pistol rate of fire

Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
Just wanted to make sure the the pistol (and all other weapons) rate of fire would be limited.

It is very disappointing in ns to see players who turn their pistol into a pseudo-sniper rifle using some type of script or keyboard/mouse hack to make the weapon fire all of its bullets in 1/10th of a second.

P.S. Search returned nothing on this topic. Sorry if its a dup.
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Comments

  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    Pistol rate of fire in NS is in fact capped at 10 per second, which is achievable without scripts (at least for some people).
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    edited September 2009
    10 is the size of a clip. Do you mean to say 1 per 1/10th of a second? If so, then that still sounds a bit fast -- although not as fast as I was thinking.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    There are people, like me, that empty the whole clip in less than a second without scripts and hacks.
    The cap on rof had hit me hard and made the pistol a burdon for me, as its the only ranged weapon that can not be discarded. I'd be better off fighting with the knife in its current (NS1) state.

    To be honest I thought it was a bug. You may dig up that thread somewhere around here.

    With all the moding available to ns2 i hope this wont happen again.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    At this point we have no idea. UWE was thinking of replacing the pistol and knife with a taser, but that was quickly rescinded. That hints that they wanted a large change for the pistol but since they're backed out it's hard to say how much they'll change the pistol.

    I think it's perfect <i>in NS1</i>, but because the rooms are rumored to be larger in NS2 I could see it having a lower RoF + larger base damage. I could also see them replacing it with a smg style pistol(low accuracy meant to finish off up close kharaa) but it's completely unknown at this point.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    The present pistol isn't very good in terms of gameplay design (scriptability, newbies getting instagibbed), but it's really fun to use. I'd like to see it stay if that's a possibility.
  • Batabusa2Batabusa2 Join Date: 2009-05-28 Member: 67507Members
    Do like Team Fortress 2 did. Hold down the button and you'll get a fixed rate of fire, yeah... Immersion gets a crack in the windshield, BUT for competitive purposes it's great. Less scripting!
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1728631:date=Sep 24 2009, 08:13 AM:name=Batabusa2)--><div class='quotetop'>QUOTE (Batabusa2 @ Sep 24 2009, 08:13 AM) <a href="index.php?act=findpost&pid=1728631"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Do like Team Fortress 2 did. Hold down the button and you'll get a fixed rate of fire, yeah... Immersion gets a crack in the windshield, BUT for competitive purposes it's great. Less scripting!<!--QuoteEnd--></div><!--QuoteEEnd-->
    I liked how the pistol feels different than LMG and HMG. Some variation in shooting mechanic would be awesome. In TF2 scout has scattergun to create that variation, but NS2 has LMG as a default gun most likely.
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    <!--quoteo(post=1728631:date=Sep 24 2009, 08:13 AM:name=Batabusa2)--><div class='quotetop'>QUOTE (Batabusa2 @ Sep 24 2009, 08:13 AM) <a href="index.php?act=findpost&pid=1728631"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Do like Team Fortress 2 did. Hold down the button and you'll get a fixed rate of fire, yeah... Immersion gets a crack in the windshield, BUT for competitive purposes it's great. Less scripting!<!--QuoteEnd--></div><!--QuoteEEnd-->
    scripting is good for competitive purposes

    also, bumpfire mechanism
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1728667:date=Sep 24 2009, 10:52 AM:name=aNytiMe)--><div class='quotetop'>QUOTE (aNytiMe @ Sep 24 2009, 10:52 AM) <a href="index.php?act=findpost&pid=1728667"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->scripting is good for competitive purposes<!--QuoteEnd--></div><!--QuoteEEnd-->
    Not really. A feature shouldn't need a script in order to get the most out of it. Scripting is good in that it can patch holes, but those holes shouldn't be there in the first place and scripting just hides the problem.
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    <!--quoteo(post=1728667:date=Sep 24 2009, 02:52 PM:name=aNytiMe)--><div class='quotetop'>QUOTE (aNytiMe @ Sep 24 2009, 02:52 PM) <a href="index.php?act=findpost&pid=1728667"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->scripting is good for competitive purposes

    also, bumpfire mechanism<!--QuoteEnd--></div><!--QuoteEEnd-->

    How is scripting good for competitive purposes in any way? All it does is create an unnecessary barrier to entry and put people off. Devs for all games should take a small amount of time to design the game so scripting provides no advantage other than customisation.
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    <!--quoteo(post=1728683:date=Sep 24 2009, 04:24 PM:name=MuYeah)--><div class='quotetop'>QUOTE (MuYeah @ Sep 24 2009, 04:24 PM) <a href="index.php?act=findpost&pid=1728683"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How is scripting good for competitive purposes in any way? All it does is create an unnecessary barrier to entry and put people off. Devs for all games should take a small amount of time to design the game so scripting provides no advantage other than customisation.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes because you need to script or you can't play on a competitive level. Also, scripts are responsible for 90% of the skill of the players who use them, which is why they are better than people who don't. This is getting way off-topic though.

    The NS1 pistol, as imperfect as it is for many people; it really is an item that rewards raw skill above anything else. NS1 struck a holy balance between the LMG and pistol, two weapons completely unique to the NS1 world. I would love to see the sniper machinegun sidearm. back in NS2.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1728704:date=Sep 24 2009, 06:33 PM:name=aNytiMe)--><div class='quotetop'>QUOTE (aNytiMe @ Sep 24 2009, 06:33 PM) <a href="index.php?act=findpost&pid=1728704"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes because you need to script or you can't play on a competitive level. Also, scripts are responsible for 90% of the skill of the players who use them, which is why they are better than people who don't. This is getting way off-topic though.<!--QuoteEnd--></div><!--QuoteEEnd-->
    How does that answer the question? It's an unnecessary barrier. Not in any way overwhelming or crucial, but it's <b>unnecessary</b>.
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    <!--quoteo(post=1728705:date=Sep 24 2009, 07:24 PM:name=Bacillus)--><div class='quotetop'>QUOTE (Bacillus @ Sep 24 2009, 07:24 PM) <a href="index.php?act=findpost&pid=1728705"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How does that answer the question? It's an unnecessary barrier. Not in any way overwhelming or crucial, but it's <b>unnecessary</b>.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Videogames are unnecessary. Why have them?
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    <img src="http://upload.wikimedia.org/wikipedia/commons/4/4a/Plato-raphael.jpg" border="0" class="linked-image" />
  • PhiXXPhiXX Join Date: 2008-10-22 Member: 65274Members
    <!--quoteo(post=1728723:date=Sep 24 2009, 10:47 PM:name=aNytiMe)--><div class='quotetop'>QUOTE (aNytiMe @ Sep 24 2009, 10:47 PM) <a href="index.php?act=findpost&pid=1728723"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why have them?<!--QuoteEnd--></div><!--QuoteEEnd-->
    E-penis enhancement through pwning n00bs?


    IMO the pistol should be reworked, it's implementation in ns was ridiculous.
    High ROF and extreme accuracy, that's what a pistol should NOT be... just makes no sense. Ofc we could say nanites but what could nanites do about a short barrel?
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1728723:date=Sep 24 2009, 04:47 PM:name=aNytiMe)--><div class='quotetop'>QUOTE (aNytiMe @ Sep 24 2009, 04:47 PM) <a href="index.php?act=findpost&pid=1728723"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Videogames are unnecessary. Why have them?<!--QuoteEnd--></div><!--QuoteEEnd-->
    To have fun.

    Writing and installing scripts is not synonymous with "fun" for most people.
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    Didn't you read the demographic topic? Like 80% of the people program :P
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1728740:date=Sep 24 2009, 06:18 PM:name=homicide)--><div class='quotetop'>QUOTE (homicide @ Sep 24 2009, 06:18 PM) <a href="index.php?act=findpost&pid=1728740"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Didn't you read the demographic topic? Like 80% of the people program :P<!--QuoteEnd--></div><!--QuoteEEnd-->
    That's what I do for work. When I come home I don't want to play notepad.exe; I want to play a game.
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    <!--quoteo(post=1728735:date=Sep 24 2009, 09:17 PM:name=locallyunscene)--><div class='quotetop'>QUOTE (locallyunscene @ Sep 24 2009, 09:17 PM) <a href="index.php?act=findpost&pid=1728735"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->To have fun.

    Writing and installing scripts is not synonymous with "fun" for most people.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Do you have the statistics? Everyone on the GUD server must think that scripting is fun because mp_bs is set to 0 there.

    News whine about everything, it doesn't actually mean that scripts are detrimental to anyone's enjoyment any more than any other gameplay feature.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1728777:date=Sep 24 2009, 10:33 PM:name=aNytiMe)--><div class='quotetop'>QUOTE (aNytiMe @ Sep 24 2009, 10:33 PM) <a href="index.php?act=findpost&pid=1728777"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->News whine about everything, it doesn't actually mean that scripts are detrimental to anyone's enjoyment any more than any other gameplay feature.<!--QuoteEnd--></div><!--QuoteEEnd-->
    And scrubs defend every gameplay feature they know because they don't want to learn anything new regardless of how useful it actually is.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--quoteo(post=1728777:date=Sep 24 2009, 10:33 PM:name=aNytiMe)--><div class='quotetop'>QUOTE (aNytiMe @ Sep 24 2009, 10:33 PM) <a href="index.php?act=findpost&pid=1728777"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Do you have the statistics? Everyone on the GUD server must think that scripting is fun because mp_bs is set to 0 there.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That doesn't follow. People write scripts to customize their user interface in order to enhance their enjoyment of the game. Enjoyment of the scripting process is not a necessary condition for that, and is even farther removed from the decision of whether to allow other people to use scripts.

    Furthermore, regardless of all that, the question of whether people enjoy writing scripts is not even relevant to the decision of whether scripts should give an advantage - and they obviously shouldn't.
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    Basically, I still hate jumping with my mouse wheel.
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    <!--quoteo(post=1728780:date=Sep 25 2009, 02:49 AM:name=locallyunscene)--><div class='quotetop'>QUOTE (locallyunscene @ Sep 25 2009, 02:49 AM) <a href="index.php?act=findpost&pid=1728780"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And scrubs defend every gameplay feature they know because they don't want to learn anything new regardless of how useful it actually is.<!--QuoteEnd--></div><!--QuoteEEnd-->
    What do you propose to include to replace scripting? As far as I understand, removing scripting will only remove something you can learn.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->That doesn't follow. People write scripts to customize their user interface in order to enhance their enjoyment of the game. Enjoyment of the scripting process is not a necessary condition for that, and is even farther removed from the decision of whether to allow other people to use scripts.

    Furthermore, regardless of all that, the question of whether people enjoy writing scripts is not even relevant to the decision of whether scripts should give an advantage - and they obviously shouldn't.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Scripting is the most versatile system for UI customization. "UI customization" and "scripting" are synonymous to me.

    I don't know. I feel that as long as the advantages scripts give are minute enough not to matter to public players, a little bit of fairness should be sacrificed for the ability to customize more gameplay facets, sort of like you could tune brightness. (I'm sure that most if not all competitive players would agree and love to play with lightgamma 0 for example) QuakeLive is my favorite game because of this.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1728806:date=Sep 25 2009, 10:40 AM:name=homicide)--><div class='quotetop'>QUOTE (homicide @ Sep 25 2009, 10:40 AM) <a href="index.php?act=findpost&pid=1728806"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Basically, I still hate jumping with my mouse wheel.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Proper jump timing is the first thing they should change if there will be any chained jumps anywhere.
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    edited September 2009
    Nobody said to remove scripts, the point was that you shouldnt implement a feature that gives an advantage when using them. It is very easy to avoid if you just put a little bit of thought in now during the design process.

    Quake style jump queueing vs 3jump for example.

    Pistol scripting does give an advantage to the vast majority of players, if you argue otherwise you're being willfully ignorant.



    On the topic of rate of fire I think the actual mechanics of the pistol are fantastic right now in NS1. It has a really high skill ceiling and is so dynamic in its role that its useful throughout the whole game, not to mention its just fun to get good at because its probably the hardest weapon to use to its full potential (besides direct hitting grenades). I just think it should be changed somehow so scripting it does not confer an advantage.

    Instead of just lower rate of fire and increased damage which turns it into more of an instagib machine and will be more annoying for fleeing aliens because you'd be forced to flee sooner in combat due to the spike damage nature, maybe a lower RoF (75-80% of the current RoF?) but if you hit consecutive shots the damage ramps up so its equal to the dps of the pistol as it is. I don't particularly see how this changes whats good about the pistol now: fire as fast as you can and try to keep your aim on the target, if you ###### up and miss by a little bit you'll lose a lot of potential damage and probably not kill the target.
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    edited September 2009
    <!--quoteo(post=1728809:date=Sep 25 2009, 02:54 AM:name=Bacillus)--><div class='quotetop'>QUOTE (Bacillus @ Sep 25 2009, 02:54 AM) <a href="index.php?act=findpost&pid=1728809"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Proper jump timing is the first thing they should change if there will be any chained jumps anywhere.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Agreed,

    For me (and I believe most of the North America competitive community) the "3jump script" was the overwhelming reason why bs remained 0 in all NA private servers and many NA public servers. Failing to implemented a better jump timing mechanic was a major oversight by the NS1 developers. Given the lessons of NS1, I am confident the developers will design better player control mechanics that don't share the same issues. Thus, I doubt the script debate will carry over into NS2.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1728808:date=Sep 25 2009, 06:53 AM:name=aNytiMe)--><div class='quotetop'>QUOTE (aNytiMe @ Sep 25 2009, 06:53 AM) <a href="index.php?act=findpost&pid=1728808"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What do you propose to include to replace scripting? As far as I understand, removing scripting will only remove something you can learn.<!--QuoteEnd--></div><!--QuoteEEnd-->
    You'll have plenty of opportunities to play around with LUA scripting which should be way more interesting than rewriting triple jump or a useless pistol script. Not an issue.
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    <!--quoteo(post=1728810:date=Sep 25 2009, 03:23 AM:name=MuYeah)--><div class='quotetop'>QUOTE (MuYeah @ Sep 25 2009, 03:23 AM) <a href="index.php?act=findpost&pid=1728810"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nobody said to remove scripts, the point was that you shouldnt implement a feature that gives an advantage when using them. It is very easy to avoid if you just put a little bit of thought in now during the design process.

    Quake style jump queueing vs 3jump for example.

    Pistol scripting does give an advantage to the vast majority of players, if you argue otherwise you're being willfully ignorant.



    On the topic of rate of fire I think the actual mechanics of the pistol are fantastic right now in NS1. It has a really high skill ceiling and is so dynamic in its role that its useful throughout the whole game, not to mention its just fun to get good at because its probably the hardest weapon to use to its full potential (besides direct hitting grenades). I just think it should be changed somehow so scripting it does not confer an advantage.

    Instead of just lower rate of fire and increased damage which turns it into more of an instagib machine and will be more annoying for fleeing aliens because you'd be forced to flee sooner in combat due to the spike damage nature, maybe a lower RoF (75-80% of the current RoF?) but if you hit consecutive shots the damage ramps up so its equal to the dps of the pistol as it is. I don't particularly see how this changes whats good about the pistol now: fire as fast as you can and try to keep your aim on the target, if you ###### up and miss by a little bit you'll lose a lot of potential damage and probably not kill the target.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I would like to see more recoil added to the pistol.

    Oh god not the R-word. Yes, I am generally totally against recoil in NS except in the case of the pistol..and only on an extremely small scale.

    I say <b>more</b> because the pistol already has a small amount of recoil that is only noticeable at extremely long ranges while hitting the rate-of-fire cap. If the recoil was doubled, tripled, or quadrupled it would still be unnoticeable except when dumping the entire clip at distant targets while hitting the ROF cap. Because I don't consider the pistol ROF much of an issue I think a minor change of this nature would help remove the desire to shoot a semi-automatic pistol as fast as possible in every situation.
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    <!--quoteo(post=1728814:date=Sep 25 2009, 03:40 AM:name=locallyunscene)--><div class='quotetop'>QUOTE (locallyunscene @ Sep 25 2009, 03:40 AM) <a href="index.php?act=findpost&pid=1728814"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You'll have plenty of opportunities to play around with LUA scripting which should be way more interesting than rewriting triple jump or a useless pistol script. Not an issue.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I thought LUA scripting was only going to be available to the server. Things could get messy if they allowed LUA scripting to be modified on individual clients.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1728817:date=Sep 25 2009, 07:50 AM:name=homicide)--><div class='quotetop'>QUOTE (homicide @ Sep 25 2009, 07:50 AM) <a href="index.php?act=findpost&pid=1728817"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I thought LUA scripting was only going to be available to the server. Things could get messy if they allowed LUA scripting to be modified on individual clients.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I would expect interface scripting to be separate. IIRC that part is done in flash so that's probably what you'd be scripting client side if you really wanted. He was just asking what scripting would be replaced with he didn't specify that it had to be client side.
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