My Map - Containment
GrayW
UK Join Date: 2009-12-18 Member: 69701Members
<div class="IPBDescription">WIP</div>Hey all,
For those of you who have not yet seen my creation, I have decided to create a thread on here. The map name is Containment as you can obviously guess from the Topic Title. I very much doubt this will ever be a playable map as nothing is a correct size and have been made more on visual than anything esle and for me to learn the basics of mapping. So, let me hear your thoughts and comments; (Be nice) :)
It's very very far from finished. If I had to guess a percentage, it would probably be around the 12 - 13% mark.
Gallery - <a href="http://grayski.co.uk/?page_id=61" target="_blank">Click Here</a>
Gallery RSS Feed - <a href="http://picasaweb.google.co.uk/data/feed/base/user/Grayski/albumid/5424353546807085825?alt=rss&kind=photo&hl=en_US" target="_blank">Click Here</a>
My Blog - <a href="http://www.grayski.co.uk" target="_blank">Click Here</a>
<div align='center'><img src="http://grayski.co.uk/wp-content/uploads/2010/01/ContainmentCollage.jpg" border="0" class="linked-image" /></div>
For those of you who have not yet seen my creation, I have decided to create a thread on here. The map name is Containment as you can obviously guess from the Topic Title. I very much doubt this will ever be a playable map as nothing is a correct size and have been made more on visual than anything esle and for me to learn the basics of mapping. So, let me hear your thoughts and comments; (Be nice) :)
It's very very far from finished. If I had to guess a percentage, it would probably be around the 12 - 13% mark.
Gallery - <a href="http://grayski.co.uk/?page_id=61" target="_blank">Click Here</a>
Gallery RSS Feed - <a href="http://picasaweb.google.co.uk/data/feed/base/user/Grayski/albumid/5424353546807085825?alt=rss&kind=photo&hl=en_US" target="_blank">Click Here</a>
My Blog - <a href="http://www.grayski.co.uk" target="_blank">Click Here</a>
<div align='center'><img src="http://grayski.co.uk/wp-content/uploads/2010/01/ContainmentCollage.jpg" border="0" class="linked-image" /></div>
Comments
Never say never. It doesn't look that "unplayable" to me. In the mapping guidelines they clearly said to build a map without too much detailing in it to see how it will play.
You never know, maybe your room layout is really good and playable.
And like the guy above me posted, it's good that you haven't overdetailed. Detailing/polishing should always be saved for last when designing something, just like optimizing should be saved for last when coding something.
You've clearly never programmed something them.
You must have misunderstood me. Obsessive optimization makes code less readable, harder to improve upon, maintain, and debug. Furthermore, code is really only worth optimizing at bottlenecks. A very small percentage of code is responsible for a very large percentage of efficiency. Obsessively optimizing is not only a design hazard, but also tends to be ineffectual until a program's bottlenecks can be determined. You should keep it simple and clean until the last possible moment; that's when optimizations happen. Don't believe me? Listen to this guy:
"We should forget about small efficiencies, say about 97% of the time: premature optimization is the root of all evil"
-Donald Knuth
<a href="http://en.wikipedia.org/wiki/Donald_Knuth" target="_blank">http://en.wikipedia.org/wiki/Donald_Knuth</a>
'"Premature optimization" is a phrase used to describe a situation where a programmer lets performance considerations affect the design of a piece of code. This can result in a design that is not as clean as it could have been or code that is incorrect, because the code is complicated by the optimization and the programmer is distracted by optimizing.'
And this is exactly the analogy I was making in reference to the map. Small details should never be allowed to hinder the overall design process. Keep it smooth, and clean, and make sure everything works and is easily fixable/expandable. Then worry about the optimizations/small details to make the map look better and perform better.