Unknown World's Stance on DRM
todd1Ok
Join Date: 2004-04-19 Member: 28018Members, Constellation, NS2 Playtester
Join Date: 2004-04-19 Member: 28018Members, Constellation, NS2 Playtester
Comments
Being multi-player DRM on it is counter-productive and I've read from time to time a few multi-player games out there that have released patches to REMOVE the DRM additions to the games.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->[...]Your key can only be in use on one machine at a time, but you can input it to as many systems as you like.[...]<!--QuoteEnd--></div><!--QuoteEEnd-->
This would indicate that some sort of DRM is used to restrict your access to the game. As mentioned, Valve's DRM scheme "Steam" is also a possibility, appended to or replacing the existing DRM mechanism.
That quote is the way steamworks ... works. Steam only checks your ID when you are playing by calling their verification servers. Therefore it seems very likely that steamworks will be their DRM. And for a game where you can only play online, really, what more do you need?
The quoted part is in answer to the possibilty of Linux/Mac OS versions, where Steam is not (officially?) supported. Of course, with several threads already begging for the restrictions coming with Steam, more DRM can't be a bad thing?
That might be a bonus for our female players with the right... attachments.
xD Is it to late to start a thread asking if HLSS abilities will be integrated into the game so you can "tun-in" to the music one of your teammates is playing lol
This only concerns copyrighting of music and videos (porn), for the most part. I don't really understand how they would incorporate this into a game. The DRM your thinking about in this case would be you having the right to your own game key, therefore you would be the only one able to play with that key, and if you would like another, you would need to order another game.
This only concerns copyrighting of music and videos (porn), for the most part. I don't really understand how they would incorporate this into a game.<!--QuoteEnd--></div><!--QuoteEEnd-->
So do you spend your online time underneath an online rock?
This only concerns copyrighting of music and videos (porn), for the most part. I don't really understand how they would incorporate this into a game. The DRM your thinking about in this case would be you having the right to your own game key, therefore you would be the only one able to play with that key, and if you would like another, you would need to order another game.<!--QuoteEnd--></div><!--QuoteEEnd-->
DRM, Copy protection, same difference. Starforce, securom etc.
DRM typically refers to supplying the user with both the lock and the key and providing access to them in-band in the content through obfuscation.
DRM typically refers to supplying the user with both the lock and the key and providing access to them in-band in the content through obfuscation.<!--QuoteEnd--></div><!--QuoteEEnd-->
wut?
DRM stands for Digital Rights Management. I fail to see how Steam DRM is not "real DRM".
DRM stands for Digital Rights Management. I fail to see how Steam DRM is not "real DRM".<!--QuoteEnd--></div><!--QuoteEEnd-->
Puzl was actually saying that steam does both. Games installed under one steam account can't be accessed by another. Thus DRM.
You mean that if I buy it here, then I just have to log in on any of my machines I own, and it will let me play the games just like that? And install my library of games overnight well I sleep after a windows install, NICE.
I would be upset if they used anything more then steam for DRM.
And a correction on the person who said that because it is downloaded you can't have Securom. Several of the Copy protection Stuff comes has a version for downloads. In fact a lot of game demos use it, just to stop people who illegal downloaded the game from taking the exe from a demo, and using it to run the real game. I have some games that you just use the demo exe to bypass all the disk in drive stuff.
I hope Valve's method with Steamworks is the only check in there... at worst, punkbuster.
If they include punkbuster, do they same as they did for AA3 (but at launch) have Punkbuster Setup as part of the patch/start-up process so it'll automatically check to ensure it's up to date for NS2. That'll save a lot of randoms going "OMGICANTCONNECTANDGETBOOTED" because they don't check their log and see the Punkbuster notice "please update your punkbuster client".
<i>User understanding fail. >.<</i>
Our stance is that we strongly dislike heavy-handed DRM but a small amount of DRM to prevent the casual piracy of our games is probably going to be necessary. We've all seen a lot of rampant piracy and we can't afford to let that happen to us, but on the other hand, we need to focus on the service paying customers get instead of fighting pirates.
Our stance is that we strongly dislike heavy-handed DRM but a small amount of DRM to prevent the casual piracy of our games is probably going to be necessary. We've all seen a lot of rampant piracy and we can't afford to let that happen to us, but on the other hand, we need to focus on the service paying customers get instead of fighting pirates.<!--QuoteEnd--></div><!--QuoteEEnd-->
A small amount of DRM, as you call it, is enough to thwart wine and prevent Linux players from buying the game. For example, Trine uses relatively harmless DRM (I thought the full version wouldn't have it - false advertising), and I had to use a crack for a game that I bought. That means I can't use patches. In NS2 it would likely exclude me from playing on updated servers.
Have you at least thought what happened at Valve with Left 4 Dead ? Maybe you're just pricing software wrong, maybe no one would care about piracy if full games could be had for $10 ?
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Valve co-founder Gabe Newell announced during a DICE keynote today that last weekend's half-price sale of Left 4 Dead resulted in a 3000% increase in sales of the game, posting overall sales (in dollar amount) that beat the title's original launch performance.<!--QuoteEnd--></div><!--QuoteEEnd-->
Surely you know about that. But the article has a follow-up on that, and also examines popularity of iphone apps.
Software Pricing: Are We Doing It Wrong?
<a href="http://www.codinghorror.com/blog/archives/001293.html" target="_blank">http://www.codinghorror.com/blog/archives/001293.html</a>