Ns Conversion

DjArcasDjArcas Join Date: 2002-11-11 Member: 8187Members
<div class="IPBDescription">Just an idea</div> I've been toying with the idea of converting NS to the SS engine... but I see Doom3 just on the horizon... and now I'm seriously considering getting a team together, and either doing an official conversion (with dev's blessing), or a game that suspiciously similar (I've been waiting for...er... RTFPS games for about 10 years now)

Any thoughts?
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Comments

  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    Doom3 + NS = bad
    SS + NS = okay, but not a big user base
    UT2k3 + NS = maybe
    HL2 + NS = rock on
  • DjArcasDjArcas Join Date: 2002-11-11 Member: 8187Members
    <!--QuoteBegin--PseudoKnight+Dec 2 2002, 07:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PseudoKnight @ Dec 2 2002, 07:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Doom3 + NS = bad
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Why?
  • CilraisCilrais Join Date: 2002-11-29 Member: 10264Members
    Because HL is the superiorest FPS!111!1
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin--DjArcas+Dec 3 2002, 01:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DjArcas @ Dec 3 2002, 01:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Why?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    How about a multiplayer limit of 4 people in normal DM............
  • DjArcasDjArcas Join Date: 2002-11-11 Member: 8187Members
    Perhaps, but as an ENGINE, it's sadly lacking and outdated. Good netcode tho. But no proper realtime lighting, no env-bumpmapping, LOD on world (or models I think), enormously taxing engine limits on vertices, planes, surfaces... HL limits you to around 800 world polys, and a few thousand Epolys - Doom3 throws around 150,000 a frame with no issues whatsoever.
  • DjArcasDjArcas Join Date: 2002-11-11 Member: 8187Members
    <!--QuoteBegin--Venmoch+Dec 2 2002, 08:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Venmoch @ Dec 2 2002, 08:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--DjArcas+Dec 3 2002, 01:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DjArcas @ Dec 3 2002, 01:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Why?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    How about a multiplayer limit of 4 people in normal DM............<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Er, where did you read that?

    Of course, perhaps ID THREW AWAY some code after writing Q3's networking... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Er, where did you read that? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->I read it as well. This is my main concern with the engine. Next in line is that it has high system requirements. We want a large user base and this prohibits many users from being able to play the game well.

    While I love the SS engine, it's net code is not the best. (yes, I'm aware of the patch)

    UT2k3 would be ideally the best engine to bring NS to if they wanted to bring it to a better engine. It has good mod support, great net code, and a fantastic engine. Plus, the fan base is decently sized.

    But HL2 (or whatever Valve's next modable game is) would be a better choice seeing as it'd probably take less effort to convert, it'd maintain it's primary fan base, etc. I just hope it comes sooner than later.
  • StormehStormeh Join Date: 2002-11-01 Member: 3541Members
    That 4 player MP limit isnt true.

    Its Doom 3 that is limited to 4 players, not the engine.

    And if this game is running slow on the HL engine, imagine how it would run on the Doom 3 engine :o
  • DjArcasDjArcas Join Date: 2002-11-11 Member: 8187Members
    <!--QuoteBegin--Stormeh+Dec 2 2002, 09:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stormeh @ Dec 2 2002, 09:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    >"But HL2 (or whatever Valve's next modable game is) would be a better choice seeing as it'd >probably take less effort to convert, it'd maintain it's primary fan base, etc. I just hope it >comes sooner than later. "

    Thanks, but I'd rather not wait 4-5 years. Isn't TF2 *supposed* to be running the same tired old Q1/Q2 engine?

    >And if this game is running slow on the HL engine, imagine how it would run on the Doom 3 >engine :o

    Er, it's likely to be an enormous amount faster - the HL engine chokes on any amount of graphic detail -whereas Doom3 would draw the same amount in about 1/10th of the speed. You know, T&l, pixel shaders, new processor instructions, new techniques.

    Have none of you actually PLAYED Doom3 yet?
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin--DjArcas+Dec 3 2002, 02:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DjArcas @ Dec 3 2002, 02:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Have none of you actually PLAYED Doom3 yet?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No Because I have a GeForce 2 MX <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    And anyway they've made it into a survival horror rather than what doom was to start with. A ballsy blaster, too much ammo, and too much enemys.

    Bliss
  • DjArcasDjArcas Join Date: 2002-11-11 Member: 8187Members
    >No Because I have a GeForce 2 MX

    It runs *nicely* on my GeForce one - 30-60fps (!)

    >And anyway they've made it into a survival horror rather than what doom was to start with. >A ballsy blaster, too much ammo, and too much enemys.

    Aye, perhaps the focus is lost. It's more akin to HL than Doom. Love Doom1/2, play Serious Sam. But the Doom3 engine seems, to me, to be *perfectly* geared towards NS - dark, moody corridors, emphasis on dark and lighting, few models at any one time.

    UT2003... meh... what an understatement THAT was. No new technology support. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • Dauntl3ssDauntl3ss Join Date: 2002-11-08 Member: 7737Members
    SS got a marvelous engine, i just love the graphics in that game, it rox!

    So either SS or UT2K3!
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    Guys, do we even know what engine HL2 is using yet? It'd be cool if VALVe made a program that can make porting mods MUCH easier.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin--DjArcas+Dec 3 2002, 02:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DjArcas @ Dec 3 2002, 02:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It runs *nicely* on my GeForce one - 30-60fps (!)
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Doom 3????

    Are you sure???

    It needs a GeForce 3 as a minimum requirement.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--QuoteBegin--CForrester+Dec 3 2002, 08:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CForrester @ Dec 3 2002, 08:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Guys, do we even know what engine HL2 is using yet? It'd be cool if VALVe made a program that can make porting mods MUCH easier.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    HL2=has it's own engine.
    I think that sometime somewhere VALVe said something about mods not being too hard to converse if they get it as they want...
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    <!--QuoteBegin--Align+Dec 2 2002, 10:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Dec 2 2002, 10:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->HL2=has it's own engine.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Ah, thanks. I thought they might be licensing another engine. Then I could tell everyone to shut up because they'd be using x engine in HL2. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • DjArcasDjArcas Join Date: 2002-11-11 Member: 8187Members
    <!--QuoteBegin--Venmoch+Dec 2 2002, 10:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Venmoch @ Dec 2 2002, 10:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--DjArcas+Dec 3 2002, 02:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DjArcas @ Dec 3 2002, 02:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It runs *nicely* on my GeForce one - 30-60fps (!)
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Doom 3?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    Are you sure???

    It needs a GeForce 3 as a minimum requirement.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No

    It

    Doesn't

    Do you want me to take screen shots of it running and my video card?

    It runs quite nicely on my video card (yes, I was suprised too)

    Geforce1 would be minimum, as it has a stencil buffer and T&L - all env. bumpmapping is done in software, using multi-texturing.
  • DjArcasDjArcas Join Date: 2002-11-11 Member: 8187Members
    edited December 2002
    <!--QuoteBegin--Align+Dec 2 2002, 10:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Dec 2 2002, 10:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--CForrester+Dec 3 2002, 08:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CForrester @ Dec 3 2002, 08:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Guys, do we even know what engine HL2 is using yet? It'd be cool if VALVe made a program that can make porting mods MUCH easier.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    HL2=has it's own engine.
    I think that sometime somewhere VALVe said something about mods not being too hard to converse if they get it as they want...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hl2?

    <a href='http://www.valvesoftware.com/projects.htm' target='_blank'>http://www.valvesoftware.com/projects.htm</a>

    Doesn't exist.
    (not yet at least, and I'm pretty sure not officially)

    Hell, TF2 hasn't had news since Jan 2001... LOL. I think Bf1942 **obscenity** 'em up.
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    Uh... Yeah, it does exist. They haven't publicly announced it, but it's known, I believe.
  • greydmiyugreydmiyu Join Date: 2002-11-18 Member: 9234Members
    Not that we haven't had this discussion once already but here's my entry from then.

    <a href='http://garagegames.com/index.php?sec=mg&mod=home&page=news' target='_blank'>http://garagegames.com/index.php?sec=mg&mo...=home&page=news</a>

    Garagegames, $100/seat for programmers to play with the code of Torque, the engine behind Tribes 2. Proven to do outdoors and indoors quite well, excellent net code, runs on Windows, Mac and Linux (client for Linux coming soon) so the possibility of a larger install base is there.
  • Crazed-OneCrazed-One Join Date: 2002-11-05 Member: 7027Members
    edited December 2002
    If there is another mod twistoff, it would be cool to have an large outdoor enviornment like Battlefield 1942
    with the Aliens escaping and thriving on a planet outdoors, or attacking their homeworld, via dropships, ooohhh. Or to be able to assault from an indoor base to outside open enviorment, playable netspeed over all the additional eye candy is a must.

    read the post on TF2, yeah I have a shortcut in my Favorites/Half-Life folder to that site and still idiotically check it once and a while.
  • DjArcasDjArcas Join Date: 2002-11-11 Member: 8187Members
    <!--QuoteBegin--Crazed-One+Dec 2 2002, 11:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crazed-One @ Dec 2 2002, 11:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If there is another mod twistoff, it would be cool to have an large outdoor enviornment like Battlefield 1942
    with the Aliens escaping and thriving on a planet outdoors, or attacking their homeworld, via dropships, ooohhh. Or to be able to assault from an indoor base to outside open enviorment, playable netspeed over all the additional eye candy is a must.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Sounds like my NS_Assault I'm working on <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    But the D3 engine is certainly capable of all that, with INCREDIBLE looking models that really have to be seen to be believed.
  • GobyWanGobyWan Join Date: 2002-02-22 Member: 234Members
    NS in large, expansive outdoor settings has already been given a big gigantic NO by Flayra, simply because of the game mechanics.
    \
    There's no way a skulk could be effective in an open field, because it needs the walls and ceiling to move and attack properly, as well as corners and places to hide. Ditto for gorge, any buildings made in a field would simply be picked off from afar by the marines' longrange weapons. Lerks would be easy to see and unable to hide in rafters or around corners. Fades would be effective using blink and acid rocket, but bilebomb hasn't got the range to use in the open. Onos would just get showered with firepower and die halfway down the field.

    One of the integral parts of the game balance is the aliens' ability to use the terrain to their advantage, most especially the vents and the roof. Without that "home turf" advantage, the aliens are easy to take down and the game is unbalanced. It also ruins the claustrophobic and creepy atmosphere.
  • CobyCoby Join Date: 2002-11-11 Member: 8210Members
    Someone tell me what the heck are you talking about? What's SS? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    *dumb*
  • GelantiousGelantious Join Date: 2002-11-01 Member: 2576Members, Constellation
    DjArcas, are you an ID Software employee??
    Tryig to convert faithful HL Moders to the Doom 3 engine???

    Give it up then.
    ID Software had their chans in Q3A but didnt do squat for the mod community.
    Eidos didnt do much better with UT, but are making some progress with UT2k3.
    But when ID is finished with D3, TF2 should be out or nearly comlete. They have released info that TF2 has DX9 support.

    And whats this about running D3 on a GF1 !?!?! Yeah right, but you forgot too add the texture or something then becuase thoose that have ran it on a Radeon 9700 Pro only get 40-60 FPS at 1024x768 (I think, not exactly sure but something like that).

    Nope, if you NS guy's are going to convert, do it to the TF2 engine or wait for HL2.
    The TF2 engine will probobly have extremly good network code.

    Stay Faithful to Valve !!!
  • ShingyBoyShingyBoy Join Date: 2002-11-17 Member: 9086Members
    Well wouldn't it be easier to do it with valves engine bcoz the mod is made on this engine?
  • MisfireMisfire Join Date: 2002-11-03 Member: 5764Members
    i really dont think u get 30-60fps with a geforce 1. You must have those patches for the leak. My fps drops down to 5 fps during battle. 100fps in some areas. That game has great detail and shadows. I like it when u get hit and the images blurs sorta.
  • JacturusJacturus Join Date: 2002-11-13 Member: 8537Members
    Coby - SS I believe is "Serious Sam."

    Although I'm of the opinion that an outdoor map isn't a good idea, I have been giving it some additional thought. Like SS: The Second Encounter, you could have grass or vegetation instead of a bland, flat open area. This would give the aliens places to hide and would be harder to see. Only way to make it easy for marines would be motion tracking. Skulks diving out of bushes and dropping from trees would be amusing.

    However, I'm not sure if the HL engine could handle all of this and keep the game stable. Even though I don't believe outdoor levels should be made for official gameplay, it would be interesting to see...not official maps, but maps made by others outside of the Dev team. Just to see if/how it would work.
  • DjArcasDjArcas Join Date: 2002-11-11 Member: 8187Members
    <!--QuoteBegin--Misfire+Dec 3 2002, 01:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Misfire @ Dec 3 2002, 01:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i really dont think u get 30-60fps with a geforce 1. You must have those patches for the leak. My fps drops down to 5 fps during battle. 100fps in some areas. That game has great detail and shadows. I like it when u get hit and the images blurs sorta.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That's not a graphics card problem, that's a memory leak. Install another half a gig, it runs fine <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • DjArcasDjArcas Join Date: 2002-11-11 Member: 8187Members
    <!--QuoteBegin--Gelantious+Dec 3 2002, 12:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gelantious @ Dec 3 2002, 12:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->






    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    >DjArcas, are you an ID Software employee??
    >Tryig to convert faithful HL Moders to the Doom 3 engine???

    No, actually Criterion Software... the Q3 engine is one of our competitors.

    >But when ID is finished with D3, TF2 should be out or nearly comlete. They have released info that TF2 >has DX9 support.

    More unofficial rumours?

    >And whats this about running D3 on a GF1 !?!?! Yeah right, but you forgot too add the texture or >something then becuase thoose that have ran it on a Radeon 9700 Pro only get 40-60 FPS at >1024x768 (I think, not exactly sure but something like that).

    No, you AREN'T exactly sure, are you?
    You know WHY you aren't?
    Because you don't know what you're talking about.

    I have run it, I have seen it. The game is more CPU bound than render-bound, simply because it does a huge amount of work in software. My housemate runs it on his Radeon 8500 for minimal speed increase - it's processor bound.

    >Nope, if you NS guy's are going to convert, do it to the TF2 engine or wait for HL2.
    >The TF2 engine will probobly have extremly good network code.

    Tf2 engine? ROFL, you mean the Q2 engine again, yes.

    >Stay Faithful to Valve !!!

    Idiot.
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