Prop Animations

killer1nstinctkiller1nstinct Join Date: 2009-12-26 Member: 69787Members
Hey guys I just pre-ordered ns2 and have been messing around with the editor... I was wondering if it's possible / will be possible to make props animate (ex. rotating fans, flickering lights, moving objects like elevators and lifts)?

Comments

  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Most of that stuff is not set up just yet, but we will definitely have rotating fans, and a way for the mappers to set up flickering lights and probably other animation/effect events. Working elevators and lifts are a whole other, much more complicated issue however, regarding how the player interacts with them, and its not yet determined if we will have elevators that players can use and ride on for the initial release.

    --Cory
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    Excellent.

    Would it be too much to ask if it'll be done through prop's own animations (as it is now with doors) or through editor functionality?
  • TgaudTgaud Join Date: 2009-05-01 Member: 67323Members
    So.... onos will have to take a ladder ?
    I always found it ridiculous.
  • monopolowamonopolowa Join Date: 2004-05-23 Member: 28839Members
    aliens can't use ladders. at <i>initial release</i>, you'll most likely have to make do with ramps (or just wait to release your map)
  • killkrazykillkrazy Join Date: 2007-09-10 Member: 62238Members
    edited December 2009
    I haven't logged in for a while, but thought this warranted it.

    NO ELEVATORS?!?!
    Seriously, Elevators, especially cramped ones, are some of the most exhilerating and suspensful parts of games.
    When done right they leave you with a deep feeling of vulnerability and claustraphobia, playing on all the worst parts of hte human psyche.
    Couple this with intelligent opposition who can learn to exploit the weaknesses of the marines using elevators and you have an exciting small... KEY... area of a map.

    Imagine an elevator with infestation corrupting it, you'd have to take the route of a maintenance ladder or something.

    Lore-wise, In the future I suppose they'd have all but eradicated movement disabilities with either in-utero gene therapy or bionic, assistive kinetic implants... so it makes sense that accessibility features (ESPECIALLY ON SPACE SHIPS WHERE SPACE IS LIMITED) are all but gone.
    In all (futuristic) science fiction you don't see a dude waltzing along flat ramped slopes... it's steep stairs (SG:Atlantis gate room?) Elevators (Star Trek) or ladders (Alien)

    Some of my most memorable parts of games involve elevators.

    NS1 Elevators were superb.

    Please spend an extra week making elevators, we (the community, your fans, the critics) have waited a fair while, I'm sure we can wait a tad longer for what is arguably a key feature to any FPS / Sci-fi game. :(

    Peace. X
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    <!--quoteo(post=1744947:date=Dec 26 2009, 10:58 PM:name=Tgaud)--><div class='quotetop'>QUOTE (Tgaud @ Dec 26 2009, 10:58 PM) <a href="index.php?act=findpost&pid=1744947"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So.... onos will have to take a ladder ?
    I always found it ridiculous.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Don't make a ladder-only accessible path. I guess onos will be even more limited in this game but advantaged in some areas more than in NS1.. from what I can deduce.


    <!--quoteo(post=1744958:date=Dec 27 2009, 03:54 AM:name=killkrazy)--><div class='quotetop'>QUOTE (killkrazy @ Dec 27 2009, 03:54 AM) <a href="index.php?act=findpost&pid=1744958"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I haven't logged in for a while, but thought this warranted it.

    NO ELEVATORS?!?!
    Seriously, Elevators, especially cramped ones, are some of the most exhilerating and suspensful parts of games.
    When done right they leave you with a deep feeling of vulnerability and claustraphobia, playing on all the worst parts of hte human psyche.
    Couple this with intelligent opposition who can learn to exploit the weaknesses of the marines using elevators and you have an exciting small... KEY... area of a map.

    Imagine an elevator with infestation corrupting it, you'd have to take the route of a maintenance ladder or something.

    Lore-wise, In the future I suppose they'd have all but eradicated movement disabilities with either in-utero gene therapy or bionic, assistive kinetic implants... so it makes sense that accessibility features (ESPECIALLY ON SPACE SHIPS WHERE SPACE IS LIMITED) are all but gone.
    In all (futuristic) science fiction you don't see a dude waltzing along flat ramped slopes... it's steep stairs (SG:Atlantis gate room?) Elevators (Star Trek) or ladders (Alien)

    Some of my most memorable parts of games involve elevators.

    NS1 Elevators were superb.

    Please spend an extra week making elevators, we (the community, your fans, the critics) have waited a fair while, I'm sure we can wait a tad longer for what is arguably a key feature to any FPS / Sci-fi game. :(

    Peace. X<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah elevators were nice in NS1 but unbalanced.. remember in ns_nothing how aliens got the advantage.. so Much !! haha

    And considering the gameplay that NS2 is going to have I don't think it is a good idea.
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    I just want a revolving door....
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited December 2009
    I have to say I was rather looking forward to a few of those big diagonal elevators like the one from the beginning of HL1. Having one of those with an atmospheric light on it casting moving beams as it moves would be crazy epic, and they really do add to the atmosphere of the game I think.

    I certainly prefer them to long corridors and ladders, they add an interesting element whereby it's not quite a corridor because it moves at a set speed, and it's not quite a ladder because you can move around on it and shoot. They could offer some pretty unique gameplay I think, same with trams and things.
  • TgaudTgaud Join Date: 2009-05-01 Member: 67323Members
    It means the most exiting, funny, rebel, adventurous, amazing part of the game will no longer exist :
    _To win map control by blocking elevators with alien structures
    :(
  • killkrazykillkrazy Join Date: 2007-09-10 Member: 62238Members
    that can easily be combatted with a damage function on elevator movement... damaging any structures (or stuck onos) in the ways
Sign In or Register to comment.