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Join Date: 2003-09-27 Member: 21247Members
I saw <a href="http://www.lerk.de/wp-content/gallery/ns2-marines-pistole/pistole.jpg" target="_blank">this (lerk.de)</a> and i was surprised. (because i can´t choose a higher resolutionm on NS2 news...why?)
I guess everybody know now, you can buy guns, but what happend if you die?
Can teammates take/steal them?
Or only the owner of the gun, i mean if you buy a expensive gun and you die, somebody take it, so maybe people just wait until you die with purpose.
How long will they stay, i don´t remind it, but i guess in NS1 they disapear after a time...which is to bad for the "buyer"
I guess everybody know now, you can buy guns, but what happend if you die?
Can teammates take/steal them?
Or only the owner of the gun, i mean if you buy a expensive gun and you die, somebody take it, so maybe people just wait until you die with purpose.
How long will they stay, i don´t remind it, but i guess in NS1 they disapear after a time...which is to bad for the "buyer"
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I really hope that we will be able to STILL drop weapons as a commander and at the same time be able to lock the armory....
The things would work like now in ns1 where comm gets the res from RTs and from marines killing aliens
In NS 2 it should be separate, you get ur own res when killing an alien while comm get's only res from nodes.
Probably. Really the only way that makes sense in a per-player resource model.
Maybe everyone has base trickle based on the # of RTs, and comm gets extra shares, but players get extra from kills.