Fades=hard To Kill But It Can Be Done

REPTILEREPTILE Join Date: 2002-11-22 Member: 9642Members
<div class="IPBDescription">no coment</div> why bother hunt down fades?
shotgun can easily wipe out fades if you get close enought (2 or 3 shots)


when the fade goes back to regenarate go at the corner and wait for it to come back
and when he appears empty the shotgun into his face and blow the **obscenity** out his brain

Comments

  • UnknownUnknown Join Date: 1970-01-01 Member:
    now all you need is a commander to provide you with a shotgun

    oh well good idea while it lasted <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin--REPTILE+Nov 27 2002, 08:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (REPTILE @ Nov 27 2002, 08:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->why bother hunt down fades?
    shotgun can easily wipe out fades if you get close enought (2 or 3 shots)


    when the fade goes back to regenarate go at the corner and wait for it to come back
    and when he appears empty the shotgun into his face and blow the **obscenity** out his brain<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    BUT!!! now this is the real pain in the butt

    You've got to get the marines to run out of the nice warm base and shoot them (Which for some reason they don't I was on a server and our base was being pounded by fades and I was the only one to follow them. According to the alien team I was the only one fighting)
  • REPTILEREPTILE Join Date: 2002-11-22 Member: 9642Members
    true most people don't realise that if the fades keep firing into your base they will eventually destroy the turets guarding that place and move in


    so if you see a fade don't be scared to die


    attack attack attack
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
    slay those losers!!!!!
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    As someone once said, you consist of 1:s and 0:s so why are you afraid of dying?? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    Why waste 20 RUs on a shotty that will be semi-guaranteed to be lost shortly, when two marines can rush fades one at a time with an almost 100% success rate.
  • qweazdakqweazdak Join Date: 2002-11-01 Member: 2761Members
    Yup, two marines with LMGs can own fades if you rush them. But dont let them get too close.
  • FoggyFoggy Join Date: 2002-11-22 Member: 9620Members
    Some fades forget that they have a very high damaging swipe. They just acid rocket you from point-blank range... sad.
  • gideongideon Join Date: 2002-11-17 Member: 9068Members
    <!--QuoteBegin--Canadianmonk3y+Nov 27 2002, 04:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Canadianmonk3y @ Nov 27 2002, 04:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why waste 20 RUs on a shotty that will be semi-guaranteed to be lost shortly, when two marines can rush fades one at a time with an almost 100% success rate.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    well.. someone else or maybe you yourself may very well pickup that shotgun after you've been killed... what you say doesn't have to be true for guns, it is however true for armor and jetpacks...
    cheers
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Too bad weapons always come with only one clip, at least those you pick up. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • REPTILEREPTILE Join Date: 2002-11-22 Member: 9642Members
    i forgot to say this


    i hear a lot of people complaining

    i can't kill fades
    they are too strong
    the fade is after me help help!!!


    and when i ask them :how do you try to kill fades?

    they tell me that they stay in the turets and fire at the fade when it comes out


    i thing that the most people don't realise that the fade needs 6 with 7 sec (max)
    to reganarate to its full health

    there are ONLY 2 ways for killing fades

    1) (the dificult way) get a couple of ather marines to follow you and hunt it down
    ( i say the dificult way because you will never make the ather marines to follow you


    2) (the easy way) go at the corner that the fade is coming out to fire with a shotgun
    and when he comes out to shoot empty the shotgun into his face you only need to fire 2 or 3 shots

    don't forget that alliens need 44 res. to evolve into fades
    shotgun needs around 20 res( don't remember)
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    The moment you see Fades coming and realise they just got their second hive up, rush the Fades with your live! Run after them and pump the lead into them.

    Why?

    Because they usually have a slow RP income so they can´t afford to go Fade again until minutes later. Try to kill the Fades with all means necessery and 2-3 LMG marines running after a Fade will almost guarantee his funeral because, he didn´t expect it and he probably has a long way to the next healing chamber.

    Trust me on this, i play alien more then marines and i hate when thos marines come rushing after me, because they are SUPPOSED TO BE AFRAID OF ME AND RUN AWAY!! <!--emo&:0--><img src='http://www.natural-selection.org/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--> <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Sh0tSh0t Join Date: 2002-11-02 Member: 3882Members
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Too bad the people inside pubs don't realise this (for most of the time) and you end up running around the fade like a maniac and dying ALONE!! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
  • REPTILEREPTILE Join Date: 2002-11-22 Member: 9642Members
    i will have to agree with you XCan

    there is only way for marines to win in this game
    they must work together
    TEAM WORK

    even if you have ha and a hm you cant do anything if you go out by your selfe you will eventually lose the ha and die

    its so simple

    1)move in groups
    2)attack all together(not even an onos can servive from 5 or 6 marines attacking at the same time)
    (as long as you dont let it pull back and reganarate)
    3)if you can't follow this 2 rulles then stop playing NS or play as an alien



    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
  • phr34kphr34k Join Date: 2002-11-30 Member: 10328Members
    I dunno about you guys, but as a marine I have figured out that if I have a LMG and LA and fades are trying to take a base/expansion that i should act exactly how I do as a skulk who is on a xenociding mission - KILL THE OPPOSITION. I hate it when I see a fade attacking the base and all the other marines are hiding behind the wall of turrets. I usally run out to the fade, unload a clip from my LMG and my pistol into it before dieing and then hope the other marines follow up...and they NEVER do. It almost makes me cry when I ask the fade how much HP i got him down to and he says "Man you got me down to 50 health...but don't worry, I healed up"

    *sigh*


    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> ---------- <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> = <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
  • AlarikAlarik Join Date: 2002-11-19 Member: 9326Members
    edited November 2002
    exactly...people need to realise that those fades run away FOR A REASON. its not because they like to play hide and seek, its because THEY ARE ALMOST DEAD AND NEED TO GET BACK FOR A HEAL! DONT LET THEM GET BACK TO THE HEAL CHAMBERS!!! chase them with your lmg and empty a clip into it! if it survives that, empty your pistol! it <u>W I L L</u> <b>DIE!!!!!</b>
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    No no no LMG suck with fades ... many have said this times over soo I'll say it again <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    When the fade comes out to shoot ... empty your pistol clip in it FAST! ... then switch to LMG ... the fade has 100 HP left then just rush it and FIRE !!! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> By the time he switches to claws you kill him ... this works 60% of the time for me ... I've rushed fades with a lmg ... 15 times and got killed ... but the pistol pwnz <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • XiaoXiaoXiaoXiao Join Date: 2002-11-21 Member: 9543Members
    Well, I rush fades a lot and I die a lot.......
    When I rush with a LMG, 50% of the time the fade dies. When I rush with a HMG and waste 1 clip, the fade is still alive. Is that a bug or something?
  • TakelTakel Join Date: 2002-11-07 Member: 7496Members
    <!--QuoteBegin--XiaoXiao+Dec 2 2002, 06:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XiaoXiao @ Dec 2 2002, 06:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well, I rush fades a lot and I die a lot.......
    When I rush with a LMG, 50% of the time the fade dies. When I rush with a HMG and waste 1 clip, the fade is still alive. Is that a bug or something?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It got lucky ie: you missed...a lot

    Assuming (incorrectly) that armour counts as 1.3 HP , they have 200 + 163 = ~363 HP...that's not counting regen or carapace upgrades...

    Shouldn't take you more than 20 HMG bullets or a full pistol clip plus 15 LMG bullets to kill one
  • EdcrabEdcrab Join Date: 2002-11-02 Member: 4324Members
    edited December 2002
    Biggest complaints I've heard about "teh ovrpwered fades" is when they're combined with cloaking. As a Kharaa player (temporarily <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> ) defecting I'll leak a few tactics to combat cloaked fades:

    1) Walk around in groups of two or more. A Fade will have a harder time trying to kill the both of you.

    2) Have a decent array of weapons variety within the group. LMG/HMG is a great all rounder, but don't be afraid to have a SG or GL user (if you have the res) available for short-range room clearing.

    3) Send a primary group into the area you suspect a cloaked alien to be present in, then the remainder stealthily behind. I.e., two marines enter the room, then after a pause the third cautiously follows. The two act as bait, the idea being that when an over-eager Fade decloaks and attacks the two ahead of him the third marine empties their magazine into the Fade's back... how poetic...

    4) Get HA. A Fade needs to slash (preferred cloak-kill weapon amongst many) several times to take down a HA marine. If you can't afford many suits, make the HA player(s) act as "bait" in step 3.

    5) All stand perfectly still, constantly using radio commands and jumping up and down as you throw all your weapons aside.

    That last one <i>won't</i> make you sitting ducks. Honest....
  • AlarikAlarik Join Date: 2002-11-19 Member: 9326Members
    edited December 2002
    tbh, i wouldnt be too worried about cloaked fades. sensory almost always goes last, so any time they would normally have cloaking you are almost certainly screwed anyway. if sensory is there by second hive, though, well, so much the better...less acid rockets for me to deal with <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    you forgot one other way to deal with cloaked fades: the comm doing constant scanner sweeps in front of your squad. that way the alien will be uncloaked right in fron of your eyes, and will lose surprise on you. and it wont have adrenaline or celerity, or even better, perhaps no carapace <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Trevelyan_006Trevelyan_006 Join Date: 2002-11-02 Member: 3876Banned
    stop posting these stupid threads... they are all the same.

    "Fades are powerful, but all you have to do is rush when they fall back"

    Then the post degrades into posts about how they do it and no one else follows to finish the job. Wow, how many of the same posts are we going to have?

    Thing is, all these posts and all the repetativeness has not yet gotten the message through to those foolish marines :/
  • SpeedySpeedy Join Date: 2002-11-06 Member: 7313Members, Constellation
    I would agree that teamwork and being aggressive is the best way to take out a Fade. However, a good Adrenalized Fade can always counter that tactic by having his energy almost always full and backing away towards safety while rocketing the Marines as they charge. As a Fade, I try to keep my energy near the top so I always have 4 or 5 acid rockets "on tap" for a charging Marine or two. I also choose Carapace over Regeneration if there is Defensive Chamber cluster nearby. The only times I usually die like this is if several Marines (more than 2) surprise me and take me down. Otherwise, I finish off single Marines or simply run back to safety if there are too many.
  • playermanplayerman Join Date: 2002-11-09 Member: 7854Members
    <!--QuoteBegin--Canadianmonk3y+Nov 27 2002, 04:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Canadianmonk3y @ Nov 27 2002, 04:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why waste 20 RUs on a shotty that will be semi-guaranteed to be lost shortly, when two marines can rush fades one at a time with an almost 100% success rate.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    2 marines to each fade, so how does that work out if there are say, 8 fades and 8 marines?
    yeah then you'r short on marines.

    but really, how many marines it takes depends on the level of upgrades of the marine.
    one HA/MHG marine can easily take out 2 fades.

    still, just sitting in the base hoping the fades will pass isn't going to help either way.
    wait around the corner till the fade has launched is 3 to 4 rockets, then attack. most fades will be more scared of you then you are of them. make him wait that 30 seconds or so it takes him to respawn and re-evolve and make him spend those 40 odd rps.
  • MasterEvilAceMasterEvilAce Join Date: 2002-11-29 Member: 10268Members, Reinforced - Shadow
    I've rushed a fade with one or two other people before.. it doesn't exactly work
    with LMG, we blast away at it, and run towards it.. usually it'll just keep blasting us and the splash damage from one of us will hurt the others also

    only 4 or 5 shots from the fade and we are all dead

    the maps usually arn't big enough (rooms) for us to spread out.. we'll always be near a wall

    splash damage argh

    usually the fade is still alive, sometimes we'll take it out though

    most of the times when they're attacking our base they'll hide and take out the turrets first (nobody seems to attack.. why, i don't know) i've attempted to attakc, and i'd load a clip and a half or more into the fade, and then i'd die

    it REALLY sucks when there are 3 or 4 of them
    you just can't stop them. me and some other guys (3 other fades) and a lerk ran into an enemy hive.. we took it out

    of course i died first :/.. then the lerk umbra'd and the turrets were useless.. and so the rest of the fades took out everything
  • RaideNRaideN Join Date: 2002-11-06 Member: 7471Members
    Rush it... Yell at your teamates to do it.

    Tie on that bandana thingie and yell: "!i!i!KaMiKaZe!i!i!"
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> Its fun, and your teamates get enthused and sometimes try it too, taking out the fade in a blze of glory.

    *Patriotic music plays*

    Pvt. Jensen and PFC Klavil are gone sir. They got the alien sir. Saved our base.
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    I always seem to be the only guy that rushes the fades whenever I play, but its earned me alot of respect as a fade killer. The trick is to know roughly how many acid rockets they fire before they go and recover, you can do this by keeping a count, again its a matter of timing, then go out with guns blazing as you chase him down with your LMG, don't bother reloading whip out your pistol, empty it, and then whip out your blade.

    I wish I could emphasize the importance of taking out the <b>first</b> fade that harasses your marine base. If theres only one fade, all marines in that base should rush it, the chances are that if 3 marines rush it with LMGs blazing <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> then at least one will make it through and tear it to shreds. One fade can cause alot of damage if not stopped, when another fade arrives you can be sure that the end is near. So ALWAYS kill that first fade as soon as possible.

    I've been in some games where the commander drops welders to repair turrets damaged by fade acid splash, they'll be better off dropping medpacks to the brave marines who charge the fade, getting rid of the source of damage is obviously better than a short term repair solution.
  • REPTILEREPTILE Join Date: 2002-11-22 Member: 9642Members
    edited December 2002
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->again its a matter of timing, then go out with guns blazing as you chase him down with your LMG, don't bother reloading whip out your pistol, empty it, and then whip out your blade.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yes don't wait to reload your gun because this will give time to the fade to gain some health


    attack
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> ........................................................................fade




    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->.............................................................................<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> fade



    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> ......................................................................................... fade




    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> fade



    fade
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    Nicely illustrated!!
  • HavoKHavoK Join Date: 2002-11-01 Member: 3698Members
    <!--QuoteBegin--Foggy+Nov 27 2002, 07:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Foggy @ Nov 27 2002, 07:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Some fades forget that they have a very high damaging swipe.  They just acid rocket you from point-blank range... sad.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    They are probably just accustomed to being insta-gibbed by the anit-script code everytime they change weapons. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    I still cringe when I change weapons really quickly. "Oh crap! ... err wait ... oh YEAH, I can change weapons now!"
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