Please support ATI Eyefinity

FFTKaMiKaZeFFTKaMiKaZe Join Date: 2006-11-02 Member: 58224Members, Reinforced - Shadow
Games, especially first person shooters, look amazing at 5760x1080-7680x1600. It'd be nice to play without a mangled interface or other problems that come with unsupported games.

Comments

  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    edited December 2009
    Ref: Triple Head 2 Go thread.

    It's an FOV 'cheat' that allows a ridiculously RETARDED advantage to the person using it, to the point where there's bonafide cheats you could use that give you less of an advantage than Eyefinity/TH2G.

    That aside, it's probably safe to say the NS2 team isn't going to waste valuable time and even more valuable money implementing stupid features to support niche hardware that less than 1% of the playerbase uses.
  • TgaudTgaud Join Date: 2009-05-01 Member: 67323Members
    edited December 2009
    What is eyesfinity exactly?

    edit : nvm i found on google.
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    edited December 2009
    <img src="http://img.youtube.com/vi/l3OWpAj78k4/0.jpg" border="0" class="linked-image" />

    The center screen is what you normally see. The left and right screens are expanded FOV, giving you peripheral vision, and thus the extremely obvious advantage, which is why the people who wasted their cash on it want FPS games to support it.

    Maybe in the distant future when enough people have it (like how surround sound is a standard these days. An advantage, yes, but enough people have it that it's the 'norm'), but for now, it's just a complete waste of time.
  • OBhaveOBhave Join Date: 2003-03-13 Member: 14462Members, Constellation
    edited January 2010
    I hope that sheit never takes off. I mean having an FPS with a wider FOV would be great, sure ... but much better to use a VR helmet/goggles or sum rather then paying through the nose for 3 screens and 3 graphics cards (not to mention being bad for the environment, being a big waste of materials).

    VR glasses or goggles are gonna pwn that panorama-screen thing in the future.
    <a href="http://images.google.is/images?rlz=1C1CHNU_enIS329IS329&sourceid=chrome&q=vr%20goggles&um=1&ie=UTF-8&sa=N&hl=en&tab=wi" target="_blank">http://images.google.is/images?rlz=1C1CHNU...l=en&tab=wi</a>
    <a href="http://images.google.is/images?hl=en&rlz=1C1CHNU_enIS329IS329&um=1&sa=1&q=vr+helmet&btnG=Search&aq=f&oq=&start=0" target="_blank">http://images.google.is/images?hl=en&r...oq=&start=0</a>
  • ArianolArianol Join Date: 2010-01-02 Member: 69856Members
    Wow. I didn't even know this existed. Multiple monitor setups are already impractical for the casual gamer. This could be good for single player games, but not for NS2.
  • azuazu Join Date: 2010-01-10 Member: 70038Members
    <!--quoteo(post=1745585:date=Jan 3 2010, 06:44 PM:name=OBhave)--><div class='quotetop'>QUOTE (OBhave @ Jan 3 2010, 06:44 PM) <a href="index.php?act=findpost&pid=1745585"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I hope that sheit never takes off. I mean having an FPS with a wider FOV would be great, sure ... but much better to use a VR helmet/goggles or sum rather then paying through the nose for 3 screens and 3 graphics cards (not to mention being bad for the environment, being a big waste of materials).

    VR glasses or goggles are gonna pwn that panorama-screen thing in the future.
    <a href="http://images.google.is/images?rlz=1C1CHNU_enIS329IS329&sourceid=chrome&q=vr%20goggles&um=1&ie=UTF-8&sa=N&hl=en&tab=wi" target="_blank">http://images.google.is/images?rlz=1C1CHNU...l=en&tab=wi</a>
    <a href="http://images.google.is/images?hl=en&rlz=1C1CHNU_enIS329IS329&um=1&sa=1&q=vr+helmet&btnG=Search&aq=f&oq=&start=0" target="_blank">http://images.google.is/images?hl=en&r...oq=&start=0</a><!--QuoteEnd--></div><!--QuoteEEnd-->


    #1 its a game
    #2 you play to enjoy
    #3 people pay through the nose to drive ridiculous cars like the hummer which is both of what you mentioned
    #4 display prices are dropping like rocks ~$150 for 22". a 42" tv is 450 at target blackfriday. thats 3 22" monitors non black friday prices.
    #5 it takes 1 GPU to make it all happen. 5750 ~$140 to 5850 ~$250. Depending on settings.
    #6 VR isn't that great and someone like me wears glasses daily makes it difficult.
    #7 balancing is ALWAYS an issue. the issue of FOV is silly thogh since the transition from 4:3 to 16:10 to 16:9 has all caused problems.
    #8 just because its there doesn't mean the owner of this setup will see it (not everyone's peripheral vision is good.)
    #9 Not many people own one anyway
    #10 its not that hard to implement. just need to adjust resolution [according to amd]


    that being said, it would be nice to have it added on as a later option. I don't own the setup but it depending on the circumstance it could be publicity for this game. and thats always a good thing. Plus, in fps, you can move the mouse around so fast anyway. look around more.
  • TerrTerr Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
    edited January 2010
    Azu, what's your point? We KNOW it's a game that you play. An almost all games and sports, there are certain boundaries--mechanics and rules--set down where you cannot translate an external advantage into a gameplay advantage or do so with only the most tenuous returns.
  • RehnquistRehnquist Join Date: 2009-09-01 Member: 68672Members
    edited January 2010
    Wow.. people are getting pretty <u><b>butthurt</b></u> about a new tech that's actually pretty damn cool. I mean.. there's all kinds of things that give you an advantage in-game over other players:

    <b>1. Mouse sensitivity</b>. According to you guys, there should probably be just 1 or 2 mice you can use in-game and you MUST use the set sensitivity. Otherwise, your reflexes or having a better mouse than another player gives you a definite advantage over another player. We wouldn't want that, would we?
    <b>2. Keyboard setup.</b> No additional binds or macros should be allowed in NS2. If you find a more efficient keyboard setup, that gives you an advantage over other players. If you have a bind that executes a command that would otherwise take more time, that gives you an advantage over other players who may not know about it. We need to have all players on as level ground as possible, right?
    <b>3. Surround sound audio</b>. NS2 should probably be stereo audio only. We shouldn't ask the devs to waste their valuable development time to support rear channels or good directional audio because some people might not be able to utilize it so it gives a very definable advantage to those who do.
    <b>4. In-game knowledge. </b>Better make the game as simple as possible, because veteran players will know SO MUCH MORE than new players and have such an advantage, that's not really fair is it? Maybe keep it to 4-5 different buildings per side and only minimal upgrade/research paths. That way, there will be no advantage to actually knowing how to play, people can just buy the game and immediately be as good as a vet.



    Obviously this isn't a serious list, it's just an example of some of the little things that give you an edge over other players. I think that Eyefinity only gives you a marginal advantage and more helps in the eye candy/immersion aspect of the game. Three monitors won't teach you how to command. Eyefinity won't help you aim better or communicate with your team. Hell, having a good sound system can help a ton more than three monitors because you can't see behind you with Eyefinity whereas you can HEAR behind you with a good speaker setup. If we did what you guys are proposing, everyone would be gaming at 1024x768 with a $5 Microsoft optical mouse and headphones. Thank god gaming companies allow for people to spend money to more fully enjoy their games by having devs that are smart enough to support them.
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    Yeah seeing 50% more than someone else is no more of an advantage than setting your sensitivity in an in-game menu.
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    Eyefinity is a gimmick. The price premium of CrossFire (starting at single-card dual-gpu solutions) is something like $200 extra, and yet only 0.18% of gamers have CrossFire set up (SLI is at 2.5%)

    Ignoring any concerns about fairness, if it's trivial to implement, sure. But I'm sure there are millions of other things that are a better way to spend development time than the 0.01% of users that will actually purchase 6 monitors.

    Just because a technology is "cool" doesn't mean it's worth wasting time on. You have to go for the things that impact the most people.
  • RehnquistRehnquist Join Date: 2009-09-01 Member: 68672Members
    <!--quoteo(post=1746851:date=Jan 11 2010, 12:59 PM:name=Guspaz)--><div class='quotetop'>QUOTE (Guspaz @ Jan 11 2010, 12:59 PM) <a href="index.php?act=findpost&pid=1746851"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just because a technology is "cool" doesn't mean it's worth wasting time on. You have to go for the things that impact the most people.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I seriously doubt it would take much effort at all to implement. Hell, HL2 and the Source/OB games worked out of the box with no modifications or anything. It's really just a matter of allowing the game to display at any resolution allowed by Windows. Or you could, you know, <a href="http://en.wikipedia.org/wiki/List_of_common_resolutions" target="_blank">hard code for every common resolution under the sun</a>.
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    <!--quoteo(post=1746834:date=Jan 11 2010, 06:35 PM:name=MuYeah)--><div class='quotetop'>QUOTE (MuYeah @ Jan 11 2010, 06:35 PM) <a href="index.php?act=findpost&pid=1746834"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah seeing 50% more than someone else is no more of an advantage than setting your sensitivity in an in-game menu.<!--QuoteEnd--></div><!--QuoteEEnd-->
    More like 66% more.

    Still though, his list was more entertaining that that one guy who said changing your refresh rate is no more of an advantage than Eyefinity / TripleHead2Go.
  • SavalricSavalric Join Date: 2013-10-28 Member: 188859Members
    I signed up and revived such an old thread just to point out how off some people were in this thread.
    Eyefinity is a gimmick. The price premium of CrossFire (starting at single-card dual-gpu solutions) is something like $200 extra, and yet only 0.18% of gamers have CrossFire set up (SLI is at 2.5%)

    Ignoring any concerns about fairness, if it's trivial to implement, sure. But I'm sure there are millions of other things that are a better way to spend development time than the 0.01% of users that will actually purchase 6 monitors.

    Just because a technology is "cool" doesn't mean it's worth wasting time on. You have to go for the things that impact the most people.
    Flag Quote · Disagree Agree Awesome
    RehnquistRehnquist Join Date: 2009-09-01 Member: 68672Posts: 135
    January 2010
    I hope that sheit never takes off. I mean having an FPS with a wider FOV would be great, sure ... but much better to use a VR helmet/goggles or sum rather then paying through the nose for 3 screens and 3 graphics cards (not to mention being bad for the environment, being a big waste of materials).

    VR glasses or goggles are gonna pwn that panorama-screen thing in the future.
    http://images.google.is/images?rlz=1C1CHNU...l=en&tab=wi
    http://images.google.is/images?hl=en&r...oq=&start=0
    Wow. I didn't even know this existed. Multiple monitor setups are already impractical for the casual gamer. This could be good for single player games, but not for NS2.
    That aside, it's probably safe to say the NS2 team isn't going to waste valuable time and even more valuable money implementing stupid features to support niche hardware that less than 1% of the playerbase uses.


    Needless to say, eyefinity has taken ahold of gamers and it's common place to see triple monitor displays, but I don't need to tell you that. Just thought it was funny how off some people can be about the future (I never thought triple monitor gaming would take off either. It didn't make sense coming from consoles)
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    Well, I've got three monitors, but if I try to play on all at once, my card melts. Not to talk about the weird angles the outer monitors get, or the configuration bull**** you have to go through everytime you start/quit playing.
  • SavalricSavalric Join Date: 2013-10-28 Member: 188859Members
    Yeah, Not everyone has a high-end card, but I still see triple display games being played quite often, although I've never played NS2 (or whatever series of games they were referencing.) But I thought the weird angles were there because it was peripheral and not direct sight (although some games can skew this drastically without a .ini tweak. ). The only problem I've ever had with eyefinity is Skyrim's weird menu skew problems, and AC3's crosshair problem (which I still haven't fixed).
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    Who the fuck flagged our posts.
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    If only they weren't hidden :|
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    Ghosthree3 wrote: »
    If only they weren't hidden :|

    Yes. @acedude! D:
  • meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter
    Rehnquist wrote: »
    Wow.. people are getting pretty butthurt about a new tech that's actually pretty damn cool. I mean.. there's all kinds of things that give you an advantage in-game over other players:

    1. Mouse sensitivity. According to you guys, there should probably be just 1 or 2 mice you can use in-game and you MUST use the set sensitivity. Otherwise, your reflexes or having a better mouse than another player gives you a definite advantage over another player. We wouldn't want that, would we?
    2. Keyboard setup. No additional binds or macros should be allowed in NS2. If you find a more efficient keyboard setup, that gives you an advantage over other players. If you have a bind that executes a command that would otherwise take more time, that gives you an advantage over other players who may not know about it. We need to have all players on as level ground as possible, right?
    3. Surround sound audio. NS2 should probably be stereo audio only. We shouldn't ask the devs to waste their valuable development time to support rear channels or good directional audio because some people might not be able to utilize it so it gives a very definable advantage to those who do.
    4. In-game knowledge. Better make the game as simple as possible, because veteran players will know SO MUCH MORE than new players and have such an advantage, that's not really fair is it? Maybe keep it to 4-5 different buildings per side and only minimal upgrade/research paths. That way, there will be no advantage to actually knowing how to play, people can just buy the game and immediately be as good as a vet.

    .


    Change a few things here and there and this is exactly why I think steroid use should be permitted in the olympics
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