Squad Teleportation
Clueless_Sheep
Join Date: 2005-03-24 Member: 46285Members
<div class="IPBDescription">Squad Captins?</div>I was just thinking about how the new IP alows for player to rejoin their previous Squad after death by useing the console on its back to teleport you to the squad.
I was wandering what would happen if the squad had split up for whatever reason so there were no more than 1 person in the squad at a certain place, which person are you telleported to? Is it random or is there a certain person?
Which made me think that maybe there could be Squad captains which the squad members are teleported to in particular.
The problem with this is obviously if the squad Captain dies then and squad members trying to rejoin the fight would be ported to the marine base where the Captain would now be, or at least nearby, and not to where the squad needs them to be.
So i thought that in that instance a new Captain is designated and you port to him/her instead.
Well thats my thoughts on how it works. What do guys think?
[Edit] Typos oh glorious typos
I was wandering what would happen if the squad had split up for whatever reason so there were no more than 1 person in the squad at a certain place, which person are you telleported to? Is it random or is there a certain person?
Which made me think that maybe there could be Squad captains which the squad members are teleported to in particular.
The problem with this is obviously if the squad Captain dies then and squad members trying to rejoin the fight would be ported to the marine base where the Captain would now be, or at least nearby, and not to where the squad needs them to be.
So i thought that in that instance a new Captain is designated and you port to him/her instead.
Well thats my thoughts on how it works. What do guys think?
[Edit] Typos oh glorious typos
Comments
One squad captain, every squad member get t-ported to him and when he dies the nearest squad member not-in-a-marine-base get promoted to captain.
A system like this would also prevent a lone ninja from being a spawn point into a hive.
Edit: now I see the above post mentioned that.
1. It's a special piece of equipment, Teleport Receiver (or something) and it's pretty expensive.
2. That it's easy to see on a marine, so aliens know which marine to kill to stop reinforcements
3. Combining Teleport Receiver with motion tracking would create a good synergy. With extra information motion tracking provides, you could tell your teammates of nearby threats and manage them better. Make motion tracking ONLY available from this piece of equipment, and only while it's being wielded. (teleportation still works all the time)
Unrestricted spawning at squad leader is just too silly. Marines should have to advance at least a little bit, not magically appear near their teammates. I know medic revives don't quite fit Natural Selection (most alien kills will be done up close, making it trivial to finish a fallen marine off). There are other ways to allow marines to advance forward. Tremulous spawns each marine with a medkit, replacable at medistation. It heals a lot, but takes good several seconds to kick in and using it produces a sound. Retrieving weapons, ammo and even medkits from fallen teammates could be interesting and help marines to push forward. Aliens have no equivalent of recycling weapons, which is fine I think.
1. It's a special piece of equipment, Teleport Receiver (or something) and it's pretty expensive.
2. That it's easy to see on a marine, so aliens know which marine to kill to stop reinforcements
3. Combining Teleport Receiver with motion tracking would create a good synergy. With extra information motion tracking provides, you could tell your teammates of nearby threats and manage them better. Make motion tracking ONLY available from this piece of equipment, and only while it's being wielded. (teleportation still works all the time)<!--QuoteEnd--></div><!--QuoteEEnd-->
Nice idea, i agree that marrines shouldnt be able to advance without a penalty and this pack idea removes that. What i dont like is having Motion tracking inherint with the pack, i can just see problems with it, for example, if the marrine with it dosnt have a Mic.
Besides in NS1 all Rines could see MT withou or without a Pack so it would seem like a downgrade.
1. It's a special piece of equipment, Teleport Receiver (or something) and it's pretty expensive.
2. That it's easy to see on a marine, so aliens know which marine to kill to stop reinforcements
3. Combining Teleport Receiver with motion tracking would create a good synergy. With extra information motion tracking provides, you could tell your teammates of nearby threats and manage them better. Make motion tracking ONLY available from this piece of equipment, and only while it's being wielded. (teleportation still works all the time)
Unrestricted spawning at squad leader is just too silly. Marines should have to advance at least a little bit, not magically appear near their teammates. I know medic revives don't quite fit Natural Selection (most alien kills will be done up close, making it trivial to finish a fallen marine off). There are other ways to allow marines to advance forward. Tremulous spawns each marine with a medkit, replacable at medistation. It heals a lot, but takes good several seconds to kick in and using it produces a sound. Retrieving weapons, ammo and even medkits from fallen teammates could be interesting and help marines to push forward. Aliens have no equivalent of recycling weapons, which is fine I think.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think it ought to be a fairly cheap piece of equipment once research is done for it, but disappear when the leader dies (non-transferrable). Would make sense for the leader to be decked-out before the rest of the squad (HA) because he's their VIP.
Phasegates aren't making an appearance in NS2.