Builder skipping textures?

WatchMakerWatchMaker Join Date: 2003-09-26 Member: 21233Members, Constellation
So I've set my Builder up as shown in the video, and I've tried copying over the nVidia texture tool .dlls and .exes, yet the builder continues to skip all of my textures. Any solutions?

Comments

  • LoeyLoey Join Date: 2009-10-31 Member: 69187Members
    have you made a .material file for each texture and does it point to the right location for the texture?
  • WatchMakerWatchMaker Join Date: 2003-09-26 Member: 21233Members, Constellation
    <!--quoteo(post=1744713:date=Dec 23 2009, 03:59 AM:name=Loey)--><div class='quotetop'>QUOTE (Loey @ Dec 23 2009, 03:59 AM) <a href="index.php?act=findpost&pid=1744713"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->have you made a .material file for each texture and does it point to the right location for the texture?<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's a step that follows the one I am currently stuck on, IIRC.
  • LoeyLoey Join Date: 2009-10-31 Member: 69187Members
    the editor won't recognise your textures unless you have the .material file
  • XuaxinodalXuaxinodal Join Date: 2002-12-19 Member: 11158Members, Constellation
    What OS are you running?

    I'm running Windows 7 and found out I need to run the LaunchPad as administrator otherwise the Builder won't save the DDS files; it acts like it is creating the file but when you go to the destination folder there is nothing there.

    When I ran the LaunchPad (and thus subsequently the Builder) as Administrator it saved the DDS file correctly and then I was able to make my material file.
  • sloppy_joesloppy_joe Join Date: 2002-12-25 Member: 11527Members
    what file format are you using? I found jpeg's are skipped.
    What size in pixels is your texture? keep everything 32 64 128 etc.
    what's the error the builder give you? in red
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1744722:date=Dec 23 2009, 04:24 AM:name=Xuaxinodal)--><div class='quotetop'>QUOTE (Xuaxinodal @ Dec 23 2009, 04:24 AM) <a href="index.php?act=findpost&pid=1744722"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What OS are you running?

    I'm running Windows 7 and found out I need to run the LaunchPad as administrator otherwise the Builder won't save the DDS files; it acts like it is creating the file but when you go to the destination folder there is nothing there.

    When I ran the LaunchPad (and thus subsequently the Builder) as Administrator it saved the DDS file correctly and then I was able to make my material file.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Where do you have the Launch Pad setup to output the mod to? If it's writing to a folder that is protected (program files for example), you'll need administrator privileges, but otherwise you shouldn't need to elevate it.
  • WatchMakerWatchMaker Join Date: 2003-09-26 Member: 21233Members, Constellation
    I have tried building PNG, JPG, PSD, and TGA with the Builder. (512x512) All of them are skipped, so there is no error to share. I'm using Windows XP, so Administrator privileges are not the problem. My "materialsrc" source folder is in My Documents, and the out folder is next to NS2. (Just as shown in the tutorial video.)
  • XuaxinodalXuaxinodal Join Date: 2002-12-19 Member: 11158Members, Constellation
    <!--quoteo(post=1744742:date=Dec 23 2009, 12:22 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Dec 23 2009, 12:22 PM) <a href="index.php?act=findpost&pid=1744742"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Where do you have the Launch Pad setup to output the mod to? If it's writing to a folder that is protected (program files for example), you'll need administrator privileges, but otherwise you shouldn't need to elevate it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    My mod folder is inside the "Program Files > Natural Selection 2" folder so that explains the needed privileges. Thanks for the clarification.


    <!--quoteo(post=1744746:date=Dec 23 2009, 01:09 PM:name=WatchMaker)--><div class='quotetop'>QUOTE (WatchMaker @ Dec 23 2009, 01:09 PM) <a href="index.php?act=findpost&pid=1744746"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have tried building PNG, JPG, PSD, and TGA with the Builder. (512x512) All of them are skipped, so there is no error to share. I'm using Windows XP, so Administrator privileges are not the problem. My "materialsrc" source folder is in My Documents, and the out folder is next to NS2. (Just as shown in the tutorial video.)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Could you post a screenshot of Builder when it is "skipping" your files? Also, for your Builder settings, are you including "materialsrc" in the source path?
  • BasicMindBasicMind Join Date: 2010-01-02 Member: 69852Members
    WatchMaker did you find a solution to this?

    I'm having the exact same issue. although I'm on windows 7, and all Mod files are out of the Program-Files directory, and the NS2 folder is in Program Files.

    Running as admin makes no difference.
    the builder output is rather contradictory

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Rebuilding...
    1> E:\Game Dev\NSMod\materials\example_DO_NOT_USE_ME.material
    -------------------------------------------------------------------------
    Build complete (0 seconds)
    1 succeeded, 0 failed, 0 up-to-date, 1 skipped<!--c2--></div><!--ec2-->

    it makes the material file but not the actual .dds
  • WatchMakerWatchMaker Join Date: 2003-09-26 Member: 21233Members, Constellation
    No, I didn't. I'm here again waiting to see if anything new came up. Apparently not. :|
  • BasicMindBasicMind Join Date: 2010-01-02 Member: 69852Members
    <!--quoteo(post=1747128:date=Jan 13 2010, 01:07 PM:name=WatchMaker)--><div class='quotetop'>QUOTE (WatchMaker @ Jan 13 2010, 01:07 PM) <a href="index.php?act=findpost&pid=1747128"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No, I didn't. I'm here again waiting to see if anything new came up. Apparently not. :|<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh well, I've tried everything I could think off. I've ran everything as admin and/or under XP compatibility mode, un-installed it and re-installed it outside of program files, and still no luck.
  • WatchMakerWatchMaker Join Date: 2003-09-26 Member: 21233Members, Constellation
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    Wait and hope it gets repaired, things will get done in demand order so chances are it will never be fixed. Meanwhile wait for alpha I pray it wont have same compatibility problem.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    As for now, you could always save directly into the output folder your DDS files and create the necessary material file. I heard it worked so no need of the builder for that.
  • BasicMindBasicMind Join Date: 2010-01-02 Member: 69852Members
    I cant even open builder now. if I do it changes the display into into 256 colours and removes all the images on the interface, ie starts to look like windows 98, and I end up having to restart it now
  • sloppy_joesloppy_joe Join Date: 2002-12-25 Member: 11527Members
    edited February 2010
    I think your material file is fubar. Is it a text file or material file.
    I'm attaching my first material, it's a basic psd file, it's small and simple with the material file. First try to compile, if successful copy the material file and edit for other textures.
  • BasicMindBasicMind Join Date: 2010-01-02 Member: 69852Members
    woohoo it worked, but I am very confused, looking at the material files, and they are exactly the same. However the need to restart the computer every time I launch builder is now a bigger problem :(
  • sloppy_joesloppy_joe Join Date: 2002-12-25 Member: 11527Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->but I am very confused, looking at the material files, and they are exactly the same.<!--QuoteEnd--></div><!--QuoteEEnd-->
    You'll need to change the file name and the code to the new texture: it's a basic template.
    <map type="texture" value="materials/new_texture.dds" />
    hope that makes sense
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