More than 3 hive locations
Racer1
Join Date: 2002-11-22 Member: 9615Members
I've always wondered why there are only three hive locations in (most) ns maps. Why not provide 4-6 locations for the hive, of which only a limited number could be built? This would give the alien "commander" more options when choosing where to put the next hive. Of course, this is mostly a choice of the mapper, but would be more effective if it was taken into account by the game engine and done in the official maps.
This also would bring up the possibility of having 4th and 5th hive abilities, but that is a different topic.
This also would bring up the possibility of having 4th and 5th hive abilities, but that is a different topic.
Comments
This also would bring up the possibility of having 4th and 5th hive abilities, but that is a different topic.<!--QuoteEnd--></div><!--QuoteEEnd-->
Marines will have no chance to control all 5-6 hive locs.
that said i do like the idea, it would be cool to have a more varied choice of locations but i dont see how it could be implemented without some serious ballance issues.
Keeps marines from locking them down too quickly, and allows for the possibility of stealthily getting one up behind enemy lines (since it'd be more effective for the 'rines to block alien access to multiple hives than to lock them all down)
Still thinking with the NS1 mindset is what we do too much :D
Besides, even with only two hives, you still might not have enough marines to do this. So, with enough players (and multiple comms) having a few extra hives to lock down is not unreasonable.
So what's to stop there being 8 tech points on a map?
I'm planning a map just so ... it's all about strategy when it comes to choosing hives. Each comes with pro's and con's.
But alas, have to wait for mapping tools and more details from UWE to see if this is even possible...