2 Commanders?

BixenBixen Join Date: 2002-11-30 Member: 10282Members
<div class="IPBDescription">What do u think about 2 comms?</div>I wonder since good commanders do not come around so easily, and maybe two commanders would help the marines deal with large group of soldiers. This is my Idea if you start small you have one commander. For Example if you have 7 marines one commander should do the job. (I'm guessing 7 would be an ok team size 1 average commander to handle) For larger groups maybe 2 commanders could be easier on the commanders since I know that being a commander is no easy task. And since the aliens have their own individual will to be or build whatever they want this kinda evens it out....maybe? Tell me what you think ?

Comments

  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    This has been discussed lots of times and the awnser will be "NO."

    Hmm, one thing that would probably be a nice change for the commander would be to lower how fast you can drop kits and ammo. I can empty out 100 resources in a couple of seconds if I ever wanted too lol
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  • DPCobraDPCobra Join Date: 2002-12-01 Member: 10345Members
    What if the Second Comm, only had a % of things he could do like
    smaller things, drop ammo health etc..
    while the top comm does all, and doesnt need to be ambushed with the 4 or 5 battles going on that players need ammo or health

    has that option been suggested?
  • BixenBixen Join Date: 2002-11-30 Member: 10282Members
    I think they had suggested that so they say. I went into the search and I think i came up with two related to the issue of multi commander. Hey, I haven't been around the forums enough to know. And yeah to avoid conflicts between the two commanders there should be some way to work it out. Divide resources I don't know. There is always a way.
  • DPCobraDPCobra Join Date: 2002-12-01 Member: 10345Members
    i mean you have the option to build other CC, but really how often do you and for what..

    Well this gives you a reason a Second Comm, helps alot.

    i mean jesus the Aliens have 3 Hives to kill, Marines have but 1 CC, i understand the whole idea that build more CC, and that 1 wont be the only but still, be nice if you where able to use the damn thing besides just a decoy or something.
  • netfool7netfool7 Join Date: 2002-11-04 Member: 6924Members
    ^^^

    Yeah, but Aliens HAVE to get all three hives in order to evolve completely.
    The Marines can sit in there starting position and build all the structures they need.

    Anyways, I think two commanders is one to many. All the second commander would do is - get a group of HA HMG Marines, follow them around the map constantly dropping health and ammo. That's what the less experienced commander would end up doing every single game.

    Want better commanding abilities? Have your team get in squads. Everyone in that squad mutes every other player except those IN there squad, & the commander.
    Next the squad should appoint a leader - this is the person who the commander sets way points to, and who the rest of the squad follows.
    Set up 3 squads of 4, one for defense, one to eliminate alien expansions & one to build expansions.

    I could go more into depth but I'm sure you get the idea.
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