Hey guys I just pre-ordered ns2 and have been messing around with the editor... I was wondering if it's possible / will be possible to make props animate (ex. rotating fans, flickering lights, moving objects like elevators and lifts)?
Most of that stuff is not set up just yet, but we will definitely have rotating fans, and a way for the mappers to set up flickering lights and probably other animation/effect events. Working elevators and lifts are a whole other, much more complicated issue however, regarding how the player interacts with them, and its not yet determined if we will have elevators that players can use and ride on for the initial release.
I haven't logged in for a while, but thought this warranted it.
NO ELEVATORS?!?! Seriously, Elevators, especially cramped ones, are some of the most exhilerating and suspensful parts of games. When done right they leave you with a deep feeling of vulnerability and claustraphobia, playing on all the worst parts of hte human psyche. Couple this with intelligent opposition who can learn to exploit the weaknesses of the marines using elevators and you have an exciting small... KEY... area of a map.
Imagine an elevator with infestation corrupting it, you'd have to take the route of a maintenance ladder or something.
Lore-wise, In the future I suppose they'd have all but eradicated movement disabilities with either in-utero gene therapy or bionic, assistive kinetic implants... so it makes sense that accessibility features (ESPECIALLY ON SPACE SHIPS WHERE SPACE IS LIMITED) are all but gone. In all (futuristic) science fiction you don't see a dude waltzing along flat ramped slopes... it's steep stairs (SG:Atlantis gate room?) Elevators (Star Trek) or ladders (Alien)
Some of my most memorable parts of games involve elevators.
NS1 Elevators were superb.
Please spend an extra week making elevators, we (the community, your fans, the critics) have waited a fair while, I'm sure we can wait a tad longer for what is arguably a key feature to any FPS / Sci-fi game. :(
<!--quoteo(post=1744947:date=Dec 26 2009, 10:58 PM:name=Tgaud)--><div class='quotetop'>QUOTE (Tgaud @ Dec 26 2009, 10:58 PM) <a href="index.php?act=findpost&pid=1744947"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So.... onos will have to take a ladder ? I always found it ridiculous.<!--QuoteEnd--></div><!--QuoteEEnd-->
Don't make a ladder-only accessible path. I guess onos will be even more limited in this game but advantaged in some areas more than in NS1.. from what I can deduce.
<!--quoteo(post=1744958:date=Dec 27 2009, 03:54 AM:name=killkrazy)--><div class='quotetop'>QUOTE (killkrazy @ Dec 27 2009, 03:54 AM) <a href="index.php?act=findpost&pid=1744958"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I haven't logged in for a while, but thought this warranted it.
NO ELEVATORS?!?! Seriously, Elevators, especially cramped ones, are some of the most exhilerating and suspensful parts of games. When done right they leave you with a deep feeling of vulnerability and claustraphobia, playing on all the worst parts of hte human psyche. Couple this with intelligent opposition who can learn to exploit the weaknesses of the marines using elevators and you have an exciting small... KEY... area of a map.
Imagine an elevator with infestation corrupting it, you'd have to take the route of a maintenance ladder or something.
Lore-wise, In the future I suppose they'd have all but eradicated movement disabilities with either in-utero gene therapy or bionic, assistive kinetic implants... so it makes sense that accessibility features (ESPECIALLY ON SPACE SHIPS WHERE SPACE IS LIMITED) are all but gone. In all (futuristic) science fiction you don't see a dude waltzing along flat ramped slopes... it's steep stairs (SG:Atlantis gate room?) Elevators (Star Trek) or ladders (Alien)
Some of my most memorable parts of games involve elevators.
NS1 Elevators were superb.
Please spend an extra week making elevators, we (the community, your fans, the critics) have waited a fair while, I'm sure we can wait a tad longer for what is arguably a key feature to any FPS / Sci-fi game. :(
Peace. X<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah elevators were nice in NS1 but unbalanced.. remember in ns_nothing how aliens got the advantage.. so Much !! haha
And considering the gameplay that NS2 is going to have I don't think it is a good idea.
I have to say I was rather looking forward to a few of those big diagonal elevators like the one from the beginning of HL1. Having one of those with an atmospheric light on it casting moving beams as it moves would be crazy epic, and they really do add to the atmosphere of the game I think.
I certainly prefer them to long corridors and ladders, they add an interesting element whereby it's not quite a corridor because it moves at a set speed, and it's not quite a ladder because you can move around on it and shoot. They could offer some pretty unique gameplay I think, same with trams and things.
It means the most exiting, funny, rebel, adventurous, amazing part of the game will no longer exist : _To win map control by blocking elevators with alien structures :(
Comments
--Cory
Would it be too much to ask if it'll be done through prop's own animations (as it is now with doors) or through editor functionality?
I always found it ridiculous.
NO ELEVATORS?!?!
Seriously, Elevators, especially cramped ones, are some of the most exhilerating and suspensful parts of games.
When done right they leave you with a deep feeling of vulnerability and claustraphobia, playing on all the worst parts of hte human psyche.
Couple this with intelligent opposition who can learn to exploit the weaknesses of the marines using elevators and you have an exciting small... KEY... area of a map.
Imagine an elevator with infestation corrupting it, you'd have to take the route of a maintenance ladder or something.
Lore-wise, In the future I suppose they'd have all but eradicated movement disabilities with either in-utero gene therapy or bionic, assistive kinetic implants... so it makes sense that accessibility features (ESPECIALLY ON SPACE SHIPS WHERE SPACE IS LIMITED) are all but gone.
In all (futuristic) science fiction you don't see a dude waltzing along flat ramped slopes... it's steep stairs (SG:Atlantis gate room?) Elevators (Star Trek) or ladders (Alien)
Some of my most memorable parts of games involve elevators.
NS1 Elevators were superb.
Please spend an extra week making elevators, we (the community, your fans, the critics) have waited a fair while, I'm sure we can wait a tad longer for what is arguably a key feature to any FPS / Sci-fi game. :(
Peace. X
I always found it ridiculous.<!--QuoteEnd--></div><!--QuoteEEnd-->
Don't make a ladder-only accessible path. I guess onos will be even more limited in this game but advantaged in some areas more than in NS1.. from what I can deduce.
<!--quoteo(post=1744958:date=Dec 27 2009, 03:54 AM:name=killkrazy)--><div class='quotetop'>QUOTE (killkrazy @ Dec 27 2009, 03:54 AM) <a href="index.php?act=findpost&pid=1744958"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I haven't logged in for a while, but thought this warranted it.
NO ELEVATORS?!?!
Seriously, Elevators, especially cramped ones, are some of the most exhilerating and suspensful parts of games.
When done right they leave you with a deep feeling of vulnerability and claustraphobia, playing on all the worst parts of hte human psyche.
Couple this with intelligent opposition who can learn to exploit the weaknesses of the marines using elevators and you have an exciting small... KEY... area of a map.
Imagine an elevator with infestation corrupting it, you'd have to take the route of a maintenance ladder or something.
Lore-wise, In the future I suppose they'd have all but eradicated movement disabilities with either in-utero gene therapy or bionic, assistive kinetic implants... so it makes sense that accessibility features (ESPECIALLY ON SPACE SHIPS WHERE SPACE IS LIMITED) are all but gone.
In all (futuristic) science fiction you don't see a dude waltzing along flat ramped slopes... it's steep stairs (SG:Atlantis gate room?) Elevators (Star Trek) or ladders (Alien)
Some of my most memorable parts of games involve elevators.
NS1 Elevators were superb.
Please spend an extra week making elevators, we (the community, your fans, the critics) have waited a fair while, I'm sure we can wait a tad longer for what is arguably a key feature to any FPS / Sci-fi game. :(
Peace. X<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah elevators were nice in NS1 but unbalanced.. remember in ns_nothing how aliens got the advantage.. so Much !! haha
And considering the gameplay that NS2 is going to have I don't think it is a good idea.
I certainly prefer them to long corridors and ladders, they add an interesting element whereby it's not quite a corridor because it moves at a set speed, and it's not quite a ladder because you can move around on it and shoot. They could offer some pretty unique gameplay I think, same with trams and things.
_To win map control by blocking elevators with alien structures
:(