E.V.A. Space Station
slayer20
Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
<div class="IPBDescription">Also known as, ns_eva</div>I am making this thread as a development blog for my remake of my EVA map for Natural Selection that was never finished or released. I have the old map file for the old ns_eva but most things I can do based on memory.
The E.V.A. Space Station was built inside an asteroid and is used as a giant space mall. There are things like stores, resturaunts, and other things you might find inside a mall. One of the biggest attractions was the Observatory. What is the Observatory? Let's read on below...
Observatory:
The Observatory was the main attraction of E.V.A. What was featured in the Observatory? A new species that was found, what scientists called, the Kharaa.
I should have you know, I'm not good at writing stories. But the entire idea is written out in my head. And I plan on telling you that story inside my level. I'm hoping that I can finish this and get it released along side Natural Selection 2.
Pictures of the Observatory:
<img src="http://img192.imageshack.us/img192/6529/nsevahivess1.png" border="0" class="linked-image" />
<img src="http://img163.imageshack.us/img163/7952/nsevahivess2.png" border="0" class="linked-image" />
After I finish most of the Observatory Hive, I will then start on the Marine Start and then the Ready Room. I can probably finish most of the Observatory Hive by the middle of February.
Things to expect to see:
Shops
Restaurants
Hologram Info (Buttons you can press that will display a person and give some history about E.V.A., a map of the area, etc.)
Eye Candy (One thing I liked about my first ns_eva was having waterfalls on the asteroid that players could look at.)
And other things I haven't thought of...
The E.V.A. Space Station was built inside an asteroid and is used as a giant space mall. There are things like stores, resturaunts, and other things you might find inside a mall. One of the biggest attractions was the Observatory. What is the Observatory? Let's read on below...
Observatory:
The Observatory was the main attraction of E.V.A. What was featured in the Observatory? A new species that was found, what scientists called, the Kharaa.
I should have you know, I'm not good at writing stories. But the entire idea is written out in my head. And I plan on telling you that story inside my level. I'm hoping that I can finish this and get it released along side Natural Selection 2.
Pictures of the Observatory:
<img src="http://img192.imageshack.us/img192/6529/nsevahivess1.png" border="0" class="linked-image" />
<img src="http://img163.imageshack.us/img163/7952/nsevahivess2.png" border="0" class="linked-image" />
After I finish most of the Observatory Hive, I will then start on the Marine Start and then the Ready Room. I can probably finish most of the Observatory Hive by the middle of February.
Things to expect to see:
Shops
Restaurants
Hologram Info (Buttons you can press that will display a person and give some history about E.V.A., a map of the area, etc.)
Eye Candy (One thing I liked about my first ns_eva was having waterfalls on the asteroid that players could look at.)
And other things I haven't thought of...
Comments
I might be able to pull a team together when more stuff comes out for the editor and we can finally start testing our stuff out in-game.
I love the missaligned door in shot 2!
There is still quite a bit to do though, but it should come by pretty fast.
<img src="http://img693.imageshack.us/img693/5162/nsevahivess3.png" border="0" class="linked-image" />
<img src="http://img29.imageshack.us/img29/5049/nsevahivess4.png" border="0" class="linked-image" />
<img src="http://img191.imageshack.us/img191/9413/nsevahivess5.png" border="0" class="linked-image" />
You should throw a texture on those walls so you can see how much light actually bounces off of them. The generic wall texture is so shiny it can give you a really false impression about the amount of light that's actually in the room.
I agree you should probably get some placeholder textures in there, and I'm guessing that's the largest room in the map? I mean you expect an observatory room to be pretty huge and imposing (and I like epic feeling hive rooms) but if all main rooms were that big it'd loose it's effect somewhat.
Will keep watching.
Yeah I can test it out with some base textures. I just want to keep most things grey and not having to worry about adding textures until I'm done with it all.
@Farren: Try searching for "tech" or something like that. It's a reference techpoint model that has the hive with it.
They could probably set up camp in a doorway or corner and keep firing their guns from a distance, picking off any spawning aliens or buildings. Or even worse set up camp on that raised platform in the back of screenshot 2, making it very hard for an Onos or Skullks to even get close and do their flesh-ripping-combos. I think a ventilation system could help you out, so the aliens can could at least get close trough those, still doesn't solve the Onos and spawncamping problems though...
As for vents, there are vents underneath each catwalk. And there is a vent inside a room where the broken door is at.
Plants and stuff will take up some space in those open areas, along with dark spots to hide the aliens some.
As for setting up camp on the catwalk, in the old ns_eva map, there was a destoryed catwalk that acted as a ramp. I plan on setting this up for this level as well.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><b>NS1 Hive room rules that still hold true:</b>
<i>Thou shalleth not build thy hiverooms with merely an individual gate of enlightenment. To embrace the true path to righteousness, there have to be multiple gates and paths to leave the nest. There cannot be too little room for the spawn that creates, it has to be able to give birth to the most vicious behemoths in existence. The surroundings should favor a conflict on their terms.
To giveth the unknown entity a chance to redeem themselves, there should be enough obstructions to light the path of the wallwalker and the builder. But keep an eye out for the iron walker’s place of redemption. There should be a fair chance for both sides of the conflict.
The spawn that creates must be reachable by both the builders and the sharpness of iron!</i>
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo--><i>- <a href="http://www.unknownworlds.com/ns/static/Mapping_Guidelines.html#Special_Locations" target="_blank">Verse two by Karl "XP-Cagey" Patrick, year 2003 on the tenth day of the eleventh month</a></i><!--sizec--></span><!--/sizec--><!--QuoteEnd--></div><!--QuoteEEnd-->
Edit: Might help if I post an image.
<img src="http://img9.imageshack.us/img9/9734/nsevahivess6.png" border="0" class="linked-image" />
I would also like to mention that in the old ns_eva map, there was a glass that surrounded the catwalk that was broken. Showing that at one time people were able to walk through the hive initially and see the aliens up close. However, with the Hive being formed there, and the aliens breaking loose, the catwalk soon broke and is now acting as a ramp for one of the main entrance/exits into the Hive.
<img src="http://img99.imageshack.us/img99/3953/evamarinestart.png" border="0" class="linked-image" />
Edit: Found some old screen shots. You can really see how I improved the Marine Start from what it started out as.
Originally, the level was called ns_escort. The point of it was that the marine had to escort this giant tank to the alien hive and destory it.
Of course, that never really took off. I had the tank all set up and ready to go, with a few bugs, but there would have to have been coding involved in it and I didn't have the time for it.
<a href="http://i129.photobucket.com/albums/p204/slayer200270/ns_escort0010.jpg" target="_blank">Screen 1</a>
<a href="http://i129.photobucket.com/albums/p204/slayer200270/ns_escort0011.jpg" target="_blank">Screen 2</a>
<a href="http://i129.photobucket.com/albums/p204/slayer200270/ns_escort0012.jpg" target="_blank">Screen 3</a>
Now let's fast forward to ns_eva.
You will notice a lot of similarities between ns_escort and the ns_eva marine start.
This first screen shot was an early build. The marine base turned out to be too big, but it wasn't too difficult to size it down.
<a href="http://img8.imageshack.us/img8/707/nsevarrbeta30008.png" target="_blank">Old Marine Start</a>
After cutting the marine start down, everything start to fit together nicely.
<a href="http://img403.imageshack.us/img403/9994/nsevarrbeta30010.png" target="_blank">New Marine Start (1)</a>
<a href="http://img17.imageshack.us/img17/2830/nsevarrbeta30009.png" target="_blank">New Marine Start (2)</a>
And of course, this is about as far as I got before I lost everything. However, NS2 was coming up pretty fast so I decided to just wait until NS2 was released to start working on the new EVA map.
<a href="http://img142.imageshack.us/img142/8047/nseva0010.png" target="_blank">Unfinished Minimap</a>
Edit: Don't forget to ask questions about the new EVA level.
You mean the halls that surround the hive?
You have to factor in things such as alien chambers, the aliens themselves, props, lighting, and dynamic infestation. It may look like something the Marines can easily take, but I will be designing this area to really aid the aliens.
Thanks for the reply though :P
Edit: Here's a small update on the marine spawn.
<img src="http://img35.imageshack.us/img35/2920/evamarinestart2.png" border="0" class="linked-image" />
Can easily hold about 24 players + enough space for marine structures.
Why is it to naughty?
I would say it would have to be UWE decision for me to scrap it.
It's a lot better looking then NS_SHIVA imho lol.
Shops
Restaurants
Hologram Info (Buttons you can press that will display a person and give some history about E.V.A., a map of the area, etc.)
Eye Candy (One thing I liked about my first ns_eva was having waterfalls on the asteroid that players could look at.)
And other things I haven't thought of...<!--QuoteEnd--></div><!--QuoteEEnd-->
I like of of the shops, restaurants, ect that you are planning to add. It makes the map feel more like it was actually a real place. Hopefully these shops will be somewhat interactive, maybe things will fall off the shelves when you shoot them.
<!--quoteo(post=1750372:date=Feb 2 2010, 05:43 PM:name=slayer20)--><div class='quotetop'>QUOTE (slayer20 @ Feb 2 2010, 05:43 PM) <a href="index.php?act=findpost&pid=1750372"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would also like to mention that in the old ns_eva map, there was a glass that surrounded the catwalk that was broken. Showing that at one time people were able to walk through the hive initially and see the aliens up close. However, with the Hive being formed there, and the aliens breaking loose, the catwalk soon broke and is now acting as a ramp for one of the main entrance/exits into the Hive.<!--QuoteEnd--></div><!--QuoteEEnd-->
I actually don't really like the idea of kharaa put on exhibit. It's pretty obvious at this point in the story the human race is no where near taming the species. It would be negligent of the military to let this happen and a reckless thing to do on the part of the mall owners. It's almost like letting elementary school kids culture the small pox virus for in their science class.
I'm more fond of the idea of the kharaa suddenly appearing in a mall and slaughtering everyone inside. :)
But your map, your rules.
By the way:
If you want to make the map seem more realistic, don't forget to add bathrooms.
:)
I also plan on adding holographic cashiers that pop up when you walk near the counters. I have a lot of special plans for this level, and I hope most of them happen.
What's wrong with ns_shiva's logo?
I would say it would have to be UWE decision for me to scrap it.<!--QuoteEnd--></div><!--QuoteEEnd-->
It breaches copyright and UWE can't and would not use it. Simple.
If you're talking about that Neon Genesis stuff, it has nothing to do with that. I said this before. I was unaware that EVA was a reference to Neon Genesis Evangelion until a couple days ago.
It's not intended to be or resemble anything about Neon Genesis Evangelion. I am not to be blamed for anyone else making this mistake after stating what I've just said.
<!--QuoteBegin-Max from a PM+--><div class='quotetop'>QUOTE (Max from a PM)</div><div class='quotemain'><!--QuoteEBegin-->Is this a reference to Neon Genesis Evangelion? If it is, then yes we could not include that in the official maps.<!--QuoteEnd--></div><!--QuoteEEnd-->
It is in no way attended to be in affiliation with Neon Genesis Evangelion.
If I wanted to make a reference to it, then I would have added a Mech in the background instead of what I have there now.
Any other questions about the logo?
Why? Just because it's name is EVA?
Stupid reason to change it imo.
Seriously no reason to change it at all. Personally I think it's a catchy map name.
<img src="http://img99.imageshack.us/img99/323/nsevalayout.png" border="0" class="linked-image" />
Red = Tech Points
Blue = Resource Towers
You can see two RTs in the picture that aren't marked. I've already deleted those.
There are 8 RTs and 6 Tech Points
Questions, Comments, Concerns, etc.