alien type depending egg size
sheena_yanai
Join Date: 2002-12-23 Member: 11426Members
<div class="IPBDescription">...like: make the onos egg grow</div>i always thought it is kinda silly to have one egg size for all types of aliens.
i would suggest to make the egg slowly grow in size, and maybe even morph
in shape to something that roughly resembles the finished alien.
i would suggest to make the egg slowly grow in size, and maybe even morph
in shape to something that roughly resembles the finished alien.
Comments
And if there will be possibility to start as the glowing and flying fish and then go to egg and evolve, wouldn't this break the idea.
That sounds more like guessing than skill.
and the growing egg thing: you can decide when and where you want to evolve.
if you choose a bad time / spot for evolving to onos its your own fault. so yes, bring it in please
and the thing with the glowies: it was suggested some time ago as an idea to prevent spawn camping from marines (who are already standing inside the hive) or at least make it more difficult. so at such a point of the game all eggs inside a hive would anyway have the same size: skulks will pop out of them.
<!--quoteo(post=0:date=:name=locallyunscene)--><div class='quotetop'>QUOTE (locallyunscene)</div><div class='quotemain'><!--quotec-->That sounds more like guessing than skill.<!--QuoteEnd--></div><!--QuoteEEnd-->
Your completely average player will shoot an egg at all costs for an easy kill or to potentially kill a lifeform or whatever. But what if it's just a skulk upgrading and you get your face bitten off by their teammates?
You need to be able to make a quick decision on whether it's worth it to kill the egg and increase your chances of dying to their teammates by quite a large amount or to shoot the other lifeforms or fall back and leave the egg to fully gestate.
This happens quite often in games of NS.
My original point was by telling the marine exactly what is in an egg you remove this aspect of the game, which can also be utilised by aliens to fool marines into shooting 40 bullets into an egg and then die to a skulk they completely ignored.
You need to be able to make a quick decision on whether it's worth it to kill the egg and increase your chances of dying to their teammates by quite a large amount or to shoot the other lifeforms or fall back and leave the egg to fully gestate.<!--QuoteEnd--></div><!--QuoteEEnd-->
I suppose that's true. It's usually pretty easy to tell, based on where they egged and how long ago you heard them egg. Basically you just have to wait the "upgrade gestation time" to figure out if it's worth it or not. There's not much to tell if it's a gorge/lerk/fade/onos though unless they're near a rt or accidentally use "say" instead of team chat. I don't think this really removes that decision skill though, it just means it's finer tuned easier to tell a fade/onos egg from a skulk/lerk/gorge egg.
but in ns2 I expect more "realism"
My ideal gestation would be.....
Starts as shape of original creature.
Skulk Gorge Lerk are all relatively similar size, so those could all share a similar process.
The base would similar, DI/tendrils, and as the lifeform evolves the DI pumps more organic fluids that act as a catalyst for evolution. More and more fluid flows into the egg causing it to grow in size, until finally, the process is complete the the egg "pops" open, fluid flooding the surrounding area, and the evolved being creeps out.
As you walked into a Hive, you shouldn't see a small egg and have to guess whats inside. You should walk inside... see this huge egg and the lifeform furiously trying to get out to devour you whole.
To address the egg killing issue. You aren't really killing the egg. You're killing the lifeform inside. The process of gestation should slowly increase the health and armor so that by the time gestation is half/fully complete. You have to basically kill a half/full health Onos.
I also agree with Mu that it's a fun part of the game to "guess" what's inside the egg.
In order to keep one egg size, one could make the fade and onos appear in the crouched position/animation to improve the immersion.
(Maybe add that the egg model expands the last few seconds of gestating time to the crouched size.)
Or even an animation, where the shell flys off and the alien unfolds from about egg size to regular size, but I guess that would take too much work regarding the dev-team's situation.
Would the health (gradually) increase depending on the lifeform, as well? Making not quite hatched yet Onos eggs far more durable than a not quite hatched yet Lerk egg.
Currently you can't egg in a vent if the thing you're going to egg into is going to be bigger than the vent, this means that there's some checking in the engine, so I assume they're doing the same checks in the new engine as well. This would mean that an egg would have space in the environment to grow into and would look more realistic.
The way I envisaged it was that when egging, the egg would appear (perhaps fade in) around the current player model (skulk/onos whatever) that is of the right size for that model. Then the egg would change size, growing bigger or smaller depending on what the player is evolving into, until finally disappearing and revealing the new model.
An egg is an incredibly simple model and could be scaled in-engine to whatever size required, I would suggest texturing it at onos size then scaling the texture down in proportion to the model.
Just some ideas...
ever seen the movie evolution?
or seen a dog give birth?
i think at the end of gestation the egg should turn soft and skin-like but clear. and you could see the alien inside trying to claw/bite/punch it's way out of the egg sack
and lots of goo all over the ground.