SPAWNCAMP RESOLUTION

xtremecorextremecore Join Date: 2005-01-21 Member: 36506Members, Constellation
The primary reason why spawn camping happens is due to the fact that the spawn points on the map are consistent and are always on the ground close to the hive or in marine view.. Lets say we created alternate, random spawn points.. such as in a vent next the hive, or on the ceiling somewhere in the hive area?

This would disorientate marines in where they would have to focus their view of fire, since they would have to search around each time an alien has spawned in a scenario of a spawn camp situation.

Discuss.

Comments

  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    edited August 2009
    Spawn camping is no longer a design issue due to the new Nymph/Egg solution (multiple fake eggs in the hive room, players spawn out of one).

    Also, less all caps please : )
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited August 2009
    When i read "SPAWNCAMP RESOLUTION", i thought their'd be some discussion about how often marines are spawncamped... every game where they don't win... (which happens a lot).

    Perhaps the commander can be able to drop some hardcore turrets/defenses in the vicinity of infantry portals.

    And to make this work, we need to take out the need to destroy marine base as the only way for aliens to win. In short if they cap like 75% of all the resource towers and marines have a specific minimum of res or lack of upgrades/equipment that the game should just end. (at least a way for the loosing team to vote to end-game at that point).
  • Sooper1337Sooper1337 Join Date: 2009-03-21 Member: 66836Members
    edited August 2009
    maybe marines could get a special thing. that would serve as a Last defense for the base. something like an explosion of some sorts that use alot of resources. and perhaps can only be used so many times per game. and that can only be used in the vicinity of the starting CC (so they dont build it in a hive and blow it to hell.) something to either kill the aliens in the surrounding area or to slow them or do enuf damage to take some pressure from the marines. in order for them to kill the remaining aliens easier.


    i have read that there will be weldable bulk heads at the base for a last defense. this would be considered a last, last defense. =D
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    maybe spawn camping is a valid strategy?
  • General_WarhammerGeneral_Warhammer Join Date: 2009-02-14 Member: 66414Members
    <!--quoteo(post=1722947:date=Aug 14 2009, 09:07 PM:name=Sirot)--><div class='quotetop'>QUOTE (Sirot @ Aug 14 2009, 09:07 PM) <a href="index.php?act=findpost&pid=1722947"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Spawn camping is no longer a design issue due to the new Nymph/Egg solution (multiple fake eggs in the hive room, players spawn out of one).

    Also, less all caps please : )<!--QuoteEnd--></div><!--QuoteEEnd-->
    Agreed.
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    The spawncamping issue has already been resolved, its called <u>not letting marines walk into your hive.</u>
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    he was just not informed about the new alien spawn system I guess.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->if they cap like 75% of all the resource towers and marines have a specific minimum of res or lack of upgrades/equipment that the game should just end. (at least a way for the loosing team to vote to end-game at that point).<!--QuoteEnd--></div><!--QuoteEEnd-->

    adds alot of depth to the game...
Sign In or Register to comment.