Depletion packs (Marine weapon)
posenman
Join Date: 2008-11-30 Member: 65618Members
Hey guys,
Ive had this idea for a while now. Now its time to spit it out, please bear over with me :)
What ive been thinking is, since aliens are all organic, you could technically develop some kind of biological weapon that weakens structures for example.
So ive been having an idea of depletion packs. Its some kind of syringe where you stab an alien structure and disable it for x amount of time. Be it resource tower or a sensory chamber or what not.
Of course the structures should look like the air drains out them, sort of like they get depleted, all strength is taken away and they just lie there on the floor untill they recover.
For balance issues, maybe it should be a late-game tech.
Well thats basically it, please tell me what you think.
Ive had this idea for a while now. Now its time to spit it out, please bear over with me :)
What ive been thinking is, since aliens are all organic, you could technically develop some kind of biological weapon that weakens structures for example.
So ive been having an idea of depletion packs. Its some kind of syringe where you stab an alien structure and disable it for x amount of time. Be it resource tower or a sensory chamber or what not.
Of course the structures should look like the air drains out them, sort of like they get depleted, all strength is taken away and they just lie there on the floor untill they recover.
For balance issues, maybe it should be a late-game tech.
Well thats basically it, please tell me what you think.
Comments
Wouldn't it make more sense to just inject poison in to the structure to kill it?
Same think goes for the alien team, why not just release an infectious virus to kill off all the humans?
It does fit into to the game's theme of escalation though, where each team is trying to get increasingly more powerful weapons.
I just thought this would make for an interesting game element :) I would love to run around ninjaing structures
A weapon a able to instantly disable an alien structure seems much more powerful than anything the aliens have. Of course if bile bomb could kill marine structures and damage heavy armor in NS2, then I'll be happy.
:)
Imagine having an onos running towards you, first shot fails.. second shot fails.. as it gets closer and closer, the 3rd shot is a success and the onos falls to the ground and slides toward you. This is when you really start running, it will be up in a sec.
But its just quick ideas, i dont know how they fit in with the overall design and vision of the game. The biological aspect could be explored and give very rewarding gameplay though.
Make it an expansion, whatever.. :)
That could be a little over powered.
*A side note on being overpowered*
Why not just inject the dynamic infestation causing the entire alien team to be temporarily disabled?
:)
Either it works and the target which was hit is angry because his opponent was lucky,
or it does not work and the utilizer is angry because "it freaking never works if you need it to".
Once more: Being able to decide an encounter by luck has no place in an FPS.
This randomness you describe is controllable by refraining from spray-and-pray.
This mechanic obviously is meant to keep you from spraying and everyone accepts it that way. However imaging your first shot would magically not hit the point you aimed at without being able to do something about it. The game would disappear because luck can determine the outcome.
By the way, how often do you say "Oh he had luck when he sprayed like that." IMO the random recoil is not fun. It however increases realism in the game.
I don't see how the randomness increases the excitment factor of a game. ;)
Could be interesting if parasite or some other alien ability could temporarily disable marine structures (perhaps for a small res cost)
It would be fun to disable hives, meaning they would stop spawning aliens for a while and disable their extra "hive abilities". This could be a nice tactical trick to get an edge in late game where marines on defense. I don't see any use against chambers or RT's though apart from maybe disabling all the chambers in the hive at the same time to kill lifeforms.
Meh it'd be fun to see 4 fades raping a base and then 2 marines disabling 2 hives at the same time making fades lose both link and meta, "bam fades down".