Ns Conversion
DjArcas
Join Date: 2002-11-11 Member: 8187Members
<div class="IPBDescription">Just an idea</div> I've been toying with the idea of converting NS to the SS engine... but I see Doom3 just on the horizon... and now I'm seriously considering getting a team together, and either doing an official conversion (with dev's blessing), or a game that suspiciously similar (I've been waiting for...er... RTFPS games for about 10 years now)
Any thoughts?
Any thoughts?
Comments
SS + NS = okay, but not a big user base
UT2k3 + NS = maybe
HL2 + NS = rock on
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Why?
Why?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
How about a multiplayer limit of 4 people in normal DM............
Why?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
How about a multiplayer limit of 4 people in normal DM............<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Er, where did you read that?
Of course, perhaps ID THREW AWAY some code after writing Q3's networking... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
While I love the SS engine, it's net code is not the best. (yes, I'm aware of the patch)
UT2k3 would be ideally the best engine to bring NS to if they wanted to bring it to a better engine. It has good mod support, great net code, and a fantastic engine. Plus, the fan base is decently sized.
But HL2 (or whatever Valve's next modable game is) would be a better choice seeing as it'd probably take less effort to convert, it'd maintain it's primary fan base, etc. I just hope it comes sooner than later.
Its Doom 3 that is limited to 4 players, not the engine.
And if this game is running slow on the HL engine, imagine how it would run on the Doom 3 engine :o
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>"But HL2 (or whatever Valve's next modable game is) would be a better choice seeing as it'd >probably take less effort to convert, it'd maintain it's primary fan base, etc. I just hope it >comes sooner than later. "
Thanks, but I'd rather not wait 4-5 years. Isn't TF2 *supposed* to be running the same tired old Q1/Q2 engine?
>And if this game is running slow on the HL engine, imagine how it would run on the Doom 3 >engine :o
Er, it's likely to be an enormous amount faster - the HL engine chokes on any amount of graphic detail -whereas Doom3 would draw the same amount in about 1/10th of the speed. You know, T&l, pixel shaders, new processor instructions, new techniques.
Have none of you actually PLAYED Doom3 yet?
No Because I have a GeForce 2 MX <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
And anyway they've made it into a survival horror rather than what doom was to start with. A ballsy blaster, too much ammo, and too much enemys.
Bliss
It runs *nicely* on my GeForce one - 30-60fps (!)
>And anyway they've made it into a survival horror rather than what doom was to start with. >A ballsy blaster, too much ammo, and too much enemys.
Aye, perhaps the focus is lost. It's more akin to HL than Doom. Love Doom1/2, play Serious Sam. But the Doom3 engine seems, to me, to be *perfectly* geared towards NS - dark, moody corridors, emphasis on dark and lighting, few models at any one time.
UT2003... meh... what an understatement THAT was. No new technology support. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
So either SS or UT2K3!
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Doom 3????
Are you sure???
It needs a GeForce 3 as a minimum requirement.
HL2=has it's own engine.
I think that sometime somewhere VALVe said something about mods not being too hard to converse if they get it as they want...
Ah, thanks. I thought they might be licensing another engine. Then I could tell everyone to shut up because they'd be using x engine in HL2. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
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Doom 3?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Are you sure???
It needs a GeForce 3 as a minimum requirement.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
No
It
Doesn't
Do you want me to take screen shots of it running and my video card?
It runs quite nicely on my video card (yes, I was suprised too)
Geforce1 would be minimum, as it has a stencil buffer and T&L - all env. bumpmapping is done in software, using multi-texturing.
HL2=has it's own engine.
I think that sometime somewhere VALVe said something about mods not being too hard to converse if they get it as they want...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Hl2?
<a href='http://www.valvesoftware.com/projects.htm' target='_blank'>http://www.valvesoftware.com/projects.htm</a>
Doesn't exist.
(not yet at least, and I'm pretty sure not officially)
Hell, TF2 hasn't had news since Jan 2001... LOL. I think Bf1942 **obscenity** 'em up.
<a href='http://garagegames.com/index.php?sec=mg&mod=home&page=news' target='_blank'>http://garagegames.com/index.php?sec=mg&mo...=home&page=news</a>
Garagegames, $100/seat for programmers to play with the code of Torque, the engine behind Tribes 2. Proven to do outdoors and indoors quite well, excellent net code, runs on Windows, Mac and Linux (client for Linux coming soon) so the possibility of a larger install base is there.
with the Aliens escaping and thriving on a planet outdoors, or attacking their homeworld, via dropships, ooohhh. Or to be able to assault from an indoor base to outside open enviorment, playable netspeed over all the additional eye candy is a must.
read the post on TF2, yeah I have a shortcut in my Favorites/Half-Life folder to that site and still idiotically check it once and a while.
with the Aliens escaping and thriving on a planet outdoors, or attacking their homeworld, via dropships, ooohhh. Or to be able to assault from an indoor base to outside open enviorment, playable netspeed over all the additional eye candy is a must.
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Sounds like my NS_Assault I'm working on <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
But the D3 engine is certainly capable of all that, with INCREDIBLE looking models that really have to be seen to be believed.
\
There's no way a skulk could be effective in an open field, because it needs the walls and ceiling to move and attack properly, as well as corners and places to hide. Ditto for gorge, any buildings made in a field would simply be picked off from afar by the marines' longrange weapons. Lerks would be easy to see and unable to hide in rafters or around corners. Fades would be effective using blink and acid rocket, but bilebomb hasn't got the range to use in the open. Onos would just get showered with firepower and die halfway down the field.
One of the integral parts of the game balance is the aliens' ability to use the terrain to their advantage, most especially the vents and the roof. Without that "home turf" advantage, the aliens are easy to take down and the game is unbalanced. It also ruins the claustrophobic and creepy atmosphere.
*dumb*
Tryig to convert faithful HL Moders to the Doom 3 engine???
Give it up then.
ID Software had their chans in Q3A but didnt do squat for the mod community.
Eidos didnt do much better with UT, but are making some progress with UT2k3.
But when ID is finished with D3, TF2 should be out or nearly comlete. They have released info that TF2 has DX9 support.
And whats this about running D3 on a GF1 !?!?! Yeah right, but you forgot too add the texture or something then becuase thoose that have ran it on a Radeon 9700 Pro only get 40-60 FPS at 1024x768 (I think, not exactly sure but something like that).
Nope, if you NS guy's are going to convert, do it to the TF2 engine or wait for HL2.
The TF2 engine will probobly have extremly good network code.
Stay Faithful to Valve !!!
Although I'm of the opinion that an outdoor map isn't a good idea, I have been giving it some additional thought. Like SS: The Second Encounter, you could have grass or vegetation instead of a bland, flat open area. This would give the aliens places to hide and would be harder to see. Only way to make it easy for marines would be motion tracking. Skulks diving out of bushes and dropping from trees would be amusing.
However, I'm not sure if the HL engine could handle all of this and keep the game stable. Even though I don't believe outdoor levels should be made for official gameplay, it would be interesting to see...not official maps, but maps made by others outside of the Dev team. Just to see if/how it would work.
That's not a graphics card problem, that's a memory leak. Install another half a gig, it runs fine <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
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>DjArcas, are you an ID Software employee??
>Tryig to convert faithful HL Moders to the Doom 3 engine???
No, actually Criterion Software... the Q3 engine is one of our competitors.
>But when ID is finished with D3, TF2 should be out or nearly comlete. They have released info that TF2 >has DX9 support.
More unofficial rumours?
>And whats this about running D3 on a GF1 !?!?! Yeah right, but you forgot too add the texture or >something then becuase thoose that have ran it on a Radeon 9700 Pro only get 40-60 FPS at >1024x768 (I think, not exactly sure but something like that).
No, you AREN'T exactly sure, are you?
You know WHY you aren't?
Because you don't know what you're talking about.
I have run it, I have seen it. The game is more CPU bound than render-bound, simply because it does a huge amount of work in software. My housemate runs it on his Radeon 8500 for minimal speed increase - it's processor bound.
>Nope, if you NS guy's are going to convert, do it to the TF2 engine or wait for HL2.
>The TF2 engine will probobly have extremly good network code.
Tf2 engine? ROFL, you mean the Q2 engine again, yes.
>Stay Faithful to Valve !!!
Idiot.