Water Drops
Omega1
Join Date: 2002-11-29 Member: 10263Members
<div class="IPBDescription">Yes, those little wet thingies that fall</div> Yeah, well, I can't really find anywhere that tells how to get water drops to fall from the ceiling.
If anyone can give me a description of what I need to do to get my lil water drops to fall from the ceiling, please tell me.
If anyone can give me a description of what I need to do to get my lil water drops to fall from the ceiling, please tell me.
Comments
<a href='http://pstutorial.tripod.com/' target='_blank'>Click here for a particle system tutorial.</a>
1b- make it invisible from above and ground (tick all in "Flags")
1c- Give it a unique name. "waterdrop1" is good. make it additive.
2- create a env_particles_custom and set it up like so:
Name: waterdropper1
Generation entity: waterdrop1
Generation Shape: box
Particle Sprite: sprites/raindrop.spr
Particle size: 8-25 (anything in that range. its in *map* units)
Flags:
Start on
Fade out
World Grav
Tri, not quads
Collide
constrain pitch
anything that isn't mentioned just leave alone.
----
ok, that should make it work. look on the net for some NS particle effects tutorials, so you can understand what the other things do.
hope it helped. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I'm also having trouble with sounds. When i try to get ambiences to work, i never get any sounds. The only one I've gotten to work was "Wind2.wav". All the sounds I'm trying to use are in my NS folder... So maybe...hammer is just being dumb? =P
It should be noted that particles system don't start imediatly when the map starts. It takes something like 10 seconds for my water hive to start dripping when my map starts.
Thanks for the info
<a href='http://collective.valve-erc.com/index.php?doc=1037633927-89598500' target='_blank'>http://collective.valve-erc.com/index.php?...633927-89598500</a>