work overkill: dynamic evolution

RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">dropping the eggs</div>Title say it: it won't ever be implemented, at least not before the game hits the shelfs, as it's a truckload of hard work.
Even if it won't be made, I want to throw it out into the forums.


With this Idea, a model is dynamicly changed when the player evolves.
i.E. from Skulk to lerk, it would grow wings and change it's head while the spine and the legs change to that of a lerk's, the skin's slowly changing tint and voilá, it's not a dog anymore, its a bat on steroids now.

but you should be wary of your surroundings, else you're going onos, forget about it and *boom* you're stuck in a vent. next thing you're a disgusting mass of whatever and spectate your team from the spawnqueu..

Comments

  • M00_cowM00_cow Join Date: 2007-03-02 Member: 60180Members, Constellation
    Yeah I agree. It will never happen, but it would be sweet.
  • SilverwingSilverwing bulletsponge Join Date: 2003-11-23 Member: 23395Members, Constellation
    I have had thoughts along these lines myself. Another variation could be this:

    The more kills an upgrade gets, the better it gets.

    In other words, if a player kills more enemies with silence than adrenaline, his silence upgrade would "evolve" to be dominant and more effective (no idea how, its SILENCE, but still).
    Even better, this could be implemented team-wide (or even world-wide *gasp! BUS2?*).

    Thus, if players thend to do better with Regeneration, it would get a little better or cheaper. Not much, by a point or whatever.

    The gameplay effect is not what I was going for here, it probably isn't a good idea, I just wanted Natural Selection to feature, I dunno, natural selection?
  • Tom HoenTom Hoen Join Date: 2009-07-02 Member: 68004Members
    Good idea +1. It is much better than pokemonball -> *puf* -> Onos.

    It would be possible to implement but the problem is that aliens use glowies to go in eggs and then evolve. If this idea could ever work, random eggs should also be evolving. And then comes second problem, what happens after random egg has been fully evolved? It starts again from the beginning?
  • JAmazonJAmazon Join Date: 2009-02-21 Member: 66503Members
    They could do it in some kind of linear fashion :P

    (1-t)*skulk + t*fade...0<t<1
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1732587:date=Oct 17 2009, 04:20 PM:name=Tom Hoen)--><div class='quotetop'>QUOTE (Tom Hoen @ Oct 17 2009, 04:20 PM) <a href="index.php?act=findpost&pid=1732587"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Good idea +1. It is much better than pokemonball -> *puf* -> Onos.

    It would be possible to implement but the problem is that aliens use glowies to go in eggs and then evolve. If this idea could ever work, random eggs should also be evolving. And then comes second problem, what happens after random egg has been fully evolved? It starts again from the beginning?<!--QuoteEnd--></div><!--QuoteEEnd-->


    Different smaller and larger eggs littered all over the hiveroom. It'd look like a real nest with scouts, fighters and warriors ready to hatch.
    obviously, the largest eggs are used as redemption spawnpoint for onos, the bigger ones are for fades and the rest spawns from normal sized eggs.
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    Would be incredibly easy to just scale the egg to fit onos...
  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    edited October 2009
    This is a huge use of resources for no practical gameplay benefit. The egg is fine as it is and Onos/Fade eggs could bubble and grow to fit the new alien shape.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->This is a huge use of resources for no practical gameplay benefit.<!--QuoteEnd--></div><!--QuoteEEnd--> Not a valid claim. Anything above two paddles and a moving pixel isn't really benefiting the gameplay if you argument harshly.
  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    <!--quoteo(post=1732621:date=Oct 17 2009, 06:48 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Oct 17 2009, 06:48 PM) <a href="index.php?act=findpost&pid=1732621"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not a valid claim. Anything above two paddles and a moving pixel isn't really benefiting the gameplay if you argument harshly.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You don't think creating many models and animations to cater to the multiple and probably many stages of evolution from one life form to another is not at all wasteful? Especially for a small company that dead set on minimalism to the point of trying to merge the melee and range weapons?
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    Exactly. There are ways to easily create these transitions, even if it requires a special kind of model system in NS2.
    While we don't know squat about the system used yet.
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    As a biology student this idea hurts my brain. It doesn't make any sense! aaaaaaahhhhhhhhhhhh

    I guess it falls into the "aliens, don't question" camp of ideas, but I think the transitions would look silly anyway. :P
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    Seen American Werewolf? The metamorphosis shown there lead to this idea, I think.
    Anyway I believe it's possible that there are lifeforms that have several abilities hidden away and grow that traits when they need them.
    Since NS' aliens are entities made up of clusters of bacteria I think its credible that they grow faster. their evolution cycle is shorter after all.
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    edited October 2009
    I'd like to see something more in terms of the evolution between life forms in animation, rather than just an egg. It was fine 'back in the day', but I don't know now that I'd like to see; a skulk, poof - there's an egg!, poof - there's an Onos. I'd like to see an actual evolution to it ... some sort of animation of <b>some</b> kind.

    Something along the lines of the movie Evolution comes to mind, when the creature gains the ability to breath air and takes off to fly. Where it took a moment to get its lungs working right and it was making a coughing/weasing noise and hacking up and this and that. It looked pretty neat to me to see it hatch and go through this change, then fly off being awesome.

    You can have the animation of the skulk sprouting its wings and it tearing them from its body in a really awesome, goo-ie animation for 15 seconds of awesomeness, rather than .. here, look at this egg for 15 seconds - presto! It's a lerk!

    I don't know if something like this is already in the works or if its even feasible at this stage in development, but it would certainly be an 'oh, wow' factor that would make me want to play.

    Or hell, just go the Tremors 2 (?) route and have the body fall over, heave a few times and have the new life form burst out of it.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1732604:date=Oct 17 2009, 12:58 PM:name=homicide)--><div class='quotetop'>QUOTE (homicide @ Oct 17 2009, 12:58 PM) <a href="index.php?act=findpost&pid=1732604"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Would be incredibly easy to just scale the egg to fit onos...<!--QuoteEnd--></div><!--QuoteEEnd-->
    +1
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    <!--quoteo(post=1732731:date=Oct 18 2009, 11:22 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Oct 18 2009, 11:22 PM) <a href="index.php?act=findpost&pid=1732731"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Seen American Werewolf? The metamorphosis shown there lead to this idea, I think.
    Anyway I believe it's possible that there are lifeforms that have several abilities hidden away and grow that traits when they need them.
    Since NS' aliens are entities made up of clusters of bacteria I think its credible that they grow faster. their evolution cycle is shorter after all.<!--QuoteEnd--></div><!--QuoteEEnd-->
    evolution cycle ? D:
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <a href="http://www-lmmb.ncifcrf.gov/~toms/paper/ev/evj/penta/penta.jpg" target="_blank">The Cycle</a> - it's shorter (in terms of time per step), meaning they adapt faster.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    dynamic change ftw!

    Sadly, wont be Official made, must be modded/or later patched!
  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    edited October 2009
    <!--quoteo(post=1732652:date=Oct 18 2009, 04:47 AM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Oct 18 2009, 04:47 AM) <a href="index.php?act=findpost&pid=1732652"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Exactly. There are ways to easily create these transitions, even if it requires a special kind of model system in NS2.
    While we don't know squat about the system used yet.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Huh? You said yourself it will be "it won't ever be implemented, at least not before the game hits the shelfs, as it's a truckload of hard work." There is no way what you want to do can be done easily.

    If I ignore the developmental problems of this idea. I don't think aliens would evolve the way you think they would. A skulk growing wings does not mean it will gain the ability to fly. The whole body structure will need to be rebuilt to accommodate flight. Evolving fully functioning wings as the first step does not make sense. The evolution will need to be extremely gradual with the skulk evolving into a much leaner and sinewy creature, even before it gains anything resembling wings. You could also have a gorge trying to evolve into a lerk, which will probably require a lot more physiological changes than the skulk. It's just a really inefficient way of adapting for the aliens.

    I think would they bare a closer resemblance to the Turritopsis Nutricula or the "Immortal Jellyfish" which reverts itself into a polyp (or baby stage) after becoming sexually mature. My hypothetical method of evolution will be primarily based on the aliens having a larval state that is capable of evolving into different species, sort of how we have stem cells that can be adapted to become any cell that we require. So this larval state is the jumping off point for the rapid evolution and like the Immortal Jellyfish, the aliens gain the ability to return to their larval state after becoming "mature". For a skulk to become a lerk, the would return to their larvae stage and than grow into a lerk without having to brute force adaptation on the skulk life form. This method of rapid evolution makes more biological sense and reinforces the current egg mechanic NS1 used.

    EDIT: Expanded my theory.
  • RzrRzr Join Date: 2009-04-02 Member: 67002Members
    <!--quoteo(post=1733075:date=Oct 21 2009, 01:41 AM:name=Sirot)--><div class='quotetop'>QUOTE (Sirot @ Oct 21 2009, 01:41 AM) <a href="index.php?act=findpost&pid=1733075"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My hypothetical method of evolution will be primarily based on the aliens having a larval state that is capable of evolving into different species, sort of how we have stem cells that can be adapted to become any cell that we require. So this larval state is the jumping off point for the rapid evolution and like the Immortal Jellyfish, the aliens gain the ability to return to their larval state after becoming "mature". For a skulk to become a lerk, the would return to their larvae stage and than grow into a lerk without having to brute force adaptation on the skulk life form. This method of rapid evolution makes more biological sense and reinforces the current egg mechanic NS1 used.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Brilliant?... yes, brilliant! very nice idea, since it would require only 1 animation for each lifeform, which could be played backwards when returning to larval state, + 1 larva model. Just dk if this transition, shaping the model, would be easily made.

    Suggestion: I just think the eggs should grow to the size of the refered lifeform while gestating. This would be a visual indicator of the remaing gestation time for the marines.

    Of course they could simplify everything and just make the eggs opaque.
  • PaladinDudePaladinDude Join Date: 2006-12-04 Member: 58881Members, Constellation
    <!--quoteo(post=1732604:date=Oct 17 2009, 04:58 PM:name=homicide)--><div class='quotetop'>QUOTE (homicide @ Oct 17 2009, 04:58 PM) <a href="index.php?act=findpost&pid=1732604"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Would be incredibly easy to just scale the egg to fit onos...<!--QuoteEnd--></div><!--QuoteEEnd-->
    I suggested this some time ago and then again <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=107107&st=0&p=1720733&#entry1720733" target="_blank">here</a>
  • SekerSeker Join Date: 2007-03-06 Member: 60259Members
    Make them all drop an egg, these get bigger and bigger and then the onos suddenly plops out with a bige wave of "birth water" the egg laying alien dies then.

    Or for respawn let the gorges spawn eggs for 1-2 res to get other players spawned faster.
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