Ns_fusillade
Director
Join Date: 2002-11-25 Member: 9962Members
<div class="IPBDescription">just an idea.</div> just want some feedback on an idea for a ns map im thinking of making.
-Map would inside and outside
-Map would be destroyed
-everywhere would be leaking pipes and stuff with waste and steam to take health away
-lighting would be gloomy (flickering lights, LOTS of lights that dont work at all [the map would require players to rely heavily on hivesight and flashlight.
-Atomosphere would either be winter (snowstorm [think HOTH]) or Jungle (think ENDOR) [im leaning towards winter setting]
Story: After the workers of the MEYJES Colonization Project on remote planet EX7-1138 discovered alien life forms, the project was cancelled until TSA troops could clear the area of the threat. A team of 12 frontiersmen was sent in to clear the area. They failed. After 5 days of total missile bombardment, the TSA is sending one last team in to destroy what the bombardment did not.
what do you guys think?
-Map would inside and outside
-Map would be destroyed
-everywhere would be leaking pipes and stuff with waste and steam to take health away
-lighting would be gloomy (flickering lights, LOTS of lights that dont work at all [the map would require players to rely heavily on hivesight and flashlight.
-Atomosphere would either be winter (snowstorm [think HOTH]) or Jungle (think ENDOR) [im leaning towards winter setting]
Story: After the workers of the MEYJES Colonization Project on remote planet EX7-1138 discovered alien life forms, the project was cancelled until TSA troops could clear the area of the threat. A team of 12 frontiersmen was sent in to clear the area. They failed. After 5 days of total missile bombardment, the TSA is sending one last team in to destroy what the bombardment did not.
what do you guys think?
Comments
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I like the winter theme. Actually, I'm currently working on a map with a winter/snow theme as well. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
For my level, I'm envisioning a blizzard outside the facility and having windows all over the level so you can see outside. Maybe I'll even have a snowman built on the dropship platform.
And I know I'll never be able to resist the temptation to have a sign next to door leading outside saying "Caution!! Don't eat yellow snow!!". <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I think it'd be a very architecturally-challenging map to make. Here's why:
<ul>After 5 days of total missile bombardment....</ul>
Five days of bombardment would most likely have the walls cracked and split, beams knocked down at an angle, wiring hanging out all over the place, etc, etc, etc. It'd look very impressive in-game, but there'd be a lot of little details required. Seems like a lot more work than a normal "non-missile-bombarded" map. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Five days of bombardment would most likely have the walls cracked and split, beams knocked down at an angle, wiring hanging out all over the place, etc, etc, etc. It'd look very impressive in-game, but there'd be a lot of little details required. Seems like a lot more work than a normal "non-missile-bombarded" map.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I am aware. Thats why i want to make it. ive made some pretty kick [insert synonym for butt] maps in the past but the idea of a bombarded base is extremely challenging. tis why i want to make it. wheres the fun in making a simple map? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
But dont make it too dark because it gets hard when marines cant see climbing skulks and
flashlights really shows where the marines are and they are easy pray for skulks... i think <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
Ehh you know wideopen maps are actually very unusual in the halflife engine? Cs_office, cs_italy, de_dust for example, they all have outside areas, but they are far from wideopen. Ive said this is in another thread but I think its worth repeating. look at ns_hera entrance and reception, very large and lit up room for example, so its not just tunnels.
By the way director, if you havent played the game the thing for pc, do it! You can get lots of inspiration there I think.
Ehh you know wideopen maps are actually very unusual in the halflife engine? Cs_office, cs_italy, de_dust for example, they all have outside areas, but they are far from wideopen. Ive said this is in another thread but I think its worth repeating. look at ns_hera entrance and reception, very large and lit up room for example, so its not just tunnels.
By the way director, if you havent played the game the thing for pc, do it! You can get lots of inspiration there I think.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You are forgetting counterstrike didnt have players that could climb walls or use jetpacks.
You know that first ever multiplayer RTS game, WarCraft?
That had indoor windy tunnel levels <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->