Bots and AI
Oyster Man
Join Date: 2009-12-21 Member: 69745Members
Dear Unknown Worlds,
I was curios if you were going to impliment bots and or AI players in Natural Selection 2. I do not know what other people think of this, but I personally like the idea.
One of the things that I like very much about Counter Strike: Source is that you can play it alone or online. In either case you can use bots. While bots aren't the smartest players, they can still be fun.
Thank you for your time.
-Oyster Man.
I was curios if you were going to impliment bots and or AI players in Natural Selection 2. I do not know what other people think of this, but I personally like the idea.
One of the things that I like very much about Counter Strike: Source is that you can play it alone or online. In either case you can use bots. While bots aren't the smartest players, they can still be fun.
Thank you for your time.
-Oyster Man.
Comments
I think the Bot-Tech comes from the Modding Community, like Ns1.
I just always liked the CS:S bots.
Ok so yes it will be difficualt but it should be implimented but! along with bot's there should be very, very smart AI, not fake to smart but good enough to look and act a whole lot better than BF2 AI since, they can't climb ladders and are kinda dumb but when they go smart they go to smart and preform shots very very far away with very good precision.
So yes to bots, yes to better AI, yes to AI not being like BF2(if they need navmesh then auto navmesh should be made but AI should be smart enough not to need one, hopefully). Thanks for your time, God bless.
They don't just represent a one-time development effort, they're something that needs more development QA every time you change a map or game mechanics.
Support for navigation meshes and certain engine-based bot support, sure, but anything more than that prior to, say, version "1.04" is horrid feature creep.
They don't just represent a one-time development effort, they're something that needs more development QA every time you change a map or game mechanics.
Support for navigation meshes and certain engine-based bot support, sure, but anything more than that prior to, say, version "1.04" is horrid feature creep.<!--QuoteEnd--></div><!--QuoteEEnd-->
There will already be "bot code" in the game anyways. Welderbot and the M.A.S.C., so all would it take is a clever "modder" to transform the code into Marinebot A.I. and pathing for the Kharaa.
I have no doubt you'll see some form of bots in this game, it would just be better if the DEVs actually put some rudimentary code in place as a starting point, then having the community do it from scratch.
Marine A.I. (not commander) is easier than Alien A.I. due to how the Marines move and how all 5 alien classes play differently. Sure Jetpack Marines have some special code to make them work, but that is a much smaller task than Lerk and Skulk movement. And depending if the Fade gets his movement abilities back, that is another custom thing you have to take into account.
Oh ya, Glowies will have A.I. as well, who are controlled by the Alien Hivemind(Commander) if I am not mistaken.
Trust me, bots will be in this game, it is just the matter if Charlie wants to put the "official stamp" on them.
Also I doubt someone will be able to make a good Commander A.I., for the simple fact that RTS GAMES HAVE NO GOOD A.I. IN THE FIRST PLACE; unless Starcraft 2 has some GODLY A.I. that Jesus himself made... I doubt it.
So yeah, that pretty much sums up the A.I. botcode issue.
FYI: right-clicking on the broswer sort-headers, then filtering by "Bots" helps a lot.
Yea, I think we can wait for the modding community to do this.
Ahhh, excellent, thank you. That's what you get for not clicking on things I guess. Ta
Yea, I think we can wait for the modding community to do this.<!--QuoteEnd--></div><!--QuoteEEnd-->
Using bots as filler is just idiotic.