<div class="IPBDescription">custom mods</div>just like to know if people like will they be able to mod this game will there be tools so if some one likes to they can make a mod or even a whole new custom mod that play from using your engin?
Source mod may/maynot support this game in the long run. We will see about that though... I am not honestly sure about what engine this game even uses.
they quite clearly stated that 'modability' will be a key part of the NS 2 design and that people wishing to code them should get there hands on some LUA and read up on it.
also one for thing like to know when making a mod or a game is it all commands? or is it like animation can some one explain it always been quourious to how a mod or even a game get mad?
Modding is a lot of coding and a lot of model creation (depending on what you're doing, it could be just coding). They said they'll let people mod the crap out of this game, and they in fact encourage it since that is how NS1 got its start, as a mod. However it does require looots of coding, in their case LUA. So go google that, figure out what it is, get some books and start boning up on it if you want to mod.
<!--quoteo(post=1758580:date=Mar 10 2010, 05:13 PM:name=puzl)--><div class='quotetop'>QUOTE (puzl @ Mar 10 2010, 05:13 PM) <a href="index.php?act=findpost&pid=1758580"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You could, if you wanted to, make the game about humans and trolls. All the tools will be provided.<!--QuoteEnd--></div><!--QuoteEEnd--> And for trolls just visit the UWE-forums (SCNR)
<!--quoteo(post=1758530:date=Mar 10 2010, 06:56 AM:name=Draco_2k)--><div class='quotetop'>QUOTE (Draco_2k @ Mar 10 2010, 06:56 AM) <a href="index.php?act=findpost&pid=1758530"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Mod support is one the central features. In fact, you can <b>already</b> make mods with the pre-alpha Spark.<!--QuoteEnd--></div><!--QuoteEEnd--> Is there any documentation on NS2 Lua? Like what function are available and some examples.
<!--quoteo(post=1758649:date=Mar 11 2010, 12:39 AM:name=CowThing)--><div class='quotetop'>QUOTE (CowThing @ Mar 11 2010, 12:39 AM) <a href="index.php?act=findpost&pid=1758649"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is there any documentation on NS2 Lua? Like what function are available and some examples.<!--QuoteEnd--></div><!--QuoteEEnd--> Nope. However, the engine test - coming soonâ„¢ - is said to come with scripting support, or something to that effect.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->This video shows a simple mod we created for Natural Selection 2 to fine tune some features of the engine, like animation blending and physics. It also gave us a great opportunity to test out our content pipeline and modding infrastructure. This simple rifle range game was created from scratch (it's only about 500 lines of Lua code) and took very little time using the Spark toolset. This mod doesn't use any of the Natural Selection 2 game code, so the actual NS2 rifle behaves a bit differently. We thought you'd enjoy a peek!<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1758519:date=Mar 10 2010, 05:08 AM:name=ryanericw)--><div class='quotetop'>QUOTE (ryanericw @ Mar 10 2010, 05:08 AM) <a href="index.php?act=findpost&pid=1758519"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Source mod may/maynot support this game in the long run. We will see about that though... I am not honestly sure about what engine this game even uses.<!--QuoteEnd--></div><!--QuoteEEnd-->
The engine is a custom engine built from the ground up. I thought about that same question myself a while back (whether or not sourcemod support will be there), but quickly came to the realization that sourcemod will not be at all needed. Perhaps an environment not unlike the amxx studio that helped with amxx scripting will be released in the free-ware department (Decoda is a fairly useful Lua editor built by Max, a developer for the NS2 engine), but as has been stated a few times in this thread and by the developers, a few lines of Lua code are all that is really needed to effectively mod the game. In other words, you really just need notepad/notepad++ or an equivalent program and the knowledge of the engine/Lua specific functions to make your mods. I'm very excited for this "engine test" and the scripting goodies it holds within.
<!--quoteo(post=1758580:date=Mar 10 2010, 05:13 PM:name=puzl)--><div class='quotetop'>QUOTE (puzl @ Mar 10 2010, 05:13 PM) <a href="index.php?act=findpost&pid=1758580"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You could, if you wanted to, make the game about humans and trolls. All the tools will be provided.<!--QuoteEnd--></div><!--QuoteEEnd-->
I just read "All the trolls will be provided" ... kept me laughing for a while :) Thanks puzl
Comments
I am not honestly sure about what engine this game even uses.
or is it like animation can some one explain it always been quourious to how a mod or even a game get mad?
Who knows? Probably! There's a builder in the SDK, but I'm not too sure on how to use it.
And for trolls just visit the UWE-forums
(SCNR)
Is there any documentation on NS2 Lua? Like what function are available and some examples.
Nope. However, the engine test - coming soonâ„¢ - is said to come with scripting support, or something to that effect.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->This video shows a simple mod we created for Natural Selection 2 to fine tune some features of the engine, like animation blending and physics. It also gave us a great opportunity to test out our content pipeline and modding infrastructure. This simple rifle range game was created from scratch (it's only about 500 lines of Lua code) and took very little time using the Spark toolset. This mod doesn't use any of the Natural Selection 2 game code, so the actual NS2 rifle behaves a bit differently. We thought you'd enjoy a peek!<!--QuoteEnd--></div><!--QuoteEEnd-->
I am not honestly sure about what engine this game even uses.<!--QuoteEnd--></div><!--QuoteEEnd-->
The engine is a custom engine built from the ground up. I thought about that same question myself a while back (whether or not sourcemod support will be there), but quickly came to the realization that sourcemod will not be at all needed. Perhaps an environment not unlike the amxx studio that helped with amxx scripting will be released in the free-ware department (Decoda is a fairly useful Lua editor built by Max, a developer for the NS2 engine), but as has been stated a few times in this thread and by the developers, a few lines of Lua code are all that is really needed to effectively mod the game. In other words, you really just need notepad/notepad++ or an equivalent program and the knowledge of the engine/Lua specific functions to make your mods. I'm very excited for this "engine test" and the scripting goodies it holds within.
I just read "All the trolls will be provided" ... kept me laughing for a while :) Thanks puzl