Vehicles

Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
Has there been any indication that any vehicle support will exist in NS2? Scripting vehicles without official engine support is often difficult.

Comments

  • SilverwingSilverwing bulletsponge Join Date: 2003-11-23 Member: 23395Members, Constellation
    edited October 2009
    I think the closes you get is the mobile siege cannon and it is remote-controlled, I am guessing.

    So no.

    EDIT - It occurred that with a bit of fiddling you might be able to use the (supposed) railcar controls somehow.
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    Nope. No vehicles in ns2.
  • MikeyTWolfMikeyTWolf Join Date: 2009-06-03 Member: 67665Members
    edited October 2009
    <!--quoteo(post=1732318:date=Oct 15 2009, 04:37 PM:name=dux)--><div class='quotetop'>QUOTE (dux @ Oct 15 2009, 04:37 PM) <a href="index.php?act=findpost&pid=1732318"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nope. No vehicles in ns2.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Not until MASC Tank Wars mod is created. :P

    EDIT: Even then, if you already have standard WASD FPS controls down, all you'd need is a little tweaking and models, assuming you use prop physics and not player "scarecrow-that-wobbles-but-never-falls-down" physics.

    EDIT: Assuming loose props are to be included.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    Well, the other problem is scale/scope. Hard to fit a jeep inside narrow hallways.
  • NeoSniperNeoSniper Join Date: 2005-06-02 Member: 52976Members
    edited October 2009
    He said "vehicle support" so I'm guessing he meant in the engine.

    At least the engine is supposed to have good physics support, so it's definitely possible to have "physics vehicles".

    Sadly with the railcar and slowmoving MASC being the only announced "vehicles" (and possibly Gorge surfing! ) there are few chances for actual "physics vehicle" code being pre-chewed for you in the original version (here's hoping).

    I'm sure UWE can pull it off but it's doesn't seem to be within the scope of NS2. I think if the community wants it hard enough either someone will do it or UWE with patch in some vehicles in the released tools. I say UWE because I'm not sure if this is something that Charlie or Max would do. Probably max since it's more about the engine... but then it's probably more Charlie's job to deal with the vehicles controls and such.

    <!--quoteo(post=1732326:date=Oct 15 2009, 12:10 PM:name=spellman23)--><div class='quotetop'>QUOTE (spellman23 @ Oct 15 2009, 12:10 PM) <a href="index.php?act=findpost&pid=1732326"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, the other problem is scale/scope. Hard to fit a jeep inside narrow hallways.<!--QuoteEnd--></div><!--QuoteEEnd-->What about a Segway? would be funny to see a Fade on a Segway.
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    <!--quoteo(post=1732328:date=Oct 15 2009, 11:25 AM:name=NeoSniper)--><div class='quotetop'>QUOTE (NeoSniper @ Oct 15 2009, 11:25 AM) <a href="index.php?act=findpost&pid=1732328"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->He said "vehicle support" so I'm guessing he meant in the engine.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Correct. I'm not expecting UW to have enough time to add a vehicle into the NS2 gameplay. However, if the NS2 engine supported vehicle entities out of the box, it would be lots easier for modders to use that functionality than having to build it from scratch.

    Regarding the map size issue, I wouldn't expect traditional NS2 maps to be used when vehicles are in play.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    edited October 2009
    <!--quoteo(post=1732320:date=Oct 16 2009, 02:42 AM:name=MikeyTWolf)--><div class='quotetop'>QUOTE (MikeyTWolf @ Oct 16 2009, 02:42 AM) <a href="index.php?act=findpost&pid=1732320"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not until MASC Tank Wars mod is created. :P<!--QuoteEnd--></div><!--QuoteEEnd-->


    thats f'ing great idea :D tank wars on the old atari was a blast, especially with rebounding shots, and invisible tanks :)

    <a href="http://www.youtube.com/watch?v=0XnInbpZOSk" target="_blank">http://www.youtube.com/watch?v=0XnInbpZOSk</a>
  • StinkyStinky Join Date: 2007-12-16 Member: 63182Members
    I expect gorge-surfing and MASC-riding to be an extremely critical component of the game, so... yes. Yes, there are vehicles.
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