Jul 22 2009, 01:35 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Jul 22 2009, 01:35 PM) <a href="index.php?act=findpost&pid=1718683"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Seriously, this game comes with a micro-onos that sits on your desk and gores your crotch whenever you try something funny!<!--QuoteEnd--></div><!--QuoteEEnd-->
That might be a bonus for our female players with the right... attachments.
<!--quoteo(post=1718828:date=Jul 22 2009, 08:14 PM:name=devicenull)--><div class='quotetop'>QUOTE (devicenull @ Jul 22 2009, 08:14 PM) <a href="index.php?act=findpost&pid=1718828"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What we really need, is a few more threads about this. That will definitely solve the issue.<!--QuoteEnd--></div><!--QuoteEEnd-->
xD Is it to late to start a thread asking if HLSS abilities will be integrated into the game so you can "tun-in" to the music one of your teammates is playing lol
lol... ummmm. DRM--- digital right's management? I think you're confused.
This only concerns copyrighting of music and videos (porn), for the most part. I don't really understand how they would incorporate this into a game. The DRM your thinking about in this case would be you having the right to your own game key, therefore you would be the only one able to play with that key, and if you would like another, you would need to order another game.
This only concerns copyrighting of music and videos (porn), for the most part. I don't really understand how they would incorporate this into a game.<!--QuoteEnd--></div><!--QuoteEEnd-->
So do you spend your online time underneath an online rock?
This only concerns copyrighting of music and videos (porn), for the most part. I don't really understand how they would incorporate this into a game. The DRM your thinking about in this case would be you having the right to your own game key, therefore you would be the only one able to play with that key, and if you would like another, you would need to order another game.<!--QuoteEnd--></div><!--QuoteEEnd-->
DRM, Copy protection, same difference. Starforce, securom etc.
DruBoBack In BeigeJoin Date: 2002-02-06Member: 172Members, NS1 Playtester
Since NS2 is (as far as I know) not going to be released on physical media, we certainly won't need to worry about things like Securom. A reasonable guess is that you'll be able to copy the files to your heart's content, but that won't do you any good since you still need a unique id of some sort to actually play it.
y wud they need drm...ns2 is an online multiplayer game which requires a working cd key. so ppl can download the game illegally..but all they can do is walk around an empty map by themselves...
<!--quoteo(post=1719505:date=Jul 27 2009, 11:28 AM:name=puzl)--><div class='quotetop'>QUOTE (puzl @ Jul 27 2009, 11:28 AM) <a href="index.php?act=findpost&pid=1719505"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Steam uses DRM, but traditional cd keys/serial numbers are not considered DRM in the strict definition of the word.
DRM typically refers to supplying the user with both the lock and the key and providing access to them in-band in the content through obfuscation.<!--QuoteEnd--></div><!--QuoteEEnd-->
wut?
DRM stands for Digital Rights Management. I fail to see how Steam DRM is not "real DRM".
Although I have to say that Steam is the only DRM that added value to the product when I was deciding on where or not to buy it. You mean that if I buy it here, then I just have to log in on any of my machines I own, and it will let me play the games just like that? And install my library of games overnight well I sleep after a windows install, NICE.
I would be upset if they used anything more then steam for DRM. And a correction on the person who said that because it is downloaded you can't have Securom. Several of the Copy protection Stuff comes has a version for downloads. In fact a lot of game demos use it, just to stop people who illegal downloaded the game from taking the exe from a demo, and using it to run the real game. I have some games that you just use the demo exe to bypass all the disk in drive stuff.
Not that the securom stuff has stopped crackers anyway. *shrug*
I hope Valve's method with Steamworks is the only check in there... at worst, punkbuster. If they include punkbuster, do they same as they did for AA3 (but at launch) have Punkbuster Setup as part of the patch/start-up process so it'll automatically check to ensure it's up to date for NS2. That'll save a lot of randoms going "OMGICANTCONNECTANDGETBOOTED" because they don't check their log and see the Punkbuster notice "please update your punkbuster client".
Our stance is that we strongly dislike heavy-handed DRM but a small amount of DRM to prevent the casual piracy of our games is probably going to be necessary. We've all seen a lot of rampant piracy and we can't afford to let that happen to us, but on the other hand, we need to focus on the service paying customers get instead of fighting pirates.
Our stance is that we strongly dislike heavy-handed DRM but a small amount of DRM to prevent the casual piracy of our games is probably going to be necessary. We've all seen a lot of rampant piracy and we can't afford to let that happen to us, but on the other hand, we need to focus on the service paying customers get instead of fighting pirates.<!--QuoteEnd--></div><!--QuoteEEnd-->
A small amount of DRM, as you call it, is enough to thwart wine and prevent Linux players from buying the game. For example, Trine uses relatively harmless DRM (I thought the full version wouldn't have it - false advertising), and I had to use a crack for a game that I bought. That means I can't use patches. In NS2 it would likely exclude me from playing on updated servers.
Have you at least thought what happened at Valve with Left 4 Dead ? Maybe you're just pricing software wrong, maybe no one would care about piracy if full games could be had for $10 ?
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Valve co-founder Gabe Newell announced during a DICE keynote today that last weekend's half-price sale of Left 4 Dead resulted in a 3000% increase in sales of the game, posting overall sales (in dollar amount) that beat the title's original launch performance.<!--QuoteEnd--></div><!--QuoteEEnd-->
Surely you know about that. But the article has a follow-up on that, and also examines popularity of iphone apps.
Software Pricing: Are We Doing It Wrong? <a href="http://www.codinghorror.com/blog/archives/001293.html" target="_blank">http://www.codinghorror.com/blog/archives/001293.html</a>
Comments
Being multi-player DRM on it is counter-productive and I've read from time to time a few multi-player games out there that have released patches to REMOVE the DRM additions to the games.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->[...]Your key can only be in use on one machine at a time, but you can input it to as many systems as you like.[...]<!--QuoteEnd--></div><!--QuoteEEnd-->
This would indicate that some sort of DRM is used to restrict your access to the game. As mentioned, Valve's DRM scheme "Steam" is also a possibility, appended to or replacing the existing DRM mechanism.
That quote is the way steamworks ... works. Steam only checks your ID when you are playing by calling their verification servers. Therefore it seems very likely that steamworks will be their DRM. And for a game where you can only play online, really, what more do you need?
The quoted part is in answer to the possibilty of Linux/Mac OS versions, where Steam is not (officially?) supported. Of course, with several threads already begging for the restrictions coming with Steam, more DRM can't be a bad thing?
That might be a bonus for our female players with the right... attachments.
xD Is it to late to start a thread asking if HLSS abilities will be integrated into the game so you can "tun-in" to the music one of your teammates is playing lol
This only concerns copyrighting of music and videos (porn), for the most part. I don't really understand how they would incorporate this into a game. The DRM your thinking about in this case would be you having the right to your own game key, therefore you would be the only one able to play with that key, and if you would like another, you would need to order another game.
This only concerns copyrighting of music and videos (porn), for the most part. I don't really understand how they would incorporate this into a game.<!--QuoteEnd--></div><!--QuoteEEnd-->
So do you spend your online time underneath an online rock?
This only concerns copyrighting of music and videos (porn), for the most part. I don't really understand how they would incorporate this into a game. The DRM your thinking about in this case would be you having the right to your own game key, therefore you would be the only one able to play with that key, and if you would like another, you would need to order another game.<!--QuoteEnd--></div><!--QuoteEEnd-->
DRM, Copy protection, same difference. Starforce, securom etc.
DRM typically refers to supplying the user with both the lock and the key and providing access to them in-band in the content through obfuscation.
DRM typically refers to supplying the user with both the lock and the key and providing access to them in-band in the content through obfuscation.<!--QuoteEnd--></div><!--QuoteEEnd-->
wut?
DRM stands for Digital Rights Management. I fail to see how Steam DRM is not "real DRM".
DRM stands for Digital Rights Management. I fail to see how Steam DRM is not "real DRM".<!--QuoteEnd--></div><!--QuoteEEnd-->
Puzl was actually saying that steam does both. Games installed under one steam account can't be accessed by another. Thus DRM.
You mean that if I buy it here, then I just have to log in on any of my machines I own, and it will let me play the games just like that? And install my library of games overnight well I sleep after a windows install, NICE.
I would be upset if they used anything more then steam for DRM.
And a correction on the person who said that because it is downloaded you can't have Securom. Several of the Copy protection Stuff comes has a version for downloads. In fact a lot of game demos use it, just to stop people who illegal downloaded the game from taking the exe from a demo, and using it to run the real game. I have some games that you just use the demo exe to bypass all the disk in drive stuff.
I hope Valve's method with Steamworks is the only check in there... at worst, punkbuster.
If they include punkbuster, do they same as they did for AA3 (but at launch) have Punkbuster Setup as part of the patch/start-up process so it'll automatically check to ensure it's up to date for NS2. That'll save a lot of randoms going "OMGICANTCONNECTANDGETBOOTED" because they don't check their log and see the Punkbuster notice "please update your punkbuster client".
<i>User understanding fail. >.<</i>
Our stance is that we strongly dislike heavy-handed DRM but a small amount of DRM to prevent the casual piracy of our games is probably going to be necessary. We've all seen a lot of rampant piracy and we can't afford to let that happen to us, but on the other hand, we need to focus on the service paying customers get instead of fighting pirates.
Our stance is that we strongly dislike heavy-handed DRM but a small amount of DRM to prevent the casual piracy of our games is probably going to be necessary. We've all seen a lot of rampant piracy and we can't afford to let that happen to us, but on the other hand, we need to focus on the service paying customers get instead of fighting pirates.<!--QuoteEnd--></div><!--QuoteEEnd-->
A small amount of DRM, as you call it, is enough to thwart wine and prevent Linux players from buying the game. For example, Trine uses relatively harmless DRM (I thought the full version wouldn't have it - false advertising), and I had to use a crack for a game that I bought. That means I can't use patches. In NS2 it would likely exclude me from playing on updated servers.
Have you at least thought what happened at Valve with Left 4 Dead ? Maybe you're just pricing software wrong, maybe no one would care about piracy if full games could be had for $10 ?
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Valve co-founder Gabe Newell announced during a DICE keynote today that last weekend's half-price sale of Left 4 Dead resulted in a 3000% increase in sales of the game, posting overall sales (in dollar amount) that beat the title's original launch performance.<!--QuoteEnd--></div><!--QuoteEEnd-->
Surely you know about that. But the article has a follow-up on that, and also examines popularity of iphone apps.
Software Pricing: Are We Doing It Wrong?
<a href="http://www.codinghorror.com/blog/archives/001293.html" target="_blank">http://www.codinghorror.com/blog/archives/001293.html</a>