Actually, I hate to break this to you, but we decided not to go to PAX. We realized that in order to make it worthwhile, we were going to have to spent a lot of time and money both getting a demo together and designing and building a booth.
We underestimated how much the whole thing would cost us and the huge distraction it would be to the team. We've all worked on games where we've had to drop everything for a month or two to get ready for a demo and most of the time it delays the project by at least that amount, or more. We didn't want to slow down and can't afford to either. So we made the difficult decision not to go.
Hopefully we'll see you guys there next year!<!--QuoteEnd--></div><!--QuoteEEnd-->
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<!--quoteo(post=1723975:date=Aug 20 2009, 04:49 PM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Aug 20 2009, 04:49 PM) <a href="index.php?act=findpost&pid=1723975"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hey guys,
Actually, I hate to break this to you, but we decided not to go to PAX. We realized that in order to make it worthwhile, we were going to have to spent a lot of time and money both getting a demo together and designing and building a booth.
We underestimated how much the whole thing would cost us and the huge distraction it would be to the team. We've all worked on games where we've had to drop everything for a month or two to get ready for a demo and most of the time it delays the project by at least that amount, or more. We didn't want to slow down and can't afford to either. So we made the difficult decision not to go.
Hopefully we'll see you guys there next year!<!--QuoteEnd--></div><!--QuoteEEnd-->
Less delays on release.
Indeed better this way, getting a demo ready would be a lot of work.
Well a "tech" demo maybe