<!--quoteo(post=1756755:date=Mar 3 2010, 05:51 PM:name=korvo)--><div class='quotetop'>QUOTE (korvo @ Mar 3 2010, 05:51 PM) <a href="index.php?act=findpost&pid=1756755"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Turn brain on.<!--QuoteEnd--></div><!--QuoteEEnd--> Contact the support, keep the whining and insults to yourself. You may imagine no one's really interested in hearing the latter.
NS2 will use Steamworks. That's not subject to change. It may not be convenient for you, but it shaves off hundreds of man-hours off devs' schedule, to a much better result.
<!--quoteo(post=1756762:date=Mar 3 2010, 06:30 PM:name=ctd)--><div class='quotetop'>QUOTE (ctd @ Mar 3 2010, 06:30 PM) <a href="index.php?act=findpost&pid=1756762"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sites like Play, CDWOW, etc use loopholes to import games cheap from Asian regions.<!--QuoteEnd--></div><!--QuoteEEnd--> That's very true. Plus, there's used games market, and so on. I imagine the main factor to keeping high prices despite digital medium is because otherwise physical retailers would refuse to stock the game due to fears of being outcompeted... Or maybe it's just that publishers *can* control the pricing that way, whereas at retail or used market they have no say in it.
Say, indie titles routinely go down in price on Steam, whereas big ones will remain at launch-price pretty much forever.
NS2 will <b></b>REQUIRE STEAM<b></b> no matter what. Not because it's distro'd there, but because it uses Steamworks for server browsing, etc. Which forces you to use Steam to play the game. The devs have stated they will NOT be making their own version at release, and doubtful beyond because Steamworks is flat out great.
<!--quoteo(post=1756786:date=Mar 3 2010, 08:12 AM:name=Cyanide)--><div class='quotetop'>QUOTE (Cyanide @ Mar 3 2010, 08:12 AM) <a href="index.php?act=findpost&pid=1756786"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS2 will <b></b>REQUIRE STEAM<b></b> no matter what. Not because it's distro'd there, but because it uses Steamworks for server browsing, etc. Which forces you to use Steam to play the game. The devs have stated they will NOT be making their own version at release, and doubtful beyond because Steamworks is flat out great.
I hope that clears things up.<!--QuoteEnd--></div><!--QuoteEEnd--> Seeing a retail copy would be kind of cool though, I wouldn't mind having the box :P
<!--quoteo(post=1756787:date=Mar 3 2010, 12:14 PM:name=Knights-)--><div class='quotetop'>QUOTE (Knights- @ Mar 3 2010, 12:14 PM) <a href="index.php?act=findpost&pid=1756787"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Seeing a retail copy would be kind of cool though, I wouldn't mind having the box :P<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1756762:date=Mar 3 2010, 04:30 PM:name=ctd)--><div class='quotetop'>QUOTE (ctd @ Mar 3 2010, 04:30 PM) <a href="index.php?act=findpost&pid=1756762"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The keys don't 'break', you either got VAC'd, had it stolen, or used a warez key.<!--QuoteEnd--></div><!--QuoteEEnd-->
Or someone with a key generator already registered your key. That's what happened to me with my 1998 HL copy. And back in 2003(?) Steam didn't care at all when I send pics and stuff, so I can see where korvo is coming from.
Anyway I don't like the DRM-fest that is Steam, but it's probably the best way for UWE to reach a large group of players.
<!--quoteo(post=1756816:date=Mar 4 2010, 05:42 AM:name=Razagal)--><div class='quotetop'>QUOTE (Razagal @ Mar 4 2010, 05:42 AM) <a href="index.php?act=findpost&pid=1756816"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the DRM-fest that is Steam<!--QuoteEnd--></div><!--QuoteEEnd-->
...Are we talking about the same Steam?
Steam doesn't have any DRM aside from itself, unless the games themselves require additional DRM (which seems to be the case with many recent popular titles). For games that don't require additional DRM, you just need Steam running in the background, which seems quite fair to me.
<!--quoteo(post=1756826:date=Mar 3 2010, 04:06 PM:name=Thechuz)--><div class='quotetop'>QUOTE (Thechuz @ Mar 3 2010, 04:06 PM) <a href="index.php?act=findpost&pid=1756826"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So i pre-ordered when the bundle pack was on, so this will mean i will get the steam code sent to me by email, or will i get it by post?
Sorry, it's just i am worried that i wont be able to get it if it's by email due to it being sent to my mothers account :)<!--QuoteEnd--></div><!--QuoteEEnd-->
If you already pre-ordered, you should have already recieved your key via your primarily e-mail you used to purchase the bundle pack. To get your key, e-mail store@unknownworlds.com with your purchase information.
<!--quoteo(post=1756826:date=Mar 4 2010, 12:06 AM:name=Thechuz)--><div class='quotetop'>QUOTE (Thechuz @ Mar 4 2010, 12:06 AM) <a href="index.php?act=findpost&pid=1756826"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So i pre-ordered when the bundle pack was on, so this will mean i will get the steam code sent to me by email, or will i get it by post?
Sorry, it's just i am worried that i wont be able to get it if it's by email due to it being sent to my mothers account :)<!--QuoteEnd--></div><!--QuoteEEnd-->
You can allways re-request your code and ask your mom to forward it to your's. BTW, to unlock NS2 on Steam, go to GAMES > Activate Product on Steam > Enter your CD Key. Theyre obviously not yet active, tho.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->NS1 Onos on that boxart though :P<!--QuoteEnd--></div><!--QuoteEEnd--> Go play shogi and mourn senseis death.
That's the best action shot I knew, you typically dont put lush landscapes on a shooter's box.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Oh my God, that pistol is disgusting.<!--QuoteEnd--></div><!--QuoteEEnd-->
It's obviously trolling by UWE to all those whiners who didn't want their Tazer idea ... so suck it :P I like the pistol would've maybe enjoyed the Tazer better, but we don't need to start that discussion again !
Korvo stop trolling please or at least stop thinking in stereotypes that much (UWE is now the evil guys, because everyone who lives in America turns evil and Steam is evil also and Micheal Moore is always correct and doesn't manipulate his work ... :P yeah you wish !) I'm just annoyed with those people who think every American is evil for no reason and then just are happy with someone who wins a nobel peace prize for literally <b>doing</b> nothing (maybe trying to do, but not succeeding <b>yet</b> is counting now) but thats another thing ...
<!--quoteo(post=1756825:date=Mar 4 2010, 08:00 AM:name=BigText)--><div class='quotetop'>QUOTE (BigText @ Mar 4 2010, 08:00 AM) <a href="index.php?act=findpost&pid=1756825"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...Are we talking about the same Steam?
Steam doesn't have any DRM aside from itself, unless the games themselves require additional DRM (which seems to be the case with many recent popular titles). For games that don't require additional DRM, you just need Steam running in the background, which seems quite fair to me.<!--QuoteEnd--></div><!--QuoteEEnd-->
It's also a form of DRM that gamers (usually) don't mind, because it also provides benefits (friends list, easy server browsing, games directory) and is non-intrusive. From UWE's perspective there is also another huge advantage in Steamworks, and that is drastically reduced piracy. Most of the other types of DRM out there get cracked within days of a game's release, but if you incorporate Steamworks, you need a legit copy of the game to play with just about anyone. NS2 being multiplayer only reduces the appeal to pirates even more; they can't even pirate the game and just play single player.
Just means even more revenue for UWE, which is always good news.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->It would be nice if an announcement on the main page was given on how to transfer preorders to Steam when it becomes possible.<!--QuoteEnd--></div><!--QuoteEEnd-->
The functionality to do this will most likely be the system Steam already has in place. You simply click Add a game, Activate a product on Steam, and enter your CD key. The game is then added to your Steam library and you can begin downloading/playing it immediately.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1756850:date=Mar 4 2010, 01:58 AM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Mar 4 2010, 01:58 AM) <a href="index.php?act=findpost&pid=1756850"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You're not a loyal fan Doomaniac!
I on the other hand, remained in good faith from the outset :D<!--QuoteEnd--></div><!--QuoteEEnd--> Yeah let's steal all the heritic's cookies shall we Thaldarin? I'll split the spoils of war with you :P
Comments
Contact the support, keep the whining and insults to yourself. You may imagine no one's really interested in hearing the latter.
NS2 will use Steamworks. That's not subject to change. It may not be convenient for you, but it shaves off hundreds of man-hours off devs' schedule, to a much better result.
<!--quoteo(post=1756762:date=Mar 3 2010, 06:30 PM:name=ctd)--><div class='quotetop'>QUOTE (ctd @ Mar 3 2010, 06:30 PM) <a href="index.php?act=findpost&pid=1756762"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sites like Play, CDWOW, etc use loopholes to import games cheap from Asian regions.<!--QuoteEnd--></div><!--QuoteEEnd-->
That's very true. Plus, there's used games market, and so on. I imagine the main factor to keeping high prices despite digital medium is because otherwise physical retailers would refuse to stock the game due to fears of being outcompeted... Or maybe it's just that publishers *can* control the pricing that way, whereas at retail or used market they have no say in it.
Say, indie titles routinely go down in price on Steam, whereas big ones will remain at launch-price pretty much forever.
How soon is shortly?
I hope that clears things up.
I hope that clears things up.<!--QuoteEnd--></div><!--QuoteEEnd--> Seeing a retail copy would be kind of cool though, I wouldn't mind having the box :P
Make your own! It'd be a cool project.
<img src="http://s5b.directupload.net/images/100303/gg2wedvo.png" border="0" class="linked-image" /> - Paint.net
Congrats, UW!
<a href="http://www.google.com/url?q=http://popup.lala.com/popup/576742244497761259&ei=7LiOS-fzHoKflAeJ_v2kDQ&sa=X&oi=music_play_track&resnum=1&ct=result&cd=2&ved=0CAwQ0wQoADAA&usg=AFQjCNHLdCS1Jph1-dsxmiwlDHEDjHgn-g" target="_blank">Steeaaaaaaaam
Machiiiiiiinneeee</a>
Or someone with a key generator already registered your key.
That's what happened to me with my 1998 HL copy.
And back in 2003(?) Steam didn't care at all when I send pics and stuff, so I can see where korvo is coming from.
Anyway I don't like the DRM-fest that is Steam, but it's probably the best way for UWE to reach a large group of players.
...Are we talking about the same Steam?
Steam doesn't have any DRM aside from itself, unless the games themselves require additional DRM (which seems to be the case with many recent popular titles). For games that don't require additional DRM, you just need Steam running in the background, which seems quite fair to me.
Sorry, it's just i am worried that i wont be able to get it if it's by email due to it being sent to my mothers account :)
Sorry, it's just i am worried that i wont be able to get it if it's by email due to it being sent to my mothers account :)<!--QuoteEnd--></div><!--QuoteEEnd-->
If you already pre-ordered, you should have already recieved your key via your primarily e-mail you used to purchase the bundle pack. To get your key, e-mail store@unknownworlds.com with your purchase information.
Sorry, it's just i am worried that i wont be able to get it if it's by email due to it being sent to my mothers account :)<!--QuoteEnd--></div><!--QuoteEEnd-->
You can allways re-request your code and ask your mom to forward it to your's.
BTW, to unlock NS2 on Steam, go to GAMES > Activate Product on Steam > Enter your CD Key. Theyre obviously not yet active, tho.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->NS1 Onos on that boxart though :P<!--QuoteEnd--></div><!--QuoteEEnd-->
Go play shogi and mourn senseis death.
That's the best action shot I knew, you typically dont put lush landscapes on a shooter's box.
It's obviously trolling by UWE to all those whiners who didn't want their Tazer idea ... so suck it :P
I like the pistol would've maybe enjoyed the Tazer better, but we don't need to start that discussion again !
Korvo stop trolling please or at least stop thinking in stereotypes that much (UWE is now the evil guys, because everyone who lives in America turns evil and Steam is evil also and Micheal Moore is always correct and doesn't manipulate his work ... :P yeah you wish !) I'm just annoyed with those people who think every American is evil for no reason and then just are happy with someone who wins a nobel peace prize for literally <b>doing</b> nothing (maybe trying to do, but not succeeding <b>yet</b> is counting now) but thats another thing ...
/trolling off
Congratulations to the Steam thing !
Great. Point.
You actually registered just to say that. Now that's excitement.
It would be nice if an announcement on the main page was given on how to transfer preorders to Steam when it becomes possible.
Steam doesn't have any DRM aside from itself, unless the games themselves require additional DRM (which seems to be the case with many recent popular titles). For games that don't require additional DRM, you just need Steam running in the background, which seems quite fair to me.<!--QuoteEnd--></div><!--QuoteEEnd-->
It's also a form of DRM that gamers (usually) don't mind, because it also provides benefits (friends list, easy server browsing, games directory) and is non-intrusive. From UWE's perspective there is also another huge advantage in Steamworks, and that is drastically reduced piracy. Most of the other types of DRM out there get cracked within days of a game's release, but if you incorporate Steamworks, you need a legit copy of the game to play with just about anyone. NS2 being multiplayer only reduces the appeal to pirates even more; they can't even pirate the game and just play single player.
Just means even more revenue for UWE, which is always good news.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->It would be nice if an announcement on the main page was given on how to transfer preorders to Steam when it becomes possible.<!--QuoteEnd--></div><!--QuoteEEnd-->
The functionality to do this will most likely be the system Steam already has in place. You simply click Add a game, Activate a product on Steam, and enter your CD key. The game is then added to your Steam library and you can begin downloading/playing it immediately.
I on the other hand, remained in good faith from the outset :D
I on the other hand, remained in good faith from the outset :D<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah let's steal all the heritic's cookies shall we Thaldarin? I'll split the spoils of war with you :P