Thanks

KamakazieKamakazie Join Date: 2002-11-25 Member: 9958Members
<div class="IPBDescription">Sucking Up.</div>Thanks for keeping my favorite mod from Half-Life 1 alive (sort of)! I had a few questions about the game itself; Do you have an idea how many maps are going to be in the game at release? Are the rounds gonna be focused on long-siege based rounds or more fast paced?

Can't wait for the NS2 and as a thanks I'll preoder the special edition.

Comments

  • InkInk Join Date: 2009-08-15 Member: 68499Members
    From what they have said, faster but still room for those long 90 minute epic games.
  • KamakazieKamakazie Join Date: 2002-11-25 Member: 9958Members
    edited January 2010
    Awesome, always loved the really long rounds. I remember having one that lasted literally 6-7 hours. I went to sleep and then woke up and the same match was playing with the same people.

    Obviously that isnt ideal but it was a pretty cool experience.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    The average game length will be between 15 to 25 minutes, if I remember correctly.

    UWE does plan on creating maps, however, the exact amount is unknown. They will also rely on community submissions. I would expect two, three, or at most four maps to be created by UWE while the rest that will ship with NS2 will be from the community.
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    Unknown.

    I know there will be multiple stages of release - Alpha, Beta, Retail - during each of those as well as post-launch UW plan to add some new maps as well as borrow heavily from the community.

    The rounds are planned to come around faster, but apparently you can control their length with either some easy modding or some server options.
  • PistachioPistachio Join Date: 2005-05-26 Member: 52481Members
    <!--quoteo(post=1748665:date=Jan 22 2010, 06:42 PM:name=Kamakazie)--><div class='quotetop'>QUOTE (Kamakazie @ Jan 22 2010, 06:42 PM) <a href="index.php?act=findpost&pid=1748665"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Awesome, always loved the really long rounds. I remember having one that lasted literally 6-7 hours. I went to sleep and then woke up and the same match was playing with the same people.

    Obviously that isnt ideal but it was a pretty cool experience.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I love long NS games as well, and I remember when it was first released, they would go on for an hour or more easy.

    Those long wins really felt like a team effort.
  • KamakazieKamakazie Join Date: 2002-11-25 Member: 9958Members
    edited January 2010
    <!--quoteo(post=1749092:date=Jan 25 2010, 09:16 AM:name=Pistachio)--><div class='quotetop'>QUOTE (Pistachio @ Jan 25 2010, 09:16 AM) <a href="index.php?act=findpost&pid=1749092"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I love long NS games as well, and I remember when it was first released, they would go on for an hour or more easy.

    Those long wins really felt like a team effort.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yep felt like you really had to focus on strategy and a tid bit of luck!
    Preordered the special edition :D Can't wait.

    I dig the idea of community involvement with the mapping; some of the best maps in ns1 were community maps.
  • SekerSeker Join Date: 2007-03-06 Member: 60259Members
    <!--quoteo(post=1749186:date=Jan 26 2010, 03:22 AM:name=Kamakazie)--><div class='quotetop'>QUOTE (Kamakazie @ Jan 26 2010, 03:22 AM) <a href="index.php?act=findpost&pid=1749186"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->some of the best maps in ns1 were community maps.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Don't say something like that or the "compet's" will eat you.
  • KamakazieKamakazie Join Date: 2002-11-25 Member: 9958Members
    <!--quoteo(post=1749323:date=Jan 26 2010, 02:46 PM:name=Seker)--><div class='quotetop'>QUOTE (Seker @ Jan 26 2010, 02:46 PM) <a href="index.php?act=findpost&pid=1749323"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Don't say something like that or the "compet's" will eat you.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Compets, what be that? Anyway a few of the community maps became official or so I remember :P lol
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    Compets = competitives.
    To this day I'm still eating my words over tanith.
  • SekerSeker Join Date: 2007-03-06 Member: 60259Members
    Everytime you ask a Compet's about a good custom map, a kitten will die.
    That's what I heard though :X
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