DI : How would you react if canceled
Gregzenegair
Join Date: 2009-06-26 Member: 67944Members
As the title mention it, the question is simple, How would you react if the Dynamic Infestation is canceled from the game due to engine limitation, network performance or something that make the implementation of the DI impossible.
I hope it will be implemented, I see it like one of the (if it is not THE) major feature of the game.
I would be really sad if not makeable, and hope it will be fully fonctionnal.
What do you think?
I hope it will be implemented, I see it like one of the (if it is not THE) major feature of the game.
I would be really sad if not makeable, and hope it will be fully fonctionnal.
What do you think?
Comments
Anyway, I myself think it's a really cool idea. But it's superfluous, I mean infestation was already part of the original NS, but it was ingrained in every map. Honestly I think it will look kinda odd seeing all the maps look.... clean, before the infestation spreads. So if it goes, it's no big loss.
Why is it the best /facepalm images always come from TNG?
Anyway, I myself think it's a really cool idea. But it's superfluous, I mean infestation was already part of the original NS, but it was ingrained in every map. Honestly I think it will look kinda odd seeing all the maps look.... clean, before the infestation spreads. So if it goes, it's no big loss.<!--QuoteEnd--></div><!--QuoteEEnd-->
It actually makes sense that the infestation only appears in zones with Kharaa presence.
Besides, isn't there a whole aspect of the game revolving around the infestation? I figured power grid for rines, infestation for aliens, much like zerg creep.
I doubt that there would be any engine limitation. After all, it is an engine tailored for the game.
But the real shame goes to the OP for even THINKIN about DI being cut from the game :(
But the real shame goes to the OP for even THINKIN about DI being cut from the game :(<!--QuoteEnd--></div><!--QuoteEEnd-->
Sorry, it that's just we have no positive news about DI and it's implementation on the engine and used on server and client side.
But very likely on the new, self-developed engine too.
But very likely on the new, self-developed engine too.<!--QuoteEnd--></div><!--QuoteEEnd-->
No, they prototyped it on the engine they ended up using, not on the Source engine.
aliens slip trough it, can move IN IT!
how do you think the gorges bellyslep works?
i got an oldsql word 4 ya: no_clip 1 :)
they set no clip in infestation for aliens and there goes the problem ^^ - while rines get stucked/slowed down in it *make alien chuckle noise*
I hope it will be implemented, I see it like one of the (if it is not THE) major feature of the game.
I would be really sad if not makeable, and hope it will be fully fonctionnal.
What do you think?<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--coloro:lawngreen--><span style="color:lawngreen"><!--/coloro-->Engine limitation...? :P They kinda made their own so I think it'll be able to do it... They also said that a lot of the stuff in the game was based around the DI so unless they're gonna rethink the game, it'll be there!
Don't even say things like that! It's like all those people saying that the world is going to end in 2012... :P
<!--colorc--></span><!--/colorc-->
Besides, isn't there a whole aspect of the game revolving around the infestation? I figured power grid for rines, infestation for aliens, much like zerg creep.
I doubt that there would be any engine limitation. After all, it is an engine tailored for the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree, I'd be really surprised if it was removed. It's one of the main features of the game.
...how do you think the gorges bellyslep works?<!--QuoteEnd--></div><!--QuoteEEnd-->1)I sure hope there is no clip with DI or at least just a bit so it feels squishy.
2)Gorge slide should not be limited by DI.
Im confident that they will pull it off, my only concern (I might be wrong about this) is that the DI video was supposed to be done on the source engine so Im wondering if they were able to replicate the same effect on the new engine and in an online enviorenment.
Feel free to correct me if you have better info.
Im confident that they will pull it off, my only concern (I might be wrong about this) is that the DI video was supposed to be done on the source engine so Im wondering if they were able to replicate the same effect on the new engine and in an online enviorenment.
Feel free to correct me if you have better info.<!--QuoteEnd--></div><!--QuoteEEnd-->
They actually did the DI demo on Max's engine(which was the starting point for the NS2 engine) and could not get it to work properly in Source.