Dual Hive Aliens Vs Ha/hmg

EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
Some people seem to think the game is over once the marines get a steady supply of heavy equipment, but they can be still be stopped easily if the team cooperates a bit. The trick is having a gorge on the front lines to web the marines, once that’s done they’re easy to take with any of the offensive lvls, especially fades. The gorge should keep webbing instead of attacking. If one of the heavies comes out of the web and opens fire on a nearby alien… well HMG is just uber deadly at close range ;o

If a group of marines are making a push for an area, gorges will need to build defs in groups, so if one group gets sieged or taken over the aliens can fall back to the next defensive point. If you have a group of aliens on site defending against a push there’s no point in making offensive turrets, defs and webs will help much more. So basically I’d like to see more fall back points, more offensive webbers and less turrets (when there’s aliens there as well).

It’s generally good to have 1 gorge building and webbing where the action is and one building little defensive groups around the map (consisting of about 3 defs, 3 offensives, and a few webs on the floor). It’s important to spread them out instead of building huge walls of lame, because that way the marines’ progress will be constantly hampered instead of just having to build a siege for one wall (which will end up taking out surrounding alien controlled nodes as well), they’ll have to fight through it all, once the defensive gorge gets a basic structure of defensive positions around the map it can go build them up into walls of lame at specific parts of the map that are most critical to hold, such as hive entrances (the positions the marines can siege hives from).

Comments

  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    listen to ekaj, imho he was one of the most skilled alien playtesters <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->

    that and i want to encourage any train of thought that doesnt involve ditching your team when u think you have lost. we all have made great comebacks, this advice will help that be a regular occurence
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    Another thing:
    Marines have almost no counter to umbra.
    Umbra owns all.
    Grenade launchers are the only thing that can stop it.
    You get umbra before they get GLs 99% of the time. Use it.
  • WormtailWormtail Join Date: 2002-11-26 Member: 10033Members
    most mariens will usually go knife your ''obscenity'' easily.. since umbra wastes a lot of energy, you might not be able to react to the knife attack. but still, alot of marines just try firing through the umbra,( it does soemtimes work, especially with hmg) or they get grenade launchers, or they just knife you dead.
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    You attach yourself to a fade. The fade does not let them knife you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • bitninebitnine Join Date: 2002-11-19 Member: 9283Members
    Yes. I've seen an alien team paralyze the marines very well by getting two hives as quick as possible, then having 2 fades and a lerk sit outside the marine spawn and the fades (regenerators, of course) harassing and killing marines as they come out. If they get serious, they probably can rush you with a lot of welders (if they think of it), but if you get it done before they have grenade launchers, you'll keep them very very busy.
  • Mr_Fruitypants1Mr_Fruitypants1 Join Date: 2002-11-17 Member: 9038Members
    <!--QuoteBegin--Fopher+Nov 30 2002, 02:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fopher @ Nov 30 2002, 02:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If only web, well, webbed them if you shot them directly. I've heard from people that it does, but it never seems to for me. But hey, good idea. I never really thought of offencive webbing, I only do it when I run away or to defend some turrets.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You have to shoot twice for every one web you want to put on them. Once to start the strand, again to anchor it. Only after the second end is attached to something will they be webbed.
  • BergerBerger Join Date: 2002-11-16 Member: 8945Members, Constellation
    <!--QuoteBegin--Mulock+Nov 30 2002, 02:31 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mulock @ Nov 30 2002, 02:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->.asf<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes, I love file extensions too.
  • NimbusNimbus Join Date: 2002-11-06 Member: 7239Members
    Honestly, I think marines should worry more about 2 hives than aliens worrying about HA/HMG
  • GanonnGanonn Join Date: 2002-11-03 Member: 5691Members
    Same scenario today, marines got HA and HMG just we got 2nd hive, and it was pretty much in marines favor (gorges didn't setup defense yet, as there were 4.... suprised we didn't lose a lot quicker.) I went fade, we hit their base while everyone was out trying to work to fusion reactor hive (map?) and killed their essentials (Arms lab, observatory, armory) backed off for a bit, got 3rd hive and just tore em up.

    Point is, don't give up just because marines have HA/HMG, its not version 1.00 anymore, you have a chance! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
  • AlarikAlarik Join Date: 2002-11-19 Member: 9326Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It’s important to spread them out instead of building huge walls of lame, because that way the marines’ progress will be constantly hampered instead of just having to build a siege for one wall (which will end up taking out surrounding alien controlled nodes as well), they’ll have to fight through it all, once the defensive gorge gets a basic structure of defensive positions around the map it can go build them up into walls of lame at specific parts of the map that are most critical to hold, such as hive entrances (the positions the marines can siege hives from). <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    absolutely.

    the only reason this was a valid tactic before was because the siege bug made it so walls of lame were invincible. now that the sieges actually destroy walls, it IS important to force them to set up as many siege camps as possible.

    the web tactic helps, but you really can't rely on it. it may slow the marines down some, but i can garauntee you it will never stop them. the gorges will really truly have better things to do at thsi stage of the game than sit around actively working at webbing things. yes, DO lay webs. yes, DO lay a lot. but never ever let yourself believe that webs are your first priority.

    umbra, however, IS very scary for marines. the only thing they can really do is concentrate fire on the lerk to either kill it or force it to retreat. that, however, is not hard for them to do. it only takes 12 bullets from an un-upgraded hmg to kill a carapace 3 lerk, 10 if its fully upgraded, and 4 if the lerk doesnt have carapace and umbra or not, thats gonna happen pretty damn fast, especially with 2 or more smart marines (by smart i mean they shoot the lerk, not the fades).

    all said, however, i DO agree that 2 hive aliens should not panic at the sight of a full team of ha/hmg marines. that fight is more even than either side knows...i dont think youd be too surprised to learn that most marines are scared to death of fades <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • recursioNonemanarmyrecursioNonemanarmy Join Date: 2002-11-26 Member: 9976Members
    I took out 8 ha/hmg marines as skulk today. In fact, 6 of those were in 2 sets of 3. ha/hmg marines arent all that. I encourage marines to go ahead and waste their resources buying them.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    I have played 2 games where it was a 2hive alien team vs HA+HMG and they have been the most even games I have played so far.

    One at Nancy lasted atleast 2 hours I believe and the aliens finally one it by concentrating on attacking their main base and I harrased the noname hive.

    The other was at Bast, the marines captured feedwater and it ended up by constant push back and forth they would move in on one of our hives, we defended it, then we pushed them pack to feedwater and would almost take it out, that went on for a long time. The marines finally took out our engine room base just as we took out the defenses in feedwater, then the server crashed <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • AlarikAlarik Join Date: 2002-11-19 Member: 9326Members
    onemanarmy, were you playing against bots by any chance?
  • Lt_WarhoundLt_Warhound Join Date: 2002-11-07 Member: 7654Members
    Once they get HA/HMG, your days of ramboing around solo are all but over.

    Go partner up. Fade + gorge/lerk can put a hurt on HAs. Hell, a lerk with umbra can solo HAs. Ever seen a fade get up close and ugly with two HMG marines, one in HA, and walk away? I can do that as a lerk, with adren and umbra. With a fade partner, its even easier.

    Oh, and the nasty marine has a knife, tremble, tremble. Just bite him. Dodge a little, he charges, you bounce up and over him while spinning and biting. Next!

    Lerks, with practice, kick much butt. Offensive webbing is fun (been there, done that, amused the fades no end) but a spot of bad luck, and that HA HMG will blast your pudgy behind back to the hive. Umbra lets you get away with more.
  • EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
    edited December 2002
    <!--QuoteBegin--recursioN|onemanarmy+Dec 1 2002, 03:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (recursioN|onemanarmy @ Dec 1 2002, 03:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I took out 8 ha/hmg marines as skulk today.  In fact, 6 of those were in 2 sets of 3.  ha/hmg marines arent all that.  I encourage marines to go ahead and waste their resources buying them.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well.. Those must have been some pretty unskilled marines, considering they'd be able to gib you in 2 secs or less if they could aim at all, or maybe they were damaged badly and didn't have welders. Most marines with HA/HMG can solo quite a few skulks at once. But anyways a team of HA/HMG marines that sticks together and welds often can easily take any fades that come in swiping (although it gets harder with multiple aliens at once) and can just weld off acid spam or sniping lerks. This strat was made for use against confident teams.
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