1.03 Instant No Hive Kill Has To Go
Texas_Ranger
Join Date: 2002-11-24 Member: 9755Members
<div class="IPBDescription">or how it ruins the game</div> Ok, I completely understand the need to have the aliens eventually die off after the last hive is destroyed. Once there was a game where this idiot, Major Tom, hide in the ducts for literally 45 mins after the last hive was destroyed... That is just stupid. But twice today the aliens were a hair from coming back when instant kill (ok its like 30 -60 secs) ruined any chance of coming back and IMHO really destroys and destracts from the game play. First case in point, Game was a see-saw of balance as usual, I had just gotten into a hive we originally had lost, killed the tf, and evolved into gorge. As I was waiting for resources to get up for a hive, we lost our first hive, I needed 11 rp more (moving at roughly 5 per tick) to start a new hive. So literally lost the game by seconds... Ok maybe we didn't stand a chance in hell, but maybe we would have come back and it could have been the greatest game ever, you just don't know.
Second case in point, I was playing about a 3 hour game where the aliens lost the first hive about 1 1/2 hours into it... It was a total war, really a great game. At one point it looked like the aliens were gonna win, then the marines came back and took out one of our 2 hives... It started going down hill. Thanks to the sheer stupidity of half our gorges on the team, I was amazed we had made it that far, really... Our second and last hive fell shortly after, while it was going down though, the entire team (except me) had attacked and taken back cargo bay hive... and were waiting for resources to build, I don't know how close they were to building but about 2 mins before one gorge had 50 rp saved up to build it, so I am guessing real real close. And of course they died before they could build it.
Although I understand that limiting the time after the last hive goes down is necessary to prevent idiots from spoiling the game, limiting it to such a short time span is ruining some great games, that could have been so much better... Let us say we just have a 5 min time limit after the last hive goes down to get another one up, or maybe even 2 mins. But for christ sakes give the aliens a chance to rebuild, even if it is hopeless... It is always fun as an alien or marine to find out that you have been waiting dead for 2 mins and all of a sudden your respawning, the team is regrouping and rebuilding a new base and you still might have a shot.
IMHO this new feature has ruined two Excellent games that could have gone on to be record breaking etc...
Texas Ranger
Stop the Madness!
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Second case in point, I was playing about a 3 hour game where the aliens lost the first hive about 1 1/2 hours into it... It was a total war, really a great game. At one point it looked like the aliens were gonna win, then the marines came back and took out one of our 2 hives... It started going down hill. Thanks to the sheer stupidity of half our gorges on the team, I was amazed we had made it that far, really... Our second and last hive fell shortly after, while it was going down though, the entire team (except me) had attacked and taken back cargo bay hive... and were waiting for resources to build, I don't know how close they were to building but about 2 mins before one gorge had 50 rp saved up to build it, so I am guessing real real close. And of course they died before they could build it.
Although I understand that limiting the time after the last hive goes down is necessary to prevent idiots from spoiling the game, limiting it to such a short time span is ruining some great games, that could have been so much better... Let us say we just have a 5 min time limit after the last hive goes down to get another one up, or maybe even 2 mins. But for christ sakes give the aliens a chance to rebuild, even if it is hopeless... It is always fun as an alien or marine to find out that you have been waiting dead for 2 mins and all of a sudden your respawning, the team is regrouping and rebuilding a new base and you still might have a shot.
IMHO this new feature has ruined two Excellent games that could have gone on to be record breaking etc...
Texas Ranger
Stop the Madness!
<!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
Comments
ZeroByte: Even if they have only one Res chamber they can ALWAYS come back. the algorithms not needed, its a simple IF/THEN statment
IF resources = <79 AND Resource chamber = 0 THEN -10health p second
and have i played you before? **obscenity** marine, easy to skulk? <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
we are marines we took 2 hives adn upgraded everything, aliens only have skulks left.
but all of a suden : lagg spike and 5 or so ppl on our team lagged out taddah! guess what? the aliens with their hive dying under 5 or 6 siege cannons just automatically won!!<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> that is ghey isnt it?> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
After I got the hive up, my teammates spawned back in and we sulked them to death.
You'd be suprised how easy it is to take out HA w/ HMG with 3 cordinated sulks.
Anyways, I just think that the killing of the aliens slowly after all three hives are destroyed is pointless, I know that there are Llamas out there that abuse this but there are many more that use it to win a game.
After I got the hive up, my teammates spawned back in and we sulked them to death.
You'd be suprised how easy it is to take out HA w/ HMG with 3 cordinated sulks.
Anyways, I just think that the killing of the aliens slowly after all three hives are destroyed is pointless, I know that there are Llamas out there that abuse this but there are many more that use it to win a game.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
a 'noob' ha/hmg methinks <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Um, stuff preventing people from doing certain things would prove difficult.. The space requirement for a gorge would perhaps prevent this from occurring, but any jetpacking marine, and any uncloaked skulk should become an obvious recipe for sauteed alien. And if Aliens move, and the marines can't see them, then they deserve to sit and think about why they can't win <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
3rd hive dies... All the skulks have 2 minutes before slow death starts. Gorges are NOT killed... You cannot evolve into a gorge if you are not one when the 3rd hive dies. After 5 minutes, Gorges get slow death on them. As for marines, No command chair, no unbuilt other command chair, 3 minutes then start slow marine kill... No spawn portals but comamnd chair or unbuilt command chair, they keep on fighting... Wadda ya think?
I just played a game where we (or I) rushed the hive which was at Eclipse, and Sieged it. It took a bit longer than it should have (n00b commander), but we still had it done. We also went around knifing all their resource pods and being a real pain.
Yet somehow within 2-3 minutes they were able to build 2 other hives. Uhh.. well they eventually won that round.
I've done it twice, myself, and had loads of fun laughing at the Marines who LOST, when they'd managed to kill all the Hives but didn't bother Sensor Sweeping to just kill the last few Kharaa. Of which I was one. A Gorge, hiding in a vent, next to a Hive they'd forgotten to check the defenses on... which a Skulk had taken down before they managed to kill our last Hive.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <<<b>CHOMPEH!!</b>>> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
Oh, and Cyanide, perhaps you don't realize how quickly aliens are killed. In the above instance, it took not 10 seconds for EVERY skulk to die.
An automatic vote by the losing team would be a better idea. People get **obscenity** when they can't play anymore because one jerk is playing cat and mouse in the vents.
3rd hive dies... All the skulks have 2 minutes before slow death starts. Gorges are NOT killed... You cannot evolve into a gorge if you are not one when the 3rd hive dies. After 5 minutes, Gorges get slow death on them. As for marines, No command chair, no unbuilt other command chair, 3 minutes then start slow marine kill... No spawn portals but comamnd chair or unbuilt command chair, they keep on fighting... Wadda ya think?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
What if you've got 100 res points? hmm? Then you can evolve to gorge and build a hive, but not under your system.
3rd hive dies... All the skulks have 2 minutes before slow death starts. Gorges are NOT killed... You cannot evolve into a gorge if you are not one when the 3rd hive dies. After 5 minutes, Gorges get slow death on them. As for marines, No command chair, no unbuilt other command chair, 3 minutes then start slow marine kill... No spawn portals but comamnd chair or unbuilt command chair, they keep on fighting... Wadda ya think?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I saw a post here a while back where a team had lost most of their main base, but had managed to load up on ammo and assault a hive without dieing, and won the game.
Ravlen
I doin't care how many games "could have been" great comebacks for the alien team. You lost all your hives, you deserve to die.
People complain about this feature as if its some huge upset. The interesting thing however, is that if this was the way it was when the game firest premiered to the public, or how it was all through playtesting, people probably wouldn't have minded it at all. Its just the whole fact that people are so resilient to change they find it utterly unnerving.
I personally would rather have to suffer through no amazing comebacks then to have to deal with another llama in a vent. Just because you want the opportunity to make some one in a million comeback, doesn't mean the rest of the community should have to suffer, that's simply being selfish.
Oddly, the marines had NO <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> turrets.. Crazy.. So we went directly for the commander's chair, and we took it down. The marines were still pounding us, though, of course the server crashed (Nooo)... we could have practically won if we were to take out the portals(we died after killing CC), but with our hives under attack like that, we wanted to defend.. yeah, they would have won, but if the no-cc kill were there, we would have won.
1 in million, no sorry try 1 in 5 games I have played that aliens <b>did</b> have a chance to come back. That one time was spectacular, of course since 1.03 it is next to impossible now... I am not proposing to eliminate the timer, I am proposing to <b>Lengthen</b> it. When you have a team, as we did last night, where 6 or 7 skulks coordinated an attack on cargo bay, removed the marines defenses and were literally seconds away from making a comeback, <b>It affects the gameplay of the game</b>
Once , on 1.02, we did make a comeback and we did win. IMO this makes for great games, when it forces your team to work as a team to hold on to that last ditch effort. There are many, many games where the aliens don't have a chance, but there are that few where they do... By extending the time perhaps to 2-5 mins longer this would re-open the opportunity for some really great games to happen. And playing the game, losing in 2 minutes to a rush is not really a good game.
If the marines are unable to defend the hives that were taken, then the Aliens should be given an opportunity, albiet a slim one, to make a coordinated attack and rebuild.
Even with the timer lengthened then most games would still end the same way, but that once in about every 5 times that you actually had a chance to comeback and win, that possibility would be there. Perhaps just lengthing the time would cause the marines to not be so hasty in throwing down a few turrets at a hive and really try and secure it, maybe that could make a difference in the game.
Also since 1.03 there is the option if you don't think you have a chance in hell for your team coming back, then 5 players can just f4 back to the lobby automatically ending the game, no matter what.
Texas Ranger
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I really hate this new feature. I liked hunting down the last skulks/lerks. There is nowhere to hide, give me a jetpack and I guarentee I will find you.
The 5+ man advantage ending the game is suitable because you really can't switch sides to even the teams anymore.
The links are listed here for your perusal. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=14790' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=1&t=14790</a>
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=14775' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=1&t=14775</a>
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=14377' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=1&t=14377</a>
And on a side note, I have played probably more then 40- 50 games as alien and roughly 80 games as a marine (yes I play a lot). In all those games only once did some llama ruin the game by hiding in the vents for 45 minutes after the game was over, just once. As with playing the aliens I would have to say out of the 50 or so times I have played with them, there were at least 5 times where we could have made a comeback with no hives, 2 times we were autokilled seconds before the hive went up, once we did actually make a comeback and win, and the other two times the marines found our hive and beat us up fast.
Texas Ranger