Pop Those Tubbies!

Rolling_RockRolling_Rock Join Date: 2002-11-15 Member: 8677Members
This is a logical thing really, but I don't see a lot of 'rines doing it.

Kill gorges first, and go after them like they are little moving hives. This is especially true in the early game.

Kharaa teams usually have 2-3 gorges at any given time, and in the early game they aren't getting resources very quickly. On top of that, it takes 13 just to morph into one. If you pop one, that sets them back by a couple minutes, plus 13 resources for that gorge. The more you kill, the more you set them back.

And the more you set them back, the more time your team has to secure positions before the fades come, or to prevent that 2nd hive completely.

Go after alien resources, go after the gorges that build them.

This has another effect, even if they do have a second hive, if they don't have many resource towers, then fades won't be coming back right away. If they have lots, then their entire team will be fades, and you'll face an endless stream of them.

So save yourselves a lot of pain - pop the tubbies. Slow them down. Cripple their resources. Even if you can't secure 2 hives, you can at least keep the number of fades down, as well as the number of walls of lame you'll encounter....

Comments

  • AlarikAlarik Join Date: 2002-11-19 Member: 9326Members
    yes, true.

    not to mention that the gorge, no matter how much res he has, will lost all of it but 20 points once he respawns: he respawns as skulk and his cap gets reset to 33, and then on top of that he has to spend 13 res points from there which takes him down to 20. im not sure whether his res points dissapear into thin air or get spread out among the team, but even if the latter, its better to have it spread out amongst the skulks than to hive it in the hands of taht gorge who can build a hive with it.

    im not sure ive ever seen a marine that wont pop a tubby on sight, even chasing it as far as possible to do so, though.
  • Rolling_RockRolling_Rock Join Date: 2002-11-15 Member: 8677Members
    Well when I say pop the tubbies, I mean do so with a suicidal nature....

    A LMG marine respawning costs nothing but a minute or two of that marine's time. If you get the tubby....you can cost the entire alien team that time, if not more.

    While any marine will kill a gorge if the opportunity presents, not every marine will ignore skulks and run into the jaws of death, so to speak, to kill a gorge.

    It's worth it.
  • AlarikAlarik Join Date: 2002-11-19 Member: 9326Members
    edited December 2002
    well, hmmm...i would agree if i didnt get the funny feeling that ignoring a skulk like that will get you dead BEFORE the gorge is taken out <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->. i do agree that in any situation in which you actually can kill a gorge, you should. it might not be the best idea to run past a skulk to try and pop a gorge you just saw pop behind a corener, though...youll be dead, and the gorge....wont.
  • bitninebitnine Join Date: 2002-11-19 Member: 9283Members
    Ah yes, this is the single greatest thing that tempts me towards playing in a deathmatch style. Let me tell you, I once went to scout a hive near the start of a mand ended up destroying the alien's first resource tower and killing their two gorges. I single-handedly set them back so horrifically that they weren't able to expand before the marines came a-knocking with their heavies.

    Gorge killing can really knock the alien team off-kilter; it's comparable to the marines being pinned in their spawn. The alien start is so slow and their shared resources so precarious that this thing is quite a blow to them.
  • MeltedSnowmanMeltedSnowman Join Date: 2002-11-08 Member: 7779Members
    Similarly, chase lerks if you see them.

    Not only is it funfunfun, chasing a lerk away from the action means a distinct lack of umbra cover for any attacking aliens.

    Granted, not all lerks will run, some will try to kill you on sight, but the ones that do run are fun to chase.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    <!--QuoteBegin--MeltedSnowman+Dec 2 2002, 04:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MeltedSnowman @ Dec 2 2002, 04:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Similarly, chase lerks if you see them.

    Not only is it funfunfun, chasing a lerk away from the action means a distinct lack of umbra cover for any attacking aliens.

    Granted, not all lerks will run, some will try to kill you on sight, but the ones that do run are fun to chase.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And yet others, like me, will flit around the room and chomp the heads off of all your family and friends, while taking only minor damage.

    k thx!

    But yeah, umbra=t3h b4d.
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    But lerks only HAVE minor damage to take. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • TerrTerr Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
    How would you guys suggest taking out an umbra-lovin lerk in a 1v1 against a lmg-marine? LMG isn't effective from umbra, he could just spike you, and getting close to knife means you get chomped, end of story.
  • DiscobirdDiscobird Join Date: 2002-11-07 Member: 7489Members
    edited December 2002
    To Rolling Rock: No offense, but this advice seems a little. . . obvious?

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><i>Terr wrote:</i>
    How would you guys suggest taking out an umbra-lovin lerk in a 1v1 against a lmg-marine? LMG isn't effective from umbra, he could just spike you, and getting close to knife means you get chomped, end of story. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Against a decent Lerk, you're pretty much screwed.
  • MrBatmanMrBatman Join Date: 2002-11-05 Member: 7176Members
    I was on a losing alien team twice in a row with a commander that did this. At the start of the game, he obviously sent three marines off to each of the three hive locations. One ran into the skulk rush and bought it, but the other two camped the other hives, to kill the gorge when he arrived and secure the hives. Our team couldn't get even a 2nd hive up, they were always surprising our gorges. One possible counter to this strat would be to have a skulk escort the gorge...
  • JeosterJeoster Join Date: 2002-11-22 Member: 9591Members
    I love knifing gorges, They can't run and they can't fight back. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • EdcrabEdcrab Join Date: 2002-11-02 Member: 4324Members
    Coward! That happens to our chubby friend all the time <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->

    Gorge's should be a priority, as should be their res towers. But they can fight- I was once a Fade and managed to slaughter a full advance party of marine's with the aid of one web-flinging health-spraying fanatic (thank you, Disturbed!). Overall, they're the Kharaa's primary support unit and you'll find that any decent Fade will want to avenge the loss... be careful, don't get cockey... but without Lerks and Gorges an alien attack is greatly weakened.
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    Motion tracking + me = dead alien fatties.
    Before the commander has resources to secure hives, I go gorge hunting, MT or not.
    Start off by moving to a hive other than the alien start. From there, move along the back of the level to the existing hive. Kill the fatties!
    If you have MT, you turn into a crazy marine assassin, smacking gorges left and right, even if they have escort.
  • SpeedySpeedy Join Date: 2002-11-06 Member: 7313Members, Constellation
    I would agree with this. A good way to increase your chances of encountering Gorges is to rush a Hive immediately after building 2 turrets in base. Don't every bother building a resource node that's not in a Hive. If you're fast enough, you can lightly turret 1 Hive and have enough time to sieze another before the Aliens can react. Granted, this takes good quality Marines who are willing to listen and also takes an Alien team that is not working perfectly together, but it can be done, especially on a pub server. I find that, as commander, if I inform my team of what we're doing and why, 90% of them listen and follow orders.

    Marines have got to keep moving. Mobility is the Marine's greatest asset and lack of mobility (in the form of turtling) is their greatest weakness.
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    edited December 2002
    I did this today. I went rambo and rushed the hive while everyone else was being good and working in a group, and with a little luck and skill, I managed to gun down 5 gorges and a couple skulks, and prevent 2 resource towers from bearing much fruit. (Though I did die several times in the process. I considered them kamikaze runs.) For some reason, the other team never did wise up and send skulks to guard the gorge.

    We ended up loosing anyway, though. I think maybe if everyone had rushed the hive instead of just me, we could have taken it out early and won the whole game... but of course, no self-respecting commander's going to listen to a rambo. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    Also, maybe it's just me, but it seems like expert CS players can be deadly gorges, even without web. Every now and then, I encounter a gorge who hops back and forth and spits at me constantly, and I somehow can't kill him with a LMG. Hmmm. Go figure.

    At least I have the peace of mind, when I die this way, of knowing that they are sucking up their team's resources just to get a ranged attack, and everybody on their team is probably yelling at them for going gorge. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • BlueeBluee Join Date: 2002-11-03 Member: 6286Members
    Or maybe he was using self-defense?
  • bitninebitnine Join Date: 2002-11-19 Member: 9283Members
    <!--QuoteBegin--WarpZone+Dec 4 2002, 02:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WarpZone @ Dec 4 2002, 02:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, maybe it's just me, but it seems like expert CS players can be deadly gorges, even without web. Every now and then, I encounter a gorge who hops back and forth and spits at me constantly, and I somehow can't kill him with a LMG. Hmmm. Go figure.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    In the cases of gorges that are very good at dodging, I usually pull out my pistol and dodge as well. Their spit isn't likely to hit me more than once, and once I line up a shot I unload the entire clip. It fires fast enough and accurate enough that damn near every bullet should hit.
  • Rolling_RockRolling_Rock Join Date: 2002-11-15 Member: 8677Members
    On Caged I usually rush Vent hive immediately before a gorge can block that door with a tower.

    My usual path is to go toward freight elevator and hide in a corner while the skulk rush runs right by me. It's so tempting to shoot those puppies in the **obscenity**, but I had larger game in mind....

    One time the skulk rush ran by me I hauled **obscenity** to that shipping tunnel door (and heard a gorge before I even got there) and popped the gorge. I cheered in my own victory. Then I saw this green glop flying at me....

    Another one! So I rush that one and gun him down too. Now I'm thinking "Haha! Big blow to aliens!"

    Then I turn back toward the resource site at shipping tunnel and see this little shape hiding up on the little catwalk by the door, completely motionless.

    A THIRD gorge! This one was hoping I didn't see him...not as brave as the other. I was out of LMG rounds so out came the pistol. Plugged him good.

    In my initial rush out of the base I had nailed 3 gorges. At that point the comm ended up giving me more ammunition and a health pack and I managed to gun down a few skulks there before finally running out of ammo and going down.

    The aliens got set back by about 5 minutes with that one. Not bad for a lone rambo.
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