Random Ivy generator => Random alien growth
Andos
Join Date: 2003-10-17 Member: 21742Members
To complement the Dynamic Infestation you could adapt this Ivy generator to grow random creeping plants at a few locations to break the smooth slimy surface the DI has.
It is free for commercial use, but the source code is under GNU General Public Licence, not sure if that will be an issue.
<a href="http://graphics.uni-konstanz.de/~luft/ivy_generator/" target="_blank">http://graphics.uni-konstanz.de/~luft/ivy_generator/</a>
Would probably take a little work to adapt for realtime growth, but I don't think it would take much network bandwith to sync across all players since you only need to give it random seeds and it does the rest.
<img src="http://graphics.uni-konstanz.de/~luft/ivy_generator/images/Jader_01.jpg" border="0" class="linked-image" />
It is free for commercial use, but the source code is under GNU General Public Licence, not sure if that will be an issue.
<a href="http://graphics.uni-konstanz.de/~luft/ivy_generator/" target="_blank">http://graphics.uni-konstanz.de/~luft/ivy_generator/</a>
Would probably take a little work to adapt for realtime growth, but I don't think it would take much network bandwith to sync across all players since you only need to give it random seeds and it does the rest.
<img src="http://graphics.uni-konstanz.de/~luft/ivy_generator/images/Jader_01.jpg" border="0" class="linked-image" />
Comments
Well, procedural doesn't mean random.
Procedural means a formula. 1+1=2 every time you do it.
Like take an RTS. In RTS netcode it isn't updating every units position 10 times a second. It just says "this group of units is ordered to move to x,y" to all the players, and it will show them moving exactly the same on everyones screen. Each unit will bump into each other exactly the same on everyones screen because the code for their behavior is exactly the same, there are no dicerolls. But this is also why you get desync in RTS but not FPS. In an FPS, if packet loss eats a movement update it's fine since the next one corrects it, in an RTS if a movement order is eaten, it can show them as being in a wrong place. That's basically how it works, at least.
???? please post things that people can actually understand
on topic : the generator is pretty cool , it would be handy for those biodome style maps.
Plants grow slowly, so I'm not sure how that'll make sense.
However, maybe they can make a more hardcore version of Viva Pinata to make extra cash, as if Viva Pinata isn't hardcore enough as it is.