Building Alien Structures

PricePrice Join Date: 2003-09-27 Member: 21247Members
i saw <a href="http://www.facebook.com/photo.php?pid=3762576&id=87948998104" target="_blank">these</a> great but very very very tiny concept of the Alien Structures, i like them very much.
Very creative and remind me more of nature then the old ones (i like the old ones too but you know what i mean).

Whatever...

To explain what i exactly mean/found/idea is:

NS1:
You morph to Gorge and hit the menu -> build offensive Chamber -> *plop* offinsive Chamber is on the ground and hold the "USE" button to build it.

Now i saw this <a href="http://www.naturalselection2.com/storage/kharaa_gorge_concept.jpg" target="_blank">screensho</a>t:
<!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->*<!--sizec--></span><!--/sizec-->
<img src="http://www.imagebanana.com/img/un8kjh0/1.jpg" border="0" class="linked-image" /><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->*<!--sizec--></span><!--/sizec-->

NS2:
You morph to Gorge and hit the menu -> build offensive Chamber -> *plap* the Gorge spit the thing out you see on the screen*, so option 1 is maybe the thing will grow alone to the final size or option 2 you hold the "USE" button to build it /grow it up.

Example:
<img src="http://www.imagebanana.com/img/un8kjh0/1.jpg" border="0" class="linked-image" /><img src="http://www.imagebanana.com/img/f45kum2f/2.jpg" border="0" class="linked-image" /><img src="http://www.imagebanana.com/img/kxlcwjru/3.jpg" border="0" class="linked-image" />

Comments

  • FlipsterFlipster Join Date: 2009-02-18 Member: 66469Members
    <!--quoteo(post=1758543:date=Mar 10 2010, 08:42 AM:name=Price)--><div class='quotetop'>QUOTE (Price @ Mar 10 2010, 08:42 AM) <a href="index.php?act=findpost&pid=1758543"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i saw <a href="http://www.facebook.com/photo.php?pid=3762576&id=87948998104" target="_blank">these</a> great but very very very tiny concept of the Alien Structures, i like them very much.
    Very creative and remind me more of nature then the old ones (i like the old ones too but you know what i mean).

    Whatever...

    To explain what i exactly mean/found/idea is:

    NS1:
    You morph to Gorge and hit the menu -> build offensive Chamber -> *plop* offinsive Chamber is on the ground and hold the "USE" button to build it.

    Now i saw this <a href="http://www.naturalselection2.com/storage/kharaa_gorge_concept.jpg" target="_blank">screensho</a>t:
    <!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->*<!--sizec--></span><!--/sizec-->
    <img src="http://www.imagebanana.com/img/un8kjh0/1.jpg" border="0" class="linked-image" /><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->*<!--sizec--></span><!--/sizec-->

    NS2:
    You morph to Gorge and hit the menu -> build offensive Chamber -> *plap* the Gorge spit the thing out you see on the screen*, so option 1 is maybe the thing will grow alone to the final size or option 2 you hold the "USE" button to build it /grow it up.

    Example:
    <img src="http://www.imagebanana.com/img/un8kjh0/1.jpg" border="0" class="linked-image" /><img src="http://www.imagebanana.com/img/f45kum2f/2.jpg" border="0" class="linked-image" /><img src="http://www.imagebanana.com/img/kxlcwjru/3.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Thats actually a good idea, but it would probably be hard to do without making it look like a cartoon lol
  • friedricekidfriedricekid Join Date: 2009-09-29 Member: 68909Members
  • NyfNyf Join Date: 2010-02-07 Member: 70468Members
    I feel like that would be really hard to implement without making it look kind of dumb or, as was said, cartoony. I think the way NS1 handles it is fine, getting around that and doing anything more complicated would be quite a bit more difficult.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    Why cartoony?
    Serious why you say its like cartoony?
    I mean, whats more "cartoony"
    1. if a Alien structure Pops out infront of a gorge
    OR
    2. if the gorge Spit a organic substance and these substance grows to a Alien structure like a plant/organ/Dynamic infestation...
  • FlipsterFlipster Join Date: 2009-02-18 Member: 66469Members
    <!--quoteo(post=1758589:date=Mar 10 2010, 11:51 AM:name=Price)--><div class='quotetop'>QUOTE (Price @ Mar 10 2010, 11:51 AM) <a href="index.php?act=findpost&pid=1758589"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why cartoony?
    Serious why you say its like cartoony?
    I mean, whats more "cartoony"
    1. if a Alien structure Pops out infront of a gorge
    OR
    2. if the gorge Spit a organic substance and these substance grows to a Alien structure like a plant/organ/Dynamic infestation...<!--QuoteEnd--></div><!--QuoteEEnd-->

    We mean it would be really hard to make the gorge's spit turn into chambers. Like, it would be really hard to make the animations realistic.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Possible downsides are, the marines do not recognize priority targets when the gorge plops them on the floor and the animation it would require with multiple buildings. That last one seems like a lot of work...
  • RehnquistRehnquist Join Date: 2009-09-01 Member: 68672Members
    <!--quoteo(post=1758590:date=Mar 10 2010, 10:10 AM:name=Flipster)--><div class='quotetop'>QUOTE (Flipster @ Mar 10 2010, 10:10 AM) <a href="index.php?act=findpost&pid=1758590"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We mean it would be really hard to make the gorge's spit turn into chambers. Like, it would be really hard to make the animations realistic.<!--QuoteEnd--></div><!--QuoteEEnd-->

    In SC1 and especially SC2, the animations for the building creation for the Zerg race is fantastic. I could totally see it being something like that and look really, really great.

    That being said, I think it would be a lot of unnecessary work when you could just handle it like it is in NS1- buildings just kind of show up out of nowhere. Kinda lame, but much easier to implement. I wouldn't mind seeing some sort of building animation, though, if it didn't add a month to development. Besides, that kind of decision seems like it would have been made already.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    edited March 2010
    <!--quoteo(post=1758593:date=Mar 10 2010, 06:14 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Mar 10 2010, 06:14 PM) <a href="index.php?act=findpost&pid=1758593"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That last one seems like a lot of work...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Nope, its the same, i guess you never work with models, animations/bones/bips?
    For example, the model can be like you see in the concepts, then you put all bones together and it looks like a organic substance.
    There are ways, it can only be the first animation, you know like "deploying a sentry" or something.
  • Thraka2Thraka2 Join Date: 2002-12-03 Member: 10426Members
    edited March 2010
    It doesn't have to be the same model. They can make a brand new model, animate it through stages of morph, then when it's complete, it's deleted and the real model is put in it's place. In fact, much like the other buildings unfold, you would have the end of the embryo be the basic structure of the real thing, but folded in and when the model switches out, the real model is in that same morph stage and "folds" out into it's final look.

    Much like a flower bud growing from the ground, getting to it's final height, and blooming.
  • friedricekidfriedricekid Join Date: 2009-09-29 Member: 68909Members
    can't really comment much about how "difficult" the animation will be or problems that will arise (as i'm not a programmer/developer)
    but i keep imaging as a gorge, standing on the structure and building it. how fun it would to ride it up.

    on a complete tangent, what if you could build it to whatever size you want and that would increase the potency of the chamber. (sensory would see/cloak further, defense would regenerate faster, OC's would shoot missiles)

    okay, so maybe not a good idea. but still funny to think about, you can make a MASSIVE chamber bigger than your hive or a micro one you barely notice. also, what if you could build a chamber anywhere? like on walls and upside down on ceilings? i haven't given this much thought or searched the forum, may have been discussed already, but just popped in my head, may be interesting.
  • GrapeVineGrapeVine Join Date: 2006-12-01 Member: 58803Members
    I like the growing idea but when you stack them on top of each other you would have to build them completely before dropping one on top of it. Probably not that big of a deal but still.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    <!--quoteo(post=1758641:date=Mar 10 2010, 09:42 PM:name=GrapeVine)--><div class='quotetop'>QUOTE (GrapeVine @ Mar 10 2010, 09:42 PM) <a href="index.php?act=findpost&pid=1758641"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like the growing idea but when you stack them on top of each other you would have to build them completely before dropping one on top of it. Probably not that big of a deal but still.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The Model has a collision box or/and its not allowed to build on each other until they are finaly builded.
  • xposed-xposed- Join Date: 2007-09-23 Member: 62412Members, Constellation
    Am I missing something here?

    Didn't one of the Dev's already mention somewhere that the Gorge will build a structure by first spitting a pile of goo onto the ground, which will then become the chamber/structure? Or has it been so long since that screen shot has been released it's turned into a false assumption?
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    <!--quoteo(post=1759678:date=Mar 17 2010, 03:28 AM:name=xposed-)--><div class='quotetop'>QUOTE (xposed- @ Mar 17 2010, 03:28 AM) <a href="index.php?act=findpost&pid=1759678"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Am I missing something here?

    Didn't one of the Dev's already mention somewhere that the Gorge will build a structure by first spitting a pile of goo onto the ground, which will then become the chamber/structure? Or has it been so long since that screen shot has been released it's turned into a false assumption?<!--QuoteEnd--></div><!--QuoteEEnd-->

    You're correct. People either don't remember or didn't get the memo.
  • steppin'razorsteppin'razor Join Date: 2008-09-18 Member: 65033Members, Constellation
    <!--quoteo(post=1759678:date=Mar 17 2010, 06:28 PM:name=xposed-)--><div class='quotetop'>QUOTE (xposed- @ Mar 17 2010, 06:28 PM) <a href="index.php?act=findpost&pid=1759678"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Am I missing something here?

    Didn't one of the Dev's already mention somewhere that the Gorge will build a structure by first spitting a pile of goo onto the ground, which will then become the chamber/structure? Or has it been so long since that screen shot has been released it's turned into a false assumption?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Was going to say the same thing. Anyway I'd like to it more of a 'summon' so the gorge doesn't actually have to sit there and press e, rather the building has a predetermined amount of time til it finishes growing and then becomes active.
  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    <!--quoteo(post=1759687:date=Mar 17 2010, 04:20 AM:name=steppin'razor)--><div class='quotetop'>QUOTE (steppin'razor @ Mar 17 2010, 04:20 AM) <a href="index.php?act=findpost&pid=1759687"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Was going to say the same thing. Anyway I'd like to it more of a 'summon' so the gorge doesn't actually have to sit there and press e, rather the building has a predetermined amount of time til it finishes growing and then becomes active.<!--QuoteEnd--></div><!--QuoteEEnd-->

    No the Gorge must be required to Lick It to Build Faster. Like the Shriekers from Tremors 2. =)
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    <!--quoteo(post=1759678:date=Mar 17 2010, 09:28 AM:name=xposed-)--><div class='quotetop'>QUOTE (xposed- @ Mar 17 2010, 09:28 AM) <a href="index.php?act=findpost&pid=1759678"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Am I missing something here?

    Didn't one of the Dev's already mention somewhere that the Gorge will build a structure by first spitting a pile of goo onto the ground, which will then become the chamber/structure? Or has it been so long since that screen shot has been released it's turned into a false assumption?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I hope it but i never read it or UWE don´t give the informations.
    But its a very old concept.
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