alien type depending egg size

sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
<div class="IPBDescription">...like: make the onos egg grow</div>i always thought it is kinda silly to have one egg size for all types of aliens.
i would suggest to make the egg slowly grow in size, and maybe even morph
in shape to something that roughly resembles the finished alien.

Comments

  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    This will probably be included in the game because it looks so silly for a huge onos to pop out of a tiny egg, but it does sadly remove an extra bit of skill from the game: if you happen across an egg in NS1 you can take a good guess at what it is and whether its worth shooting based on where it's gestating and what time in the game, previous lifeform deaths and number of resource towers.
  • Tom HoenTom Hoen Join Date: 2009-07-02 Member: 68004Members
    Seeing huge Onos egg on doorway would be funny. Your idea is good, skulk should come from small egg and onos from bigger egg. Problem is how huge will these eggs be? Will they give too much information for marines (shoot bigger egg before smaller)? There wouldn't be that surprise which comes when onos roars from the little egg infront of you.

    And if there will be possibility to start as the glowing and flying fish and then go to egg and evolve, wouldn't this break the idea.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1720572:date=Aug 4 2009, 07:07 AM:name=MuYeah)--><div class='quotetop'>QUOTE (MuYeah @ Aug 4 2009, 07:07 AM) <a href="index.php?act=findpost&pid=1720572"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This will probably be included in the game because it looks so silly for a huge onos to pop out of a tiny egg, but it does sadly remove an extra bit of skill from the game: if you happen across an egg in NS1 you can take a good guess at what it is and whether its worth shooting based on where it's gestating and what time in the game, previous lifeform deaths and number of resource towers.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That sounds more like guessing than skill.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    there is no skill involved in shooting eggs

    and the growing egg thing: you can decide when and where you want to evolve.
    if you choose a bad time / spot for evolving to onos its your own fault. so yes, bring it in please

    and the thing with the glowies: it was suggested some time ago as an idea to prevent spawn camping from marines (who are already standing inside the hive) or at least make it more difficult. so at such a point of the game all eggs inside a hive would anyway have the same size: skulks will pop out of them.
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    edited August 2009
    <!--quoteo(post=0:date=:name=Schimmel)--><div class='quotetop'>QUOTE (Schimmel)</div><div class='quotemain'><!--quotec-->there is no skill involved in shooting eggs<!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--quoteo(post=0:date=:name=locallyunscene)--><div class='quotetop'>QUOTE (locallyunscene)</div><div class='quotemain'><!--quotec-->That sounds more like guessing than skill.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Your completely average player will shoot an egg at all costs for an easy kill or to potentially kill a lifeform or whatever. But what if it's just a skulk upgrading and you get your face bitten off by their teammates?

    You need to be able to make a quick decision on whether it's worth it to kill the egg and increase your chances of dying to their teammates by quite a large amount or to shoot the other lifeforms or fall back and leave the egg to fully gestate.

    This happens quite often in games of NS.

    My original point was by telling the marine exactly what is in an egg you remove this aspect of the game, which can also be utilised by aliens to fool marines into shooting 40 bullets into an egg and then die to a skulk they completely ignored.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1720599:date=Aug 4 2009, 12:00 PM:name=MuYeah)--><div class='quotetop'>QUOTE (MuYeah @ Aug 4 2009, 12:00 PM) <a href="index.php?act=findpost&pid=1720599"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Your completely average player will shoot an egg at all costs for an easy kill or to potentially kill a lifeform or whatever. But what if it's just a skulk upgrading and you get your face bitten off by their teammates?

    You need to be able to make a quick decision on whether it's worth it to kill the egg and increase your chances of dying to their teammates by quite a large amount or to shoot the other lifeforms or fall back and leave the egg to fully gestate.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I suppose that's true. It's usually pretty easy to tell, based on where they egged and how long ago you heard them egg. Basically you just have to wait the "upgrade gestation time" to figure out if it's worth it or not. There's not much to tell if it's a gorge/lerk/fade/onos though unless they're near a rt or accidentally use "say" instead of team chat. I don't think this really removes that decision skill though, it just means it's finer tuned easier to tell a fade/onos egg from a skulk/lerk/gorge egg.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    dont know... in NS1 its acceptable, due to old engine and so on (i think you could not scale models on the fly by the engine? )
    but in ns2 I expect more "realism"
  • Wyattx3Wyattx3 Join Date: 2003-07-23 Member: 18386Members
    Gestation has to look awesome.

    My ideal gestation would be.....


    Starts as shape of original creature.

    Skulk Gorge Lerk are all relatively similar size, so those could all share a similar process.

    The base would similar, DI/tendrils, and as the lifeform evolves the DI pumps more organic fluids that act as a catalyst for evolution. More and more fluid flows into the egg causing it to grow in size, until finally, the process is complete the the egg "pops" open, fluid flooding the surrounding area, and the evolved being creeps out.


    As you walked into a Hive, you shouldn't see a small egg and have to guess whats inside. You should walk inside... see this huge egg and the lifeform furiously trying to get out to devour you whole.

    To address the egg killing issue. You aren't really killing the egg. You're killing the lifeform inside. The process of gestation should slowly increase the health and armor so that by the time gestation is half/fully complete. You have to basically kill a half/full health Onos.
  • MarcusAureliusMarcusAurelius Join Date: 2008-01-28 Member: 63518Members, Constellation
    But how does the egg grow? Aliens should only be able to evolve lifeforms while on DI, and the effect could show the DI receding in the area of the egg, like the egg is absorbing that matter.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    would be awesome to have it in game what you are describing here :)
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    edited August 2009
    I don't know what's the problem with one, fixed egg size.
    I also agree with Mu that it's a fun part of the game to "guess" what's inside the egg.

    In order to keep one egg size, one could make the fade and onos appear in the crouched position/animation to improve the immersion.
    (Maybe add that the egg model expands the last few seconds of gestating time to the crouched size.)
    Or even an animation, where the shell flys off and the alien unfolds from about egg size to regular size, but I guess that would take too much work regarding the dev-team's situation.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    maybe all of the eggs are the same size - BUT! the onos starts small like a skulk, and in about a 3 - 5 second period the model grows to full size
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    They'd have to grow in size over time, yes.
    Would the health (gradually) increase depending on the lifeform, as well? Making not quite hatched yet Onos eggs far more durable than a not quite hatched yet Lerk egg.
  • PaladinDudePaladinDude Join Date: 2006-12-04 Member: 58881Members, Constellation
    I suggested a growing egg some time ago for exactly the same reasons in a thread that got eaten by one of the server crashes so I can't find it now, but the jist of it was this:

    Currently you can't egg in a vent if the thing you're going to egg into is going to be bigger than the vent, this means that there's some checking in the engine, so I assume they're doing the same checks in the new engine as well. This would mean that an egg would have space in the environment to grow into and would look more realistic.

    The way I envisaged it was that when egging, the egg would appear (perhaps fade in) around the current player model (skulk/onos whatever) that is of the right size for that model. Then the egg would change size, growing bigger or smaller depending on what the player is evolving into, until finally disappearing and revealing the new model.

    An egg is an incredibly simple model and could be scaled in-engine to whatever size required, I would suggest texturing it at onos size then scaling the texture down in proportion to the model.

    Just some ideas...
  • schumacher343schumacher343 Join Date: 2008-07-21 Member: 64673Members
    my perfect gestation hatching:
    ever seen the movie evolution?
    or seen a dog give birth?
    i think at the end of gestation the egg should turn soft and skin-like but clear. and you could see the alien inside trying to claw/bite/punch it's way out of the egg sack
    and lots of goo all over the ground.
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