The Cs Player's Newbie Guide To Ns
woshoofoo
Join Date: 2002-11-04 Member: 6934Members
<div class="IPBDescription">Your l33t CS H4X0R skills = NOTHING...</div>
I am constantly surprised at how many people do silly, FOOLISH things, until I realized that those things probably made good sense in CS. So without further ado, this guide is for all you super CS gods who think you pwn0rz NS too...
1) IF there's One Thing you must remember, it's that you NEVER, EVER go alone. Maybe in CS you were the lone wolf who went the other way and flanked them. Maybe you just want to guard an area nobody else is going to. Whatever it is, you think it's just easier if you just go, NOW.
Realize that an 3l33t h4x0r's impact in NS is not NEARLY as large. Even if you are a GOD at instant headshots while jumping around in CS, your aiming skills are useless if you run into a fade in an umbra. Or a cloaked silenced skulk behind you. Or a million other combos of aliens.
NS is ALL about backup (especially for the aliens). If you're skulk-rushing the marine base, pause a minute and wait for another guy, even if you can HEAR them finishing that first turret. Resist the temptation that tells you a single skulk will make a difference- chances are, if ANY of the marines are remotely good, you'll just die right away.
Same if you think the aliens are building a hive on the other, neglected side of the map- don't just rush over there to see if you're right. So WHAT if you are right, if you can't stay alive long enough to do anything about it?
Always, always go with the team. If you think you should be heading a difference way, voice your opinion. If they're not listening, being "stooopid," go with them. A lone person screaming "I TOLD you guys so" is no fun for anyone. Go with them- at least as a group, you stand a chance of making a difference, however stupid you think the course of action is.
2) DO NOT, DO NOT, EVER, jump around like a crazed rabbit on speed, ESPECIALLY when you're guarding an area. This happens both as marines and aliens. REALIZE that sound cues in NS are ESPECIALLY important. That little "tink" you make on the floor as you randomly jump around just cuz you're bored or think it avoids ambushes... that can be heard surprisingly far away. The only time to jump around is when you're in active combat. Anytime else is just RETARDED.
3) The one thing from CS that still applies? KNOW the map. Don't be a gorge, or the commander, if you don't know the map thoroughly. Remember that YOUR CURRENT LOCATION IS DISPLAYED at the bottom right of your screen; memorize them, and use them. Nothing pisses off other players faster than hearing n00bs saying "Can I have a welder here" or "they're building turrets here" or "incoming".
4) When you're a marine, remember there is a commander, and remember that a lone marine is virtually USELESS. Think everything in terms of RTS games like Starcraft, not CS.
- Don't move excessively, for example- it's harder for a commander to select you.
- Don't deviate from your assigned waypoint, no matter how tempting the target- the commander has a better use for you.
- Don't bug the commander for weapons- show how l33t you are by using the LMG while the sissies hide in their heavy armor and the n00bs tote the newbie cannons.
- Don't run off hoping to find an empty resource or a hive, and CERTAINLY don't spam the channel asking the commander to "TURRET HERE PLEASE." A polite "Need order" radio, and then just guard the place. If you feel the urge to run a figure eight around the resource nozzle, see point 2.
5) When you're an alien, remember that while you "have" your own resources, in reality you still ARE sharing resources, as you all draw from the same resource pool. This is UNLIKE CS where your cash is your own to spend.
- MOST IMPORTANT... don't be a gorge unless you know how. New to gorge? Be a skulk until you've seen some examples of good gorge building.
- SECOND most important... don't spend "your" money. When you max out, your extra goes to the gorges. Learn the art of skulk-fu.
These five points encompass all that is wrong with NS n00bs who think this is CS.
Wooshoofoo
I am constantly surprised at how many people do silly, FOOLISH things, until I realized that those things probably made good sense in CS. So without further ado, this guide is for all you super CS gods who think you pwn0rz NS too...
1) IF there's One Thing you must remember, it's that you NEVER, EVER go alone. Maybe in CS you were the lone wolf who went the other way and flanked them. Maybe you just want to guard an area nobody else is going to. Whatever it is, you think it's just easier if you just go, NOW.
Realize that an 3l33t h4x0r's impact in NS is not NEARLY as large. Even if you are a GOD at instant headshots while jumping around in CS, your aiming skills are useless if you run into a fade in an umbra. Or a cloaked silenced skulk behind you. Or a million other combos of aliens.
NS is ALL about backup (especially for the aliens). If you're skulk-rushing the marine base, pause a minute and wait for another guy, even if you can HEAR them finishing that first turret. Resist the temptation that tells you a single skulk will make a difference- chances are, if ANY of the marines are remotely good, you'll just die right away.
Same if you think the aliens are building a hive on the other, neglected side of the map- don't just rush over there to see if you're right. So WHAT if you are right, if you can't stay alive long enough to do anything about it?
Always, always go with the team. If you think you should be heading a difference way, voice your opinion. If they're not listening, being "stooopid," go with them. A lone person screaming "I TOLD you guys so" is no fun for anyone. Go with them- at least as a group, you stand a chance of making a difference, however stupid you think the course of action is.
2) DO NOT, DO NOT, EVER, jump around like a crazed rabbit on speed, ESPECIALLY when you're guarding an area. This happens both as marines and aliens. REALIZE that sound cues in NS are ESPECIALLY important. That little "tink" you make on the floor as you randomly jump around just cuz you're bored or think it avoids ambushes... that can be heard surprisingly far away. The only time to jump around is when you're in active combat. Anytime else is just RETARDED.
3) The one thing from CS that still applies? KNOW the map. Don't be a gorge, or the commander, if you don't know the map thoroughly. Remember that YOUR CURRENT LOCATION IS DISPLAYED at the bottom right of your screen; memorize them, and use them. Nothing pisses off other players faster than hearing n00bs saying "Can I have a welder here" or "they're building turrets here" or "incoming".
4) When you're a marine, remember there is a commander, and remember that a lone marine is virtually USELESS. Think everything in terms of RTS games like Starcraft, not CS.
- Don't move excessively, for example- it's harder for a commander to select you.
- Don't deviate from your assigned waypoint, no matter how tempting the target- the commander has a better use for you.
- Don't bug the commander for weapons- show how l33t you are by using the LMG while the sissies hide in their heavy armor and the n00bs tote the newbie cannons.
- Don't run off hoping to find an empty resource or a hive, and CERTAINLY don't spam the channel asking the commander to "TURRET HERE PLEASE." A polite "Need order" radio, and then just guard the place. If you feel the urge to run a figure eight around the resource nozzle, see point 2.
5) When you're an alien, remember that while you "have" your own resources, in reality you still ARE sharing resources, as you all draw from the same resource pool. This is UNLIKE CS where your cash is your own to spend.
- MOST IMPORTANT... don't be a gorge unless you know how. New to gorge? Be a skulk until you've seen some examples of good gorge building.
- SECOND most important... don't spend "your" money. When you max out, your extra goes to the gorges. Learn the art of skulk-fu.
These five points encompass all that is wrong with NS n00bs who think this is CS.
Wooshoofoo
Comments
I noticed a lot of CS players who think they are gods (locally) seem to suck at NS.
In addition, the fundamanetal rules of camping have changed in NS. In most cases, campers in CS and other mods try to hide in a location that will put them as near as possible to where the enemy will walk past, so that they can get an easy shot and kill. However, in NS, a skulk will kill you instantly at pointblank, so put at much distance as possible between you and anywhere a skulk could appear from. The one exception to this is lerks and fades. Both these species have a strong ranged attack, and will often use it far too often, to the point of engaging an enemy in melee using them. So if you have HA and a HMG, you want to wait as CLOSE to the corner as possible, so when the fade starfes out to pelt the room with acid rockets, you can simply duck out and ventalate him with HMG fire at pointblank.
Oh, and one final thing. While running off alone is a bad thing, if you have a convinent way to respawn, and you aren't using expensive equipment, go ahead and rush the enemy. Be susidal, especally if the enemy is using expensive units like lerks or fades. One time in the defense of the generator hive, I killed 190 RP worth of lerks and fades as an LMG marine by rushing one, putting an LMG clip into it, ducking back, doing it again, dying, and repeating. I cost my team a total of 5 RP ( 5 respawns). Not half bad considering.
RP's dont cost a thing. Not a thing. Straight from Flayra himself.
The real problem with newbie NS players who played CS is that they forget that it is also a RTS game and not just about a high kill/death ratio.. lots of people do nothing, except for fight,. and though teams do need good figthers, they need good builders to support this.
CAMPING: Redford's post about 4 back is an EXCELLENT one I overlooked. Camping may be controversial in CS, where stalking isn't much of an issue, but it's absolutely designed INTO the game in NS.
but yer right this is for newbies so they shouldnt be going alone
but if u think u can handle it alone and not get raped constantly alone can be a good thing as a skuls i have taken out many marine setups as a lone skulk and i always like to use the resources i have at the moment to help the gorges by building a resource thing if im near (i know leaving at full helps too but i figure if they didnt put the resource up yet i might as well) then but yes great guide for the little ns noobles out there
another one that i go by constantly
throw logic out the window
noone acts alike so using logic wont help very often expect the unexpected and do the unexpected(because most people use logic so if u dont hah u got em already)
Neoskeptic: Thanks for noticing that one too. I forgot to add that- you're right, the recoil and spread of the guns are MUCH less in NS.
Off-the-newbie-topic though, going alone certainly IS pretty useful some of the time, especially to harass marines. I love sitting right outside their base by myself, parasiting each one as they come out. I leave the killing glory to others- I just want to play.
The most important thing you need for n-s is common sense!!
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I understand your point brutus, but too many CS players are 14 year old kids who think they're the best, high end CSers have a lot of respect from me however.
I understand your point brutus, but too many CS players are 14 year old kids who think they're the best, high end CSers have a lot of respect from me however.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I agree with you, but I am also starting to see the same thing in the NS community, with posts and titles like this one. To bad really, because this community started out so nice. I guess it was to be expected, and it is still a great mod.
The most important thing you need for n-s is common sense!!
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Ah the not so common common sense. Man sometimes it's rare to see it.
I understand your point brutus, but too many CS players are 14 year old kids who think they're the best, high end CSers have a lot of respect from me however.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I agree with you, but I am also starting to see the same thing in the NS community, with posts and titles like this one. To bad really, because this community started out so nice. I guess it was to be expected, and it is still a great mod.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I don't see what your point is- are you implying this post is "not nice"? Or that I'm saying ALL people who play CS are retards and need a special guide? What, exactly, is wrong with the title? Is it NOT a guide for newbies who think NS == CS?
Like I said, READ it over again before you make a blanket statement condemning me for making a "blanket" statement.
What's sad is that a post about perfectly useable advice is filled up with wasted breath like this. Use your freedom of speech intelligently, please.
Have you looked "CSer" up in the dictionary? ^_^
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YOU DO NOT RUN FASTER WITH YOUR KNIFE OUT. (Yes, I've actually seen this.)
I don't get why some marines keep requesting for health after a failed skulk rush while they are still in the base, or somehow refuse to rush a fade. Don't they know that in the first case the 1 RP and 5-10 secs it costs for you to respawn is less than the 4 RP it costs to drop 2 health packs, and in the second case that (as earlier noted) respawning 5 times for a grand total of 5 RP is worth the 44 RP and 30+ secs it costs a fade.
And that sometimes it's more worth it to type 'kill' instead of betraying your squad's location when you're 'sited.
Dare to die, man. Life IS cheap in NS.
<a href='http://www.ww-unleashed.com/projectjrp/newpjrp/?content=gamemods/natsel' target='_blank'>http://www.ww-unleashed.com/projectjrp/new...gamemods/natsel</a>
They're being added to and updated, and the <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> guide will be added soon.