Public Servers and skill stacking
psikal
Join Date: 2003-01-26 Member: 12756Members
<div class="IPBDescription">way to stop ?</div>The problem is pretty dam huge all thru out NS1 and ppl just dont seem to care about it cause ppl like to 'win' so they'll skill stack a side. It gets annoying when they continue to do it game after game, map after map and the 'newbies' of the game start to fall away and lose interest in the game for that very reason.
Im wondering if NS2 has any way to counter this or not since the players wont wake up and realize what there actions are causing expect for 'most kills' and 'winning'. Dont know if a similar idea has arose or not either but im wondering if there is a way to implant a leveling system into the server side of things for NS2.
Somehow it keeps track of your skill from past games, whether it be from kill / death ratio or points racked up in games and from that you get assigned a certain level number which can decrease and increase over time. But from the level number you are assigned, you are then assigned to an auto leveling system and if one side say marines is stacked with to many of the 'higher' levels, you get auto transfer over to aliens so it becomes more fair / balanced and a much more enjoyable game.
Im wondering if NS2 has any way to counter this or not since the players wont wake up and realize what there actions are causing expect for 'most kills' and 'winning'. Dont know if a similar idea has arose or not either but im wondering if there is a way to implant a leveling system into the server side of things for NS2.
Somehow it keeps track of your skill from past games, whether it be from kill / death ratio or points racked up in games and from that you get assigned a certain level number which can decrease and increase over time. But from the level number you are assigned, you are then assigned to an auto leveling system and if one side say marines is stacked with to many of the 'higher' levels, you get auto transfer over to aliens so it becomes more fair / balanced and a much more enjoyable game.
Comments
Edit: But because there is no combat mode i don't see much Sense in this.
Edit: But because there is no combat mode i don't see much Sense in this.<!--QuoteEnd--></div><!--QuoteEEnd-->
You obviously have never played any NS at all.
Indeed.
There have been several discussions about this lately, but most came to the conclusion that NS can not have a "skill tracker" or something like that because it can't compare actions of individuals.
Maybe introducing an event based system (defending x, assaulting y, squadmovement, etc) like TF2 has for serverside stats plugins might work, but I'm unsure about that.
I didn't get it at first. My bad. But thanks for clearing that up.
Right now NS is stacked because of the small playerbase. You know the name of every good player, so it's easy to stack...
Rine stack also occurs because public aliens are sometimes damn frustrating to play for the above average players. It's really annoying that whatever you do, the rest of the people often don't fill in the rest of the roles, not even with you trying to organise things. So, when you get chambers/nodes, nobody goes fade or builds hive. When you fade, nobody gets chambers or nodes and ect. Being stuck on the slow alien tech due to the res model doesn't help one bit.
1. What if your friends want to play with you on the same team?
2. The freedom to choose which side to be on should not be taken away.
3. Yes the learning curve for the skulk is very steep. I have speculated that in NS2, the devs will change that.
Could be true, at least partly. But as I said before, the community will hopefully be much bigger and alien gameplay is reworked so stacking won't become this much of a issue as in NS1.
Most of the US classic servers use a form of this plugin now... It would hardly kill NS2.
Really? Most of them?
There'll be a plugin. If UWE doesn't make it, someone else will (and that's as good a reason as any for UWE not to waste time on it). And most servers won't use it.
To be fair and honest I dont think I have ever seen more then a couple people ONLY play Marines or Alien. Most tend to play each back and forth a bit.
There'll be a plugin. If UWE doesn't make it, someone else will (and that's as good a reason as any for UWE not to waste time on it). And most servers won't use it.<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't disagree with what you're saying. Saying it will kill the game is simply untrue, and I don't think it matters how many players are playing for that to stay untrue.
BAD and GUNS had a random on at one point. But then they took it off. Ever wonder why?
You highly overestimate your knowledge about this game and about videogames in general. You're hardly a good player at all.
They still have votescramble, and that's fine. I'm not agreeing with the OP that the default should always random. But it's not the fire and brimstone you claim it being.
Edit: <GUD> also auto-rands if you haven't chosen and aren't afk. I think that's the best of both worlds TBH. Necrophix is the only(occasional classic) U.S. server that doesn't have a rand plugin of sometype.
However, having an autobalance/random team option is generally a good idea. Giving people options, not forcing it down their throats, it a good idea.
Side Note:
AB would require skill rating tracking, something we may or may not like.
If NS2 is better balanced (which I believe it will be. -The acom makes it easier), we won't have as much stacking as NS1 (not more than any other game atleast).
I would like the random teams option, but I'm fine with a add on to randomize the teams like NS1 had.
May the best team win, not just the best player (as seen in NS1. NS2 isn't NS1).
It would be a bad idea when all the "pros" join marines all the time so some automatic thing makes you alien to even the teams... When you want to play marines.
It shouldn't be dictated. I play to have fun.. not have the game pull me out of my team and put me in another and then tell me "Now have fun"
Us the players need to realize when stacking is happening and MOVE OURSELVES to the other team. Not have some stupid function to do it for us.
You give the servers freedom to do what they want and at the same time give the player a choice. And there is no game side work, it's just a server browser filter!