Specular texture map isn't working

slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
So I made a texture and I'm wanting to give it a specular map.

I desaturated the image and lowered the brightness of it and saved it and ran it in the builder. I edited my text document so that it looks like
<map type="specular" value="materials/EVA_logo_dirty_spec.dds" />
just as it should.

However, when I open up the editor and look at my texture, it's still brighter than I want it to be. I've tried doing all sorts of things, even copying an existing spec map from another text file and everything.

I've made sure everything is spelled right too.

I can't seem to get it to work.

Any suggestions?

Comments

  • CemCem Join Date: 2010-02-07 Member: 70472Members
    Save your .dds file "DXT5 ARGB 8 bpp | interpolated alpha" format
    or
    Save copy The Alpha layer from zxy_normal.dds (which you can find in any_normal.dds image) to zxy.dds and try to save it.

    But the first sould work. I made it thesame As you can see <a href="http://i771.photobucket.com/albums/xx360/CemAkoglu/Torque/Hive01.jpg?t=1266048596" target="_blank">Here</a> and <a href="http://i771.photobucket.com/albums/xx360/CemAkoglu/Torque/Hive06.jpg?t=1266048597" target="_blank">Here</a>

    by the way, you don't need to use builder.

    find your image in materials, change it, save it DXT5, save to destop.
    copy normal.dds of your image in materials to destop
    write text and cut them all to your custom folder in textures.
    There will be problem with writing data if you use Win7 or vista. That is why save them all to destop and after cut and paste.

    If you want i can make a video for that.
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    I've tried saving it like you said and it's still not working...

    I've tried using other spec map files and those aren't working for me either.
  • CemCem Join Date: 2010-02-07 Member: 70472Members
    Ok i will make a short video for you.
  • CemCem Join Date: 2010-02-07 Member: 70472Members
    edited February 2010
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    edited February 2010
    That was how to make a bump map. I already have that. I mean specular map. The specular map controls how shiny a texture is. In my case, I want my texture to be less shiny.

    Edit: This problem has been solved. No need to reply to this anymore. Lock/delete this if you wish.
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