Health spam - Alien comm
Racer1
Join Date: 2002-11-22 Member: 9615Members
Is the alien comm going to be able to drop health (or whatever you want to call it) for aliens?
If not, the alien comm's support role will be significantly limited (when compared to the marine comm) -- unless there is alternative support action.
Or perhaps I'm assuming to much. Is the marine comm going to be able to health spam in NS2?
If not, the alien comm's support role will be significantly limited (when compared to the marine comm) -- unless there is alternative support action.
Or perhaps I'm assuming to much. Is the marine comm going to be able to health spam in NS2?
Comments
Who knows, maybe the Gorge is on the Marine's side and Fade can teleport across the map.
We can't start to assume anything yet.
Believe nothing untill the UWE says it is so.
I have yet to see how strong the values can be influenced as I strictly refuse to play slowskulks!
I have yet to see how strong the values can be influenced as I strictly refuse to play slowskulks!<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't know about that. As long as they are aiming for competetive audiences too, the commander needs to have high skill cap. Glowie control and parameter modifications might not be enough for that.
Yes, but is health spam really the way to go for that? Comms have long complained about "babysitting duties". I am inclined to believe weldbot/glowie micro and macro will elevate the game beyond the need for a twitch skill move like medspam.
Edit: by "like medspam" I don't mean to remove commander twitch from the game, just that it's better spent elsewhere.
Really, and all this time I have thought the Aliens were digging tunnels not that it was a teleport.
Thanks for the information.
Edit: by "like medspam" I don't mean to remove commander twitch from the game, just that it's better spent elsewhere.<!--QuoteEnd--></div><!--QuoteEEnd-->
I was just referring to the word "only" in the quoted post. I'm fine without medspam, but I feel the commanding needs something unless the glowie control and trait modfications manage to create insane amounts of depth by themselves. Medspam indeed needs to be changed or removed for NS2.
I have yet to see how strong the values can be influenced as I strictly refuse to play slowskulks!<!--QuoteEnd--></div><!--QuoteEEnd-->
well then your gonna have to avoid aliens.. i personally like slower skulks both ways. the new strength will give a new meaning to an ability to rush a marine whos holding a position.
On the subject of alien comm healthspam, doesn't it seem pretty likely that the gorge is providing the alien teams medic abilities with heal spray? I guess if something similar to DC with a heal effect could be built that would fall under the alien comm's jurisdiction.
"Different health system"? What are you referring to?
Anyway gameplaywise it makes no sense to give aliens a medspam ability. Are there are many reasons for that.
I personally hated dying from spore, it was boring and often there was nothing you could do other than wait for a medpack. We've not seen the new Lerk yet so spore may have been dropped (but I doubt it) maybe the new spore could reduce your health to a one bite kill level. Levelling the advantage to aliens but not making the game completely boring for marines.
*starts thinking about a preemptive shield-pack*
I didn't have this impression, since they showed what the hive looks like if there is or is not a commander in it. It made the hives sound like a CC.
You make it sound like dropping meds is exciting work.
My guess is the alien com will do the same thing that the multiple-marine commanders will be doing (and are we 100% certain their won't be multiple alien commanders?)... So ya the alien com will be in charge of the overall battle of the aliens. Perhaps MC will be removed, and the alien commander will be in charge of directing the infestation to areas of priority, which in turn will work like a series of MCs... (and ya the gorge can belly slide all along the infestation... freekin pig that it is lol).
Perhaps,... the alien commanders will be incharge of possible-perk-options when infestating a room... like making a SC infestation lol.
Here's the best idea ever... once the gorge starts sliding, a marine can hop on and rid em all the way to the hive :P
From <a href="http://www.unknownworlds.com/ns2/news/2008/1unknown_worlds_videocast_2_hivecast" target="_blank">The Hivecast</a>.