The Post Your Screenshots Thread!

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Comments

  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    Have the lights slow fade to black and when the editor is enchanced more... have it that the hallway lights up fullbright when the techpoint is taken :)
  • LaZ3RLaZ3R Join Date: 2004-02-09 Member: 26249Members
    <!--quoteo(post=1740070:date=Nov 24 2009, 07:53 PM:name=Daworm)--><div class='quotetop'>QUOTE (Daworm @ Nov 24 2009, 07:53 PM) <a href="index.php?act=findpost&pid=1740070"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Have the lights slow fade to black and when the editor is enchanced more... have it that the hallway lights up fullbright when the techpoint is taken :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    There WILL be that ability in the future right? :P (Fading/animating the lights)
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    edited November 2009
    I was really excited opening this thread.

    Then I reached the end and was completely disappointed ... there's no more pictures. I'm stuck at work and can't fiddle with this quite yet. :(

    Great pictures, great app UWE ... grats.
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    <!--quoteo(post=1740072:date=Nov 25 2009, 10:57 AM:name=LaZ3R)--><div class='quotetop'>QUOTE (LaZ3R @ Nov 25 2009, 10:57 AM) <a href="index.php?act=findpost&pid=1740072"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There WILL be that ability in the future right? :P (Fading/animating the lights)<!--QuoteEnd--></div><!--QuoteEEnd-->

    I would hope so yes.
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    yeah it would be nice to have a function where we can have bliking lights maybe with 2 diffrent colors and blink speed and rotating lights.
  • MotigMotig Join Date: 2008-10-23 Member: 65281Members
    Do you think we'll have the possibility to make moving "objects"?
  • Risky SalmonRisky Salmon Join Date: 2009-06-04 Member: 67680Members
    <!--quoteo(post=1740075:date=Nov 25 2009, 12:59 PM:name=Silver_Fox)--><div class='quotetop'>QUOTE (Silver_Fox @ Nov 25 2009, 12:59 PM) <a href="index.php?act=findpost&pid=1740075"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Great pictures, great app UWE ... grats.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah freakin great work team, and freaking great work UWE. I freakin LOVE this editor.
  • ArmanoxArmanox Join Date: 2005-06-08 Member: 53417Members
    Yeah, it seems rather simple and effective. However, When i make a cube, It has walls outside, but not inside, and i cant place any props inside, I hate being a newbie at this :(
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    <!--quoteo(post=1740121:date=Nov 25 2009, 12:47 PM:name=Armanox)--><div class='quotetop'>QUOTE (Armanox @ Nov 25 2009, 12:47 PM) <a href="index.php?act=findpost&pid=1740121"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, it seems rather simple and effective. However, When i make a cube, It has walls outside, but not inside, and i cant place any props inside, I hate being a newbie at this :(<!--QuoteEnd--></div><!--QuoteEEnd-->

    Try drag the plane down, should create it all inside.

    Otherwise select the face in question and press CTRL + F
    Will flip them.
  • ArmanoxArmanox Join Date: 2005-06-08 Member: 53417Members
    <!--quoteo(post=1740122:date=Nov 24 2009, 10:48 PM:name=Daworm)--><div class='quotetop'>QUOTE (Daworm @ Nov 24 2009, 10:48 PM) <a href="index.php?act=findpost&pid=1740122"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Try drag the plane down, should create it all inside.

    Otherwise select the face in question and press CTRL + F
    Will flip them.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Thanks! Also, is there a way to reset all the axis to the default view? Sometimes the grid appears horizontally and sometimes in a vertical way
  • shakewellshakewell Join Date: 2006-11-01 Member: 58183Members
    edited November 2009
    test pegg

    <img src="http://i.imagehost.org/0832/keke6.jpg" border="0" class="linked-image" />

    larger - <a href="http://i.imagehost.org/0145/keke6.jpg" target="_blank">http://i.imagehost.org/0145/keke6.jpg</a>
  • ArmanoxArmanox Join Date: 2005-06-08 Member: 53417Members
    <!--quoteo(post=1740126:date=Nov 24 2009, 11:00 PM:name=shakewell)--><div class='quotetop'>QUOTE (shakewell @ Nov 24 2009, 11:00 PM) <a href="index.php?act=findpost&pid=1740126"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->test pegg

    <img src="http://i.imagehost.org/0832/keke6.jpg" border="0" class="linked-image" />

    larger - <a href="http://i.imagehost.org/0145/keke6.jpg" target="_blank">http://i.imagehost.org/0145/keke6.jpg</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    That is incredible, great work!
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    <!--quoteo(post=1740126:date=Nov 25 2009, 01:00 PM:name=shakewell)--><div class='quotetop'>QUOTE (shakewell @ Nov 25 2009, 01:00 PM) <a href="index.php?act=findpost&pid=1740126"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->test pegg

    <snip>

    larger - <a href="http://i.imagehost.org/0145/keke6.jpg" target="_blank">http://i.imagehost.org/0145/keke6.jpg</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    Holy moly!

    That IS some crazy work!!!!
  • Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Members
    and funny thing is it probably took some 1 - 3 hours
  • -Diesel--Diesel- Join Date: 2009-09-13 Member: 68769Members
    Ok.. I got this little area set up and I want to post it.. but I can't get the damn wireframes off of the lights..

    How to I prepare it for a photoshoot?
  • monopolowamonopolowa Join Date: 2004-05-23 Member: 28839Members
    <!--quoteo(post=1740146:date=Nov 24 2009, 09:58 PM:name=-Diesel-)--><div class='quotetop'>QUOTE (-Diesel- @ Nov 24 2009, 09:58 PM) <a href="index.php?act=findpost&pid=1740146"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ok.. I got this little area set up and I want to post it.. but I can't get the damn wireframes off of the lights..

    How to I prepare it for a photoshoot?<!--QuoteEnd--></div><!--QuoteEEnd-->
    hit F7 to open the layers menu, and add a new layer (name it "lights" or something)
    To add your lights to the layer, select them, and click the little check box on the right.
    clicking the box on the left (with an eye icon) will show/hide the layer, similar to visgroups in hammer
  • rsdrsd Join Date: 2003-02-11 Member: 13405Members
    edited November 2009
    To make light sources invisible:

    Press F7 to open layers

    Create a new layer called "Lights" or whatever

    Select light, click box next to the eye on the layer. Light is now part of that layer. Repeat for all lights.

    Click the eye next to the layer to toggle visibility. Wireframes will disappear, projected light will stay.

    Edit: hmmmph was beaten to it :)
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    Can we start using......... thumbnails?

    If you don't know how. Upload on Image Shack and then copy the code for Forums.

    Hey Presto - Thumbnailed Link!!!
  • rsdrsd Join Date: 2003-02-11 Member: 13405Members
    Alternatively, use <a href="http://www.imgur.com" target="_blank">http://www.imgur.com</a>

    I posted my shot using the large thumbnail they provide - even better because it's plenty big enough to see the image but still small enough to not take ages to load.
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    edited November 2009
    posting link for Docan...

    <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Skulk Delight</b><!--sizec--></span><!--/sizec-->

    <img src="http://www.depravedguild.net/Docan/NS2/hallway2.png" border="0" class="linked-image" />
  • DocanDocan Join Date: 2007-12-28 Member: 63284Members, Constellation
    edited November 2009
    TY my first attempt at hallway creation, It has alot of room on left and right side for skulks.
  • yourbonesakinyourbonesakin Join Date: 2005-08-06 Member: 57682Members
    <!--quoteo(post=1740126:date=Nov 24 2009, 11:00 PM:name=shakewell)--><div class='quotetop'>QUOTE (shakewell @ Nov 24 2009, 11:00 PM) <a href="index.php?act=findpost&pid=1740126"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->awesomeness<!--QuoteEnd--></div><!--QuoteEEnd-->

    My new background :)
  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
    edited November 2009
    This is my first test ! Randomly placed images etc. (15 mins)

    <img src="http://www.yyoru.com/dl/ns1.jpg" border="0" class="linked-image" />

    This room took 2 hours.
    <img src="http://www.yyoru.com/dl/ns2c.jpg" border="0" class="linked-image" />

    This took more than 3 hours.
    <img src="http://www.yyoru.com/dl/ns4.jpg" border="0" class="linked-image" />
  • HivelordHivelord Join Date: 2003-06-21 Member: 17567Members, Reinforced - Shadow
    edited November 2009
    First room

    EDIT: removed red lights, definitely looks better.

    <a href="http://img517.imageshack.us/img517/9494/firstroom5.jpg" target="_blank"><img src="http://img517.imageshack.us/img517/9494/firstroom5.th.jpg" border="0" class="linked-image" /></a>
  • Some_tall_guySome_tall_guy Join Date: 2002-08-12 Member: 1139Members
    edited November 2009
    Probably one of the biggest problems i'm seeing with a lot of people's first attempts is their use of lights.

    I absolutely agree that red emergency lights are always cool... but instead of using one light (not necessarily red emergency lights) to fill an entire room, take the time to fill it with a dozen or so lights (depending on how big the room is). You end up with a better looking map instantly, with a lot more visual candy. Try and switch up the colours too. Some popular choices it seems are using white lights as your main fill, and then accenting it with small orange lights.

    *Edit*
    Daworm you seem to have the right idea. Just try and flesh out those pitch black spots and it will look much nicer. Maybe line the hallway with spot lights coming from a repeated light source down the hall.
  • StinkyStinky Join Date: 2007-12-16 Member: 63182Members
    Two hours... here's my first room.

    Darn cheaters, makin' us all look bad =)

    <a href="http://img136.imageshack.us/i/examplen.jpg/" target="_blank"><img src="http://img136.imageshack.us/img136/5939/examplen.th.jpg" border="0" class="linked-image" /></a>

    Cory better make some more tilesets for his models... otherwise this game will have 4,000 refinery-esque maps! =P
  • doesephdoeseph Join Date: 2009-11-22 Member: 69467Members, NS2 Playtester, Subnautica Playtester
    Looks good Stinky!
  • TekoppenTekoppen Join Date: 2008-02-05 Member: 63584Members, NS2 Playtester, Reinforced - Shadow, Subnautica Playtester
    Stop be so damn good at mapping, your making me want to stop map myself :P
  • NeXuZNeXuZ Join Date: 2003-08-12 Member: 19594Members
    Here is mine.

    <img src="http://articblue.se/ns2/spark/pic/test1_6.jpg" border="0" class="linked-image" />
  • -Diesel--Diesel- Join Date: 2009-09-13 Member: 68769Members
    <!--quoteo(post=1740242:date=Nov 25 2009, 08:11 PM:name=NeXuZ)--><div class='quotetop'>QUOTE(NeXuZ @ Nov 25 2009, 08:11 PM) <a href="index.php?act=findpost&pid=1740242"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here is mine.

    <a href="http://articblue.se/ns2/spark/pic/test1_6.jpg" target="_blank">http://articblue.se/ns2/spark/pic/test1_6.jpg</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    Hey, How did you get the slanted walls so nicely done?
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