Ns_trane Update
Heist
Join Date: 2002-11-09 Member: 7922Members
<div class="IPBDescription">New pics :)</div> Just thought I'd post the latest shots of my ns_trane map. Let me know what you all think.
A hallway
<img src='http://www.freewebsitehosting.net/websites/Heist/ns_trane1.jpg' border='0' alt='user posted image'>
Looking from the other end of the hallway
<img src='http://www.freewebsitehosting.net/websites/Heist/ns_trane2.jpg' border='0' alt='user posted image'>
You can see the hallway at the end of the room on the right. Guess I just forgot to light that corner lol.
<img src='http://www.freewebsitehosting.net/websites/Heist/ns_trane3.jpg' border='0' alt='user posted image'>
A hallway
<img src='http://www.freewebsitehosting.net/websites/Heist/ns_trane1.jpg' border='0' alt='user posted image'>
Looking from the other end of the hallway
<img src='http://www.freewebsitehosting.net/websites/Heist/ns_trane2.jpg' border='0' alt='user posted image'>
You can see the hallway at the end of the room on the right. Guess I just forgot to light that corner lol.
<img src='http://www.freewebsitehosting.net/websites/Heist/ns_trane3.jpg' border='0' alt='user posted image'>
Comments
One thing I'd love to see is an overhead layout.
My only real complaint is in the texturing--I can't help feeling like some of the textures are a little jumbled. Although I am totally supportive of "creative" texturing, some of your choices look a little out of place, the most noticeable one being the green comp lights behind the grate--I just don't see the reasoning behind this. Also, consider re-aligning that green-and-silver grate texture in the first and second pics so that the silver part is against the edge of the caution strip. Last point--consider replacing the caution strip textures with other things--if you make out every single ledge or height difference to be "dangerous", it'll get old kinda quickly.
Keep it up!
It seems you have quite a bit of lovely ceiling detail in the first two shots, but yet there is no light shining onto them to show it off. Maybe have a few lights shining upwards to cast some spots of lights onto those pipes?
That hazard texture looks a bit too clean, I think another hazard texture would fit nicer.
On those stairs you have an awful lot of similar looking lights. Any chance of stopping those looking repetitive. Maybe only have lights on every other step, or have a few of them broken.
<b>can't stop the trane!!!!</b>
<span style='font-size:8pt;line-height:100%'>I think a "fade" lighting effect could look nice there.</span>
<img src='http://www.freewebsitehosting.net/websites/Heist/ns_trane4.jpg' border='0' alt='user posted image'>
<img src='http://www.freewebsitehosting.net/websites/Heist/ns_trane5.jpg' border='0' alt='user posted image'>
More to come before I take a break for three weeks. (Going home to Australia for Christmas)
<img src='http://www.freewebsitehosting.net/websites/Heist/ns_trane6.jpg' border='0' alt='user posted image'>
Updated Ship Fueling Control
<img src='http://www.freewebsitehosting.net/websites/Heist/ns_trane7.jpg' border='0' alt='user posted image'>
Different room
<img src='http://www.freewebsitehosting.net/websites/Heist/ns_trane11.jpg' border='0' alt='user posted image'>
And one more so I don't over flow you with pics
<img src='http://www.freewebsitehosting.net/websites/Heist/ns_trane8.jpg' border='0' alt='user posted image'>
<img src='http://www.freewebsitehosting.net/websites/Heist/ns_trane10.jpg' border='0' alt='user posted image'>
lighting looks great <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
looks a bit like a map, made for our (sci-fi) mod to me. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
(sad that the project was canceled some months ago <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> )