Alien: visual Class interaction

RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
Well, yeah, veterans know how awfull it was to be an Onos and blocked by a Skulk standing in a doorway.
I think Charlie understand that and there is some interaction between different Classes, like Skulks running between (clipping through) the Legs of an Onos.
Since the Onos is meant to absorb damage now I think there will be a strategy to pile up at least two crouched Onis to sponge up.
I believe that'd look quite stupid if it is the way NS1 animated the Models. I hope there is plausible animation, especially for the legs in this Case.

Comments

  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1667591:date=Jan 16 2008, 12:34 AM:name=Radix)--><div class='quotetop'>QUOTE (Radix @ Jan 16 2008, 12:34 AM) <a href="index.php?act=findpost&pid=1667591"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://img156.imageshack.us/img156/9748/lerksquashei9.png" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    That is not point of this thread.
  • -Diesel--Diesel- Join Date: 2009-09-13 Member: 68769Members
    Maybe make it so that the Onos can push the other guys out of the way?

    The way the new source engine does it is just retarded.


    You can walk through people.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    edited September 2009
    <!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><!--coloro:red--><span style="color:red"><!--/coloro-->Warning, thread's not about skulk blocking an onos!<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->

    It is about the displayed interaction and how stupid it'd look if two oni are stacked while crouching and their legs are both in the default location with the same bending.

    <!--coloro:red--><span style="color:red"><!--/coloro-->Read:<!--colorc--></span><!--/colorc--> the onos on top the other one having it's feet floating in the air.


    edit: verb missing.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1729660:date=Sep 29 2009, 06:26 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Sep 29 2009, 06:26 PM) <a href="index.php?act=findpost&pid=1729660"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><!--coloro:red--><span style="color:red"><!--/coloro-->Warning, thread's not about skulk blocking an onos!<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->

    It is about the displayed interaction and how stupid it'd look if two oni are stacked while crouching and their legs are both in the default location with the same bending.

    <!--coloro:red--><span style="color:red"><!--/coloro-->Read:<!--colorc--></span><!--/colorc--> the onos on top the other one having it's feet floating in the air.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--quoteo(post=1729569:date=Sep 29 2009, 08:35 AM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Sep 29 2009, 08:35 AM) <a href="index.php?act=findpost&pid=1729569"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, yeah, <b>veterans know how awfull it was to be an Onos and blocked by a Skulk standing in a doorway</b>.
    I think Charlie understand that and there is some interaction between different Classes, <b>like Skulks running between (clipping through) the Legs of an Onos</b>.
    Since the Onos is meant to absorb damage now I think there will be a strategy to pile up at least two crouched Onis to sponge up.
    I believe that'd look quite stupid if it is the way NS1 animated the Models. I hope there is plausible animation, especially for the legs in this Case.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Would it be fair to say your thread is about smoother interactions for kharaa working together? Ie: skulk runnning through onos legs, skulk slowly boosting gorge into vent, lerks and skulks slipping past fades and lerks.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1729569:date=Sep 29 2009, 02:35 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Sep 29 2009, 02:35 PM) <a href="index.php?act=findpost&pid=1729569"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Since the Onos is meant to absorb damage now I think there will be a strategy to pile up at least two crouched Onis to sponge up.
    I believe that'd look quite stupid if it is the way NS1 animated the Models. I hope there is plausible animation, especially for the legs in this Case.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This is the point.
  • Dank McShwaggerDank McShwagger Join Date: 2009-06-10 Member: 67784Members
    the only game i know that has proper collision animation as described in this thread is assassins creed. i find it doubtful that they are planning on making the animations that fluent... seems like alot of work
  • CricketCricket Join Date: 2009-05-31 Member: 67603Members
    So you're saying two Oni on top of each other? The only way I think that would look natural is if the team spent a lot of time recording the movements of rhinos and gorillas in mating season from National Geographic.

    I'm not really sure how much you'll see onos standing on each other. They might make it so you can't even do that. ...if that's what you're talking about. For some reason I found the OP a little convoluted.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    I don't know how it will work out, but the damage shield will work only for the onos' body area, so it's not working below you if you're sstanding, and they still can shoot above you when you duck. so I'd imagine that the "oni doublewhopper" will be a valid tactic to shield a gorge building a DC Farm, and how stupid it might look if NS' animations is used.
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    <!--quoteo(post=1731110:date=Oct 6 2009, 03:14 PM:name=Cricket)--><div class='quotetop'>QUOTE (Cricket @ Oct 6 2009, 03:14 PM) <a href="index.php?act=findpost&pid=1731110"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So you're saying two Oni on top of each other? The only way I think that would look natural is if the team spent a lot of time recording the movements of rhinos and gorillas in mating season from National Geographic.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Hmmm, would this allow players to later spawn as baby Onos?
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