Gorge Kicking
Fmarvez
Join Date: 2002-11-12 Member: 8364Members
<div class="IPBDescription">You'll understand one day</div> Playing a game of our beloved mod today and started out as an alien on ns_nancy. We had 2 gorges and the rest as skulks. A new player, I will withhold his name, evolved into Gorge and sat there trying to build a resource tower in the middle of a hallway, all the while other gorges are trying to save for a have. He sucked up 100 resources and couldn't figure out how to build anything after repeated attempts by team members. I understand the need to let new players learn, but in a game, we need all the resources we can get and we need a gorge kick command in my opinion to prevent this problem. My two cents. Just an opinion, what do you all think? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Comments
there'd be a lot of black eyes, but we'd all feel better.
I've actually had a way bigger problem with marines than with alien gorge-players, but any sort of kick would be great.
everybody starts new.. sum figure things out faster.. sum slower... not a sin rite? (although i didnt expect ppl not to figure it out too)
I probably would not have read the manual first had it not come out before the mod did.. but that's because I rarely read the manual first... Most games you learn by doing, and that's true for most RTS's too... It just means you'll have to annoy a lot of people while learning the basics...
It's a beautiful, fluffy manual. And also a pain in the **obscenity** to find anything specific in. Looking for "Waypoint" information, I flipped around pages for a couple minutes before I finally just got annoyed and set Windows Find looking for any pages with "waypoint" in them.
It just goes to show that 1/100th of any population wont read a manual before playing a game, its agains the code
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"you just realized how **obscenity** stupid people are"<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->" I hate people ..."<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I suggest this thread be moved to the Cynic Discussion Forum <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Reading the manual first got me more confused... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
It's a beautiful, fluffy manual. And also a pain in the **obscenity** to find anything specific in. Looking for "Waypoint" information, I flipped around pages for a couple minutes before I finally just got annoyed and set Windows Find looking for any pages with "waypoint" in them.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
i just found some waypoint info in the manual in about, 20 seconds. think about it, commanding section, something about the view. aint that hard
If I want to know about waypoints I should be able to go to one page: The Commander page. I shouldn't have to go to five pages in sequence to get to it; then only have a small piece of the Commander info on it.
Great LOOKING manual...poor on the "function" side, though.
I think that would solve all the world's problems...
As such, I think vote-based player kicking would be a good idea...
I agree, Flayra take note, in 1.1 you should implement the ability to punch people through their moniters.
Seriously, though. You think that if someone could even accidentally evolve into a gorge.. he could then accidentally either build something like a O or D tower, or devolve back into a skulk. :/
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
Well after lots of bickering, GODSMACK, our stupid gorge, managed to seal up our vents for us in The Keyhole. Then, I had NEARLY saved up enough to build hive 2 in Comoputer Core, and stupid head comes over and says "I'll build defenses." Fine.
We learned about 5 minutes ago the marines had secured the Eclipse hive.
So what's he do? He puts defenses in the doorway FARTHEST from the eclipse hive.
Along came a spider and blew us both to bits.
(If you want to know what happened, we ended up getting hive 2 up nearly 30 minutes into the game because we got resources so slow with so many gorges. (Hive courtesy of me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->) We were sure we had lost, but then we got fades, and I found a breach in the Eclipse hive turret spam, and ate the factory. Fades came and we just slowly pounded it to rubble (See my post in suggestions about increasing Phase Gate building time for another sub-story) got hive 3 up, and were totally raping their base WHEN:
The server passed a digital kidney stone and kicked us all... we came back and everything was messed up, no right-click controls (Which sucks for aliens), no chat, and we ended up loosing, which I still count as a win. THE END)
And there was this "pro' commander who kept calling everyone else n00bs and built 3 armories in start and refused to build a portal.
We need a vote kick.
I hate people very much too... i have a starring problem i stare at girls... only thing i do like about people... then i realize i stare at them so long they think im a pervert... also i think some chicks are hot, untill they open their mouths...
Anywho... maybe an appendix/index for the manual would help or perhaps deviding it into a "Need to Know to play" section and a "Stories from the Frontlines" section.