Physics in NS2

NeoSniperNeoSniper Join Date: 2005-06-02 Member: 52976Members
edited January 2010 in NS2 General Discussion
<div class="IPBDescription">How will they be implemented</div>Charlie exciment over the physics improvements done by Max got me wondering.

When posting please make a clear distinction between:

How do you THINK physics will be implement in the game?
How do you HOPE physics to be implemented in the game?

I hope that physics are applied to remove/reduce the annoying Onos blocking done by puny creatures. The onos should just push friendlies/enemies out of the way with minimal loss in momentum.

Also I hope that momentum is applied to player's movement, where it takes a short amount of time to reach max speed and then to stop.

Physics Crates & Barrels that clutter the space... I'm not such a big fan of. However a few large objects which can only be pushed by the Onos/Exoskeleton to block/open pathways might also be cool IF done right.

Please add your ideas and keep it friendly pls.

EDIT: is the a way to fix the title? I meant "Physics in NS2". Admin to the rescue?

Comments

  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    I want to be able to punch a shelf and instagib enemies, ala Dystopia :D
  • monopolowamonopolowa Join Date: 2004-05-23 Member: 28839Members
    <!--quoteo(post=1748608:date=Jan 22 2010, 02:59 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Jan 22 2010, 02:59 PM) <a href="index.php?act=findpost&pid=1748608"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I want to be able to punch a shelf and instagib enemies, ala Dystopia :D<!--QuoteEnd--></div><!--QuoteEEnd-->

    This made me want to set up a paint bucket over a door to drop on a fade when he comes through
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    Well, there certainly will be *some* physics, we just don't know to what extent.

    I believe player collision modelling isn't exactly handled by the physics engine - usually - but a simplified one on top of that, so you can get more or less controlled movement and netcode.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    im pretty sure it has already been denied, but id love to be able to weld object together and the game adds up their mass to make them heavier, and then only a certain amount of force or speed can break them apart (depending on how many objects and the total mass)
  • TephraTephra Join Date: 2010-01-17 Member: 70193Members
    I'd like to be able to pick up props and move them as a marine, in an effort to create barricades. An Onos would easily be able to destroy a barricade.
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    I thought they were going to allow physics, and a suggestion was that the Onos would be able to attack barrels and other small objects and fling them at the player.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    The devs seem to be interested in the Nvidia Physx tools. From what i gather it's basically it a drop-in solution that handles all the scene management + physics and offers really easy to use debugging tools? So ya why not... the more pre-made librarys, the faster things get done.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    They made clear a long time ago that they wanted to see for example, an Onos charge in marines sending em fly to the walls or push objects (barrels and crates). I think they've been working with that in mind for a little while now, so it's certainly going to happen, but like Draco said, at which extent. They surely want major gameplay aspects that needs physics to be in the game real soon but the rest might come in other times.
  • VitaeVitae Join Date: 2009-08-27 Member: 68628Members
    I hope they dont over-do it. Physics is fun irl but usually doesnt work out that great in the world of games.
    Ragdolls is enough for me. I dont want crates blocking me when Im about to run after a skulk or marine.
  • PSAPSA Join Date: 2009-10-21 Member: 69107Members
    <!--quoteo(post=1748608:date=Jan 22 2010, 06:59 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Jan 22 2010, 06:59 PM) <a href="index.php?act=findpost&pid=1748608"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I want to be able to punch a shelf and instagib enemies, ala Dystopia :D<!--QuoteEnd--></div><!--QuoteEEnd-->


    That doesn't happen.
  • ClinkClink Join Date: 2009-06-07 Member: 67728Members
    It'd be awesome to see some physics based abilities. By player or commander.

    Gorge slide ftw.
  • SekerSeker Join Date: 2007-03-06 Member: 60259Members
    <!--quoteo(post=1749018:date=Jan 25 2010, 12:37 AM:name=PSA)--><div class='quotetop'>QUOTE (PSA @ Jan 25 2010, 12:37 AM) <a href="index.php?act=findpost&pid=1749018"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That doesn't happen.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You wish: magical word L U A.
  • PSAPSA Join Date: 2009-10-21 Member: 69107Members
    <!--quoteo(post=1749327:date=Jan 26 2010, 09:07 PM:name=Seker)--><div class='quotetop'>QUOTE (Seker @ Jan 26 2010, 09:07 PM) <a href="index.php?act=findpost&pid=1749327"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You wish: magical word L U A.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm not quite sure I understand this. It doesn't happen in Dystopia (is what I was saying, obviously). Do you play Dystopia? It would appear not. Thanks though
  • SekerSeker Join Date: 2007-03-06 Member: 60259Members
    You shouldn't say out load every "bad thing you imagine", else someone might get "the idea" to make some "awesome" lua mod ;D
  • PSAPSA Join Date: 2009-10-21 Member: 69107Members
    you lost me several times over
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    <!--quoteo(post=1749018:date=Jan 24 2010, 11:37 PM:name=PSA)--><div class='quotetop'>QUOTE (PSA @ Jan 24 2010, 11:37 PM) <a href="index.php?act=findpost&pid=1749018"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That doesn't happen.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Really? So what was I doing on Vaccine with those shelves? Apparently not punching them into enemies. So what *was* I seeing?
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Onos will build walls with crates to keep marines out of the hive.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Hit barrel, barrel fall over.

    Beyond that, don't much care.
  • YokaiYokai Join Date: 2007-09-03 Member: 62153Members
    I would assume that this will lead to:

    Alien Gibbing, will make for some fun grenade launching kills.
    Hive Reacting to bullet shots
    Some parts of infestation having some light physics / interaction
    The animation for OTs shooting will use some light physics to looks a bit more realistic.
    Grenades using real physics (hope they give them a bit of bounce still though, unlike CS:S)

    Most importantly, it will give modders a bunch of tools to support whatever physics elements they may want in their game. =)
  • PSAPSA Join Date: 2009-10-21 Member: 69107Members
    edited January 2010
    <!--quoteo(post=1749536:date=Jan 28 2010, 06:43 AM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Jan 28 2010, 06:43 AM) <a href="index.php?act=findpost&pid=1749536"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Really? So what was I doing on Vaccine with those shelves? Apparently not punching them into enemies. So what *was* I seeing?<!--QuoteEnd--></div><!--QuoteEEnd-->

    How LONG ago did you play? Knocking props into players has not insta-gibbed enemies for, at least, a very, very long time. As far as recent memory serves me. It does like, 1 damage.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    As long as they aren't sticky physX then I don't mind. Barrels rolling down a stairwell is tons of fun
  • PopenatorPopenator Join Date: 2009-08-27 Member: 68617Members
    edited January 2010
    I just hope that they aren't aiming to please the ignorant bunch who think they actually want 'sandbox physics'.

    Game: Shoot barrel: barrel spills contents through hole, you light match and burn the fluid to re-route the enemy.

    Derp herp derp: Shoot barrel: barrel rolls over and flips out, bouncing off of walls and enemies. Barrel does 1.5dmg -1dr. Initially the barrel causes 1,500 bug reports, but having the team work full time on a patch for that reduced the bug reports to about ~600/day.

    I cannot stress this enough. Shigeru Miyamoto said something once about excluding unnatural and unnecessary features from his games, and I think that he knows a little more about game design than most people.
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