What To Do With Babblers?
Jaml
Join Date: 2002-11-17 Member: 9054Members
<div class="IPBDescription">have they a use?</div> Gorges have usefull abilitys at 1 and 2 hives but what about babblers? I mean its a 3 hive upgrade and they almost die instantly since by the time you get them marines waste regular skulks wih ease not to mention the reduced version of the babblers(20 bite, 40 xenocide reduced health, no upgrades). So im asking if someone has found a use for them already.
Comments
But the ability to build things, and webbing... tooooo powerful <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Ravlen
--distract turrets and marines for about 1/10 of a second (you'll need Adrenaline for this, probably)
--set off tripmines.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <<<b>CHOMPEH!!</b>>> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
<b>There's another VERY important point about babblers!</b>
Any marine emptying entire HMG clips on a neverending trail
of babblers will possibly run out of precious ammo... and that's
when a real skulk might be among them...
<b>Ok, ok... I already hear you saying:</b>
<i>"What about the commander? If he spams his soldier with ammo,
he won't run out of it for quite some time"</i>
Yeh, that's actually true. BUT those lil ammo packages cost resources...
...your babblers don't.
<i>"Aha, and what's with those armories? If the marine is close to an
armory he'll just go and quickly 'refuel' his gun."</i>
Lol... unless there are turrets nearby, that would be the coolest thing he
could do, cause then he'd even turn his back to his enemy. Even the babblers
can kill him in such a vulnerable position. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--><!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--><!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--><!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--><!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--><!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--><!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--><!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--><!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
Once that HA HMG Marine gets trapped in a web, your babblers will make short work of him.
Plus they're great if you get caught off guard and need to make a get away: backtrack - web, babbler, web, babbler, web...until your safe.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
Like its been said before, with webs its even better.
#1 Confuse marines. Throw in a few real skulks in there and let the fun begin. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
#2 Attack webbed marines. Since they can't fire back, and you can fire off about 4 mini-skulks at them doing 20 dmg per bite then 40 when they die, the marine is pretty much dead.
#3 Confuse turrets. Throw a few babblers in there while up setup some O chambers. Or they will give your teammates some seconds to get some havok done.
#4 Attack buildings. This is their main purpose. To attack defenceless buildings.
If you have 3 hives, there's a very good chance your enemy has some strong stuff too, and as a gorge, that means you're dead faster than ever. Babblers make the perfect distraction for when you're running from that HA/HMG marine. They 'blink' around like a laggy player, making the marine shift his aim to attack them (Unless you're far enough away he can fire on you both, in which case prayer is a better option available to you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->), or if he doesn't (Once happened to me), he gets nibbled to death. As a gorge I've only gotten a couple kills with babblers, but they're still a lot of fun and useful for making escapes and getaways <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I've also managed to get my babblers 'stuck' in a turret factory. They couldn't do bite damage, but they also weren't getting gunned down by the turrets around them. Eventually they took out the factory from Xenocide alone (And made me beleive for a while, that babblers don't get shot at by turrets), and the rest of the base was nothing for our fades to roll over...
I'd say they're the perfect level 3 ability for gorges. Useful, but not overpowered, fun but nothing that belongs in a 'primary' combat role. Keep 'em as they are <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I also spammed a resource tower with babblers today and none of them bit the tower... I had to spit it to death myself. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->